|
|
|
|
|
November 21st, 2006, 01:04 PM
|
|
Major General
|
|
Join Date: Nov 2000
Location: 500km from Ulm
Posts: 2,279
Thanks: 9
Thanked 18 Times in 12 Posts
|
|
Re: Academy of War -- Enter for Training ?!?!
Quote:
.. are the XP requirements per level, or cumulative? (i.e., does it take 50 or 65 XP for a fresh unit to get 2 stars?)
|
Per-Level requirement.
Quote:
..do spells that hit count for XP?
|
AFAIK, no.
Neither do missile hits.
Can easily get into the Hall of Fame when fighting Ermor, but not because of spell hits but because of "killed" (banished) longdead etc. - they get 100 kills or more quite fast
Quote:
.. some of my mages getting bonuses to their magic ability ..
|
Haven't see this.
AFAIK the only way to get +1 death is by coming back via "Twiceborn" spell. The mage might end up with "feebleminded" or "mute" affliction, and therefore useless, as well, though ...
__________________
As for AI the most effective work around to this problem so far is to simply use an American instead, they tend to put up a bit more of a fight than your average Artificial Idiot.
... James McGuigan on rec.games.computer.stars somewhen back in 1998 ...
|
November 21st, 2006, 01:07 PM
|
|
National Security Advisor
|
|
Join Date: Sep 2003
Location: Eastern Finland
Posts: 7,110
Thanks: 145
Thanked 153 Times in 101 Posts
|
|
Re: Academy of War -- Enter for Training ?!?!
Quote:
HoneyBadger said:
I've noticed some of my mages getting bonuses to their magic ability (as in +1 death, etc, per empowerment) seemingly as a result of experience. It doesn't seem to happen 100% consistently, however. Anyone else seeing this happening?
|
Are you sure it wasn't a starting random that you didn't notice until later?
|
November 21st, 2006, 02:30 PM
|
Second Lieutenant
|
|
Join Date: Dec 2003
Posts: 404
Thanks: 0
Thanked 1 Time in 1 Post
|
|
Re: Academy of War -- Enter for Training ?!?!
Quote:
Arralen said:
All units, except mindless ones, get:
1 exp per turn
+1 exp for participating in a battle
+3 exp for winning a battle
+1 exp per unit killed in melee combat
Kristoffer O posted January 27, 2004 17:41
Not +1 for killing, but +1 for hitting an enemy.
|
No xp for killing? Doesn't sound right.
|
November 21st, 2006, 02:38 PM
|
|
National Security Advisor
|
|
Join Date: Sep 2003
Location: Eastern Finland
Posts: 7,110
Thanks: 145
Thanked 153 Times in 101 Posts
|
|
Re: Academy of War -- Enter for Training ?!?!
Quote:
mivayan said:
Quote:
Arralen said:
All units, except mindless ones, get:
1 exp per turn
+1 exp for participating in a battle
+3 exp for winning a battle
+1 exp per unit killed in melee combat
Kristoffer O posted January 27, 2004 17:41
Not +1 for killing, but +1 for hitting an enemy.
|
No xp for killing? Doesn't sound right.
|
No more than for hurting him. If a lone Jotun Axeman killed an unconscious Dragon, he'd get in LOTS of hits, and got 1 point of exp from each.
Hitsw = exp work for melee, and I can understand why ranged units would get experience more slowly than others, but what about trampling? Does it still have attacks?
|
November 22nd, 2006, 12:11 AM
|
Sergeant
|
|
Join Date: Oct 2006
Posts: 386
Thanks: 13
Thanked 3 Times in 1 Post
|
|
Re: Academy of War -- Enter for Training ?!?!
Arralen,
Is 5 stars the most you can get beyond which you cannot advance any more in stars?
Also, I wish there were hit points increases with each star. It would help out human thugs immensely.
|
November 22nd, 2006, 12:16 AM
|
Sergeant
|
|
Join Date: Oct 2006
Posts: 386
Thanks: 13
Thanked 3 Times in 1 Post
|
|
Re: Academy of War -- Enter for Training ?!?!
Also, if the experience increase that Arralen quoted when entering the Academy of War (and when fighting a battle) correct, then it seems almost useless. That is, if the Academy of War only gives you 4 experience points, it almost always makes sense to fight a battle instead, because 4 experience points are the minimum you are guaranteed if you win.
|
November 22nd, 2006, 12:34 AM
|
|
Major General
|
|
Join Date: Aug 2000
Location: Mountain View, CA
Posts: 2,162
Thanks: 2
Thanked 4 Times in 4 Posts
|
|
Five stars max.
There's no experience level above that.
Mind you, if you're a non-pretender commander in the HoF, you benefit from maintaining enough kills, experience and/or deaths to remain there -- your heroic ability gets stronger so long as you're in the HoF. It stops improving if you no longer qualify.
__________________
Are we insane yet? Are we insane yet? Aiiieeeeee...
|
November 22nd, 2006, 12:42 AM
|
|
Lieutenant General
|
|
Join Date: Mar 2004
Location: Albuquerque New Mexico
Posts: 2,997
Thanks: 0
Thanked 0 Times in 0 Posts
|
|
Re: Academy of War -- Enter for Training ?!?!
Quote:
Epaminondas said:
Also, if the experience increase that Arralen quoted when entering the Academy of War (and when fighting a battle) correct, then it seems almost useless. That is, if the Academy of War only gives you 4 experience points, it almost always makes sense to fight a battle instead, because 4 experience points are the minimum you are guaranteed if you win.
|
Except that usually when you fight a battle you take casualties. With the Academy you can park a commander with 120 (or more) units in the province until all 120 have 2 or 3 experience stars before ever going into battle.
Of course, I don't think that experience does enough to make worrying about it worthwhile. Increases in attack/defense are marginal at best - the only things that really seem to benefit is morale and possibly missile troops that start with at least average accuracy.
__________________
Wormwood and wine, and the bitter taste of ashes.
|
November 22nd, 2006, 12:45 AM
|
Sergeant
|
|
Join Date: Oct 2006
Posts: 386
Thanks: 13
Thanked 3 Times in 1 Post
|
|
Re: Five stars max.
Taqwus,
Thanks for the clarification. It's been aeons since I last played Dom II, and the Demo of Dom III doesn't last long enough for me to easily catch those factors!
|
November 22nd, 2006, 12:49 AM
|
Sergeant
|
|
Join Date: Oct 2006
Posts: 386
Thanks: 13
Thanked 3 Times in 1 Post
|
|
Re: Academy of War -- Enter for Training ?!?!
Arralen,
Level 3 is 25 turns! That's a long time to park your commander and troops.
As for the casualty issue, I guess I tend to take less casualties since I tend to build prefer elite, durable units. (My favorite nation in Dom II was Jotunheim with the Niefel giants theme.) Also, I am concerned more for the experience acquisition for commanders than the regular units--who are ultimately all fodder. And commanders, esp. AoE spammers, will benefit far more from fighting battles.
|
Posting Rules
|
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts
HTML code is On
|
|
|
|
|