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				December 9th, 2006, 01:11 PM
			
			
			
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				 Spell modding errata 
 The effect for summoning monsters (non commander) whould be
 #effect 1
 or
 #effect 10001
 
 and nothing else
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				December 9th, 2006, 07:35 PM
			
			
			
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				 Re: Spell modding errata 
 unfortunatly, it doesn't seem to work that way. 
				__________________I am ever cuter when covered in the blood of my enemies
 - Sovay J Fox
 
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				December 9th, 2006, 08:46 PM
			
			
			
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				 Re: Spell modding errata 
 
	Quote: 
	
		| SoaviFox said: unfortunatly, it doesn't seem to work that way.
 
 |  Maybe it will be fixed in the next patch.
				__________________There can be only one.
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				December 10th, 2006, 05:32 AM
			
			
			
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				 Re: Spell modding errata 
 Works fine for me, what do you do that doesn't work? |  
	
		
	
	
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				December 10th, 2006, 12:51 PM
			
			
			
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				 Re: Spell modding errata 
 Seems to work for me as well:
 #newspell
 #name "Summon Hoburgs"
 #descr "Cloud of smoke and they appear, masters of surpri-ise..."
 #school 0
 #researchlevel 0
 #path 0 6
 #pathlevel 0 1
 #effect 1
 #nreff 10
 #fatiguecost 99
 #damage 483
 #flightspr -1
 #explspr 10143
 #range 1
 #sound 29
 #end
 
 Unfortunately, the cloud of smoke isn't very good. If I change the AoE to 2( or more), every square with Hoburgs in it gets its own cloud, but the number of Hoburgs summons is also doubled (or more).
 
 EDIT: if you change #effect to 10001 and #fatigue to 100, you should get a summoning spell. I did. Works fine.
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				December 10th, 2006, 02:57 PM
			
			
			
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				 Re: Spell modding errata 
 
	Quote: 
	
		| Johan K said: The effect for summoning monsters (non commander) whould be
 
 #effect 1
 or
 #effect 10001
 
 and nothing else
 
 |  Actually, there are other numbers that also summon non-commanders. 21, 31, 43 and 50 also summon units. 
 
Did you, perhaps, mean that e.g. 3 (1+2) doesn't summon units? |  
	
		
	
	
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				December 10th, 2006, 06:16 PM
			
			
			
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				 Re: Spell modding errata 
 Yup, 3 does not summon units. |  
	
		
	
	
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				December 11th, 2006, 04:05 AM
			
			
			
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				 Re: Spell modding errata 
 That's the confusion, the updated modding manual says 2 is the #effect for damage spells and 3 for noncommander summons.  It is just an error in the documentation. |  
	
		
	
	
	
	
	
	
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