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November 26th, 2006, 08:10 PM
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Mod: The Ruinous Powers
Since national summons are still beyond our grasp and my free time for working on mods is evaporating I wanted to push out the pretender gods I plan to base a nation mod around. The nation is to be a combination of the Chaos armies from Warhammer Fantasy Battles... and would rely heavily on national summons of demons, of course. Instead, here are the four Ruinous Powers of Chaos in pretender god form. Khorne, the Lord of Destruction, [img]/threads/images/Graemlins/icon46.gif[/img] Tzeentch, the Bringer of Change, [img]/threads/images/Graemlins/Bug.gif[/img] Nurgle, the Lord of Decay, and [img]/threads/images/Graemlins/Lips.gif[/img] Slaanesh, the Lord of Pleasure are available as pretenders for a variety of nations in all three eras, but certainly not all nations. I had to create a new monster for each instance of these pretenders in each nation so the mod sucks up quite a few more monster numbers than I should like (2620-2653), but with the way #restrictedgod behaves there was no other choice. The pretenders themselves are rather beefy and cost at least 160 design points. They are probably still a bit too powerful for their cost, but since we're talking about the distilled forces of evil and sorrow here I don't really mind. The art and descriptions for the pretenders are based on descriptions of the Chaos gods I found in the Warhammer 40,000 "Fluff Bible". Check 'em out!
Edit: sprite call problem fixed and rolled into a new .zip file.
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November 26th, 2006, 09:00 PM
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Brigadier General
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Re: Mod: The Ruinous Powers
When i go to select pretender form for various nations (those who i assume can have the pretenders) i get various error messages depending on nation (problem with nurgles .tga and something about khorne with abysia)
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November 27th, 2006, 07:58 PM
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Re: Mod: The Ruinous Powers *DELETED*
Post deleted by zepath
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November 28th, 2006, 01:01 PM
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Brigadier General
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Re: Mod: The Ruinous Powers
When i try to download that it opens the .txt file in the webpage, should i save it into a file i make myself with a .dm extension or what?
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November 28th, 2006, 07:05 PM
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Re: Mod: The Ruinous Powers
Made a new .zip with the corrected .dm file. Give it a shot now.
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November 29th, 2006, 02:10 PM
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Re: Mod: The Ruinous Powers
Very nice although i believe the changer of ways (or whatever your name for him was) is a little lacking on the offensive side vrs any troops with decent morale.
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November 30th, 2006, 06:51 PM
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Re: Mod: The Ruinous Powers
I always thought of Tzeentch as more of a manipulator and a string-puller than having any real force in the physical world. He works through agents. It's quite cheap to take that pretender (the "Bringer of Change") and have him start the game awake and with Astral-10 (if you so wish). He's also got a fat research bonus. My interpretation may be off, of course, as I've never been a serious player of Chaos in the Warhammer games and usually just see it across the table and hope to destroy it. I feel like I could do a lot more with the Slaanesh pretender -- considered giving him/her/it the Seduction ability, but while fitting it would be odd on a pretender.
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November 30th, 2006, 07:25 PM
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Re: Mod: The Ruinous Powers
The bringer of change could do with the seduction ability, to give him it you could let him have a weaker, stealthy form he could change into (leaving his material body behidn and traveling through fate itself), he is known to manipulate people, kings and even gods to his will so seducing a commander (tempting him with gifts of power) shouldnt be too hard (and if the fight happens then S10 enslave mind is fun )
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November 30th, 2006, 07:29 PM
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Re: Mod: The Ruinous Powers
Miraculous thinking. I will check that out. Now, to come up with a suitable alternate form...
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November 30th, 2006, 09:20 PM
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Re: Mod: The Ruinous Powers
Im not sure about looks but i was thinking a large, ethereal entity only half existant in the realm of man. Give it ethereal, some fear, high movement and flying, seduction, consume soul attack and either no slots or 1 misc slot. Also give him a patrol bonus due to his all-seeingness
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