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November 13th, 2006, 03:32 PM
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Major General
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Join Date: Aug 2000
Location: Mountain View, CA
Posts: 2,162
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Death is so temporary...
Quote:
Corwin said:
He will be back, won't he? HoH is not like one o these unique rituals which lasts until someone defeats the being who is in the heart of it?
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Yes, he'll return. Doom Horrors are forever. 
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November 13th, 2006, 03:33 PM
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National Security Advisor
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Join Date: Sep 2003
Location: Eastern Finland
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Re: Death is so temporary...
He might have some afflictions, though. Until he heals them, of course.
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November 13th, 2006, 08:46 PM
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General
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Join Date: Jun 2003
Location: az
Posts: 3,069
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Re: Death is so temporary...
Quote:
Endoperez said:
He might have some afflictions, though. Until he heals them, of course.
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I know that it's not possible to use a doom horror after its captured because after the first battle it will disappear, however I have another idea.
Would it be possible to capture/charm/control one of these special doom horrors and then have it rest peacefully inside a castle thus keeping it from reappearing ??
Also if one of these special doom horrors are placed on the map in a province which cannot be reached... will that also prevent the creature from appearing ??
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November 14th, 2006, 12:48 AM
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Shrapnel Fanatic
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Join Date: Oct 2003
Location: Vacaville, CA, USA
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Re: Death is so temporary...
Placing it in a locked province might keep it from appearing. So someone could create a map for MP games that keeps it out. Of course you could also do something with a mod.
What might also be interesting is to make it the pretender of some AI nation. That might be a fun map/scenario to play against.
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-- DISCLAIMER:
This game is NOT suitable for students, interns, apprentices, or anyone else who is expected to pass tests on a regular basis. Do not think about strategies while operating heavy machinery. Before beginning this game make arrangements for someone to check on you daily. If you find that your game has continued for more than 36 hours straight then you should consult a physician immediately (Do NOT show him the game!)
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November 14th, 2006, 04:09 AM
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Major General
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Join Date: Aug 2000
Location: Mountain View, CA
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Re: Death is so temporary...
Some quick testing tells me that they're capable of leaving on their own, even when preplaced.
Edit: and even when owned by a player at the start.
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Are we insane yet? Are we insane yet? Aiiieeeeee...
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November 14th, 2006, 08:35 PM
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First Lieutenant
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Join Date: Oct 2006
Location: Palo Alto, CA
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Re: Death is so temporary...
Quote:
Endoperez said:
He might have some afflictions, though. Until he heals them, of course.
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You know, it could be used in a reverse compliment.
"You are sooo bad, you give a headache to the Doom Horror" 
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November 14th, 2006, 08:39 PM
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First Lieutenant
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Join Date: Oct 2006
Location: Palo Alto, CA
Posts: 638
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Re: Death is so temporary...
Quote:
NTJedi said:
Quote:
Endoperez said:
He might have some afflictions, though. Until he heals them, of course.
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I know that it's not possible to use a doom horror after its captured because after the first battle it will disappear, however I have another idea.
Would it be possible to capture/charm/control one of these special doom horrors and then have it rest peacefully inside a castle thus keeping it from reappearing ??
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If you'll manage to do it, I suggest putting it to sleep, than lock it in the deepest dungeon of your castle, sealed his cage, and put a sign - "MORTALS, WAKE HIM NOT". 
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November 14th, 2006, 08:39 PM
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General
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Join Date: Jun 2003
Location: az
Posts: 3,069
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Re: Death is so temporary...
Quote:
Taqwus said:
Some quick testing tells me that they're capable of leaving on their own, even when preplaced.
Edit: and even when owned by a player at the start.
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That's too bad. 
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