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November 18th, 2006, 06:36 PM
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Corporal
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Join Date: Oct 2006
Posts: 79
Thanks: 0
Thanked 0 Times in 0 Posts
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Re: Late Age game random settings, random nations
It works now,the server must not have sent me the map before
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November 19th, 2006, 09:28 AM
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Second Lieutenant
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Join Date: Jun 2004
Location: Lakewood, CO
Posts: 596
Thanks: 0
Thanked 9 Times in 1 Post
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Re: Late Age game random settings, random nations
Forums were down, but the server was not and Ulm and Patala are still out. What should be done? Saturday is usually the best day to play a turn, anyone who stales on the first day of a new game on a Saturday, I would conclude is not interested. I can reset the game without them if they haven't played by say mid day tomorrow. (No one would have to re-upload pretenders).
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November 19th, 2006, 04:35 PM
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Corporal
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Join Date: Oct 2006
Posts: 79
Thanks: 0
Thanked 0 Times in 0 Posts
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Re: Late Age game random settings, random nations
Couldn't you set them to AI and continue on? Although if necessary you could reset,its only the first turn afterall
I just checked,Patala has indeed played his turn,although Ulm isn't
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November 19th, 2006, 05:31 PM
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Second Lieutenant
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Join Date: Jun 2004
Location: Lakewood, CO
Posts: 596
Thanks: 0
Thanked 9 Times in 1 Post
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Re: Late Age game random settings, random nations
Personally I would rather prefer to reset a game on turn 1 than play with an AI nation, however it is not my game, I just host it. Where is Folket?
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November 19th, 2006, 06:57 PM
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First Lieutenant
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Join Date: Oct 2006
Location: East Norriton, PA
Posts: 744
Thanks: 3
Thanked 1 Time in 1 Post
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Re: Late Age game random settings, random nations
I would rather it be restarted, with no AI.
Also, could we set it to 24 quickhost?
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November 19th, 2006, 06:59 PM
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Corporal
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Join Date: Oct 2006
Location: Newport Beach, CA
Posts: 153
Thanks: 0
Thanked 0 Times in 0 Posts
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Re: Late Age game random settings, random nations
I apologize for the delay in Patala's turn. What was supposed to be a Friday night birthday party for a friend ended up going through Sunday morning so I couldn't process a turn on Saturday.
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November 19th, 2006, 07:46 PM
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Second Lieutenant
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Join Date: Jun 2004
Location: Lakewood, CO
Posts: 596
Thanks: 0
Thanked 9 Times in 1 Post
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Re: Late Age game random settings, random nations
Do we have consensus to boot ulm and reset with everyone else?
I will turn on 24h quickhost if that is what it is supposed to be, it was never specified in the game setup. But I will wait until the situation with Ulm is resolved.
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November 19th, 2006, 07:55 PM
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Brigadier General
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Join Date: Oct 2006
Location: Northern Ireland
Posts: 1,923
Thanks: 2
Thanked 5 Times in 5 Posts
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Re: Late Age game random settings, random nations
yea, playing with an ai played will give 1 or 2 nations a big advantage (whoever is closest to the ai)
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November 19th, 2006, 09:17 PM
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Corporal
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Join Date: Oct 2006
Location: Newport Beach, CA
Posts: 153
Thanks: 0
Thanked 0 Times in 0 Posts
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Re: Late Age game random settings, random nations
I agree with booting Ulm and resetting if we cannot find a replacement human player quickly.
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November 19th, 2006, 10:06 PM
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Second Lieutenant
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Join Date: Jun 2004
Location: Lakewood, CO
Posts: 596
Thanks: 0
Thanked 9 Times in 1 Post
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Re: Late Age game random settings, random nations
OK, unless Ulm magically appears I will eject him forcefully and reset the game sometime tonight.
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