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December 11th, 2006, 01:07 AM
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Private
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Join Date: Nov 2006
Location: PA, USA
Posts: 26
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Re: Concepts of Creation: Conceptual Balance (sign
NOOOO!!! I staled and my provinces got conquered...and i'm under seige in my home province!!!! Godamn you NFL! Oh well, I learned my noob lesson.
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December 11th, 2006, 04:01 AM
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Second Lieutenant
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Join Date: Jun 2004
Location: Lakewood, CO
Posts: 596
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Re: Concepts of Creation: Conceptual Balance (sign
You and Jay Cutler both!
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December 11th, 2006, 03:39 PM
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BANNED USER
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Join Date: Nov 2006
Location: Glasgow/Katowice
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Re: Concepts of Creation: Conceptual Balance (sign
Sorry Dragonninjaakira... this is a game only, i hope you are not bad.
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December 11th, 2006, 04:21 PM
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General
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Join Date: May 2004
Location: Seattle, WA
Posts: 3,011
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Re: Concepts of Creation: Conceptual Balance (sign
[quote]
Dragonninjaakira said:
NOOOO!!! I staled and my provinces got conquered...and i'm under seige in my home province!!!! Godamn you NFL! Oh well, I learned my noob lesson. /quote]
Who is seiging you?
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December 11th, 2006, 04:56 PM
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Major
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Join Date: Aug 2004
Location: Salt Lake City
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Re: Concepts of Creation: Conceptual Balance (sign
I think we should gang the sieger.
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December 11th, 2006, 11:05 PM
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Private
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Join Date: Nov 2006
Location: PA, USA
Posts: 26
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Re: Concepts of Creation: Conceptual Balance (sign
Those infernal Abysians! And I don't mind getting beat this early i'm sure a new game will start up again soon.
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December 12th, 2006, 12:42 AM
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Private
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Join Date: Oct 2006
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Re: Concepts of Creation: Conceptual Balance (sign
Oops, must have staled last turn. Weird. Now I've got big dudes knocking at my door.
Should have played some test games or something before I jumping into this game with the mod ... things are not going well.
Are we playing with low income on? I seemed to get stuck with retardedly low income provinces nearby. Plus my income in my main province dropped like a rock for no reason for a turn or two. Still have no idea what was up with that.
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December 12th, 2006, 12:58 AM
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Second Lieutenant
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Join Date: Jun 2004
Location: Lakewood, CO
Posts: 596
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Re: Concepts of Creation: Conceptual Balance (sign
You did in fact stale last turn, as did Abysia.
Income is the default 100%. If you are used to games with income increased, it can seem a little low. Also, farmland produces the most income, with plains next, then forests/hills, and finally mountain, waste, and swamp all produce very little income. On the other hoof, the rougher terrains all are more likely to have magic sites, and Arco is exceptionally good at finding magic sites.
If you had an unrest-causing event (or overtaxed without patrolling) you can get unrest in your home province, which will cut your income dramatically. It's not 100% linear, even a little unrest causes a lot of income loss. Patrolling and cutting taxes will drop unrest, but these have their own disadvantages - patrolling kills population and ties up your troops, and lowering taxes causes a short-term revenue drop.
If you have left the taxes alone, and something in your home province causes unrest, the game will automatically drop the tax rate to get unrest back to 0. That seems like the most likely cause of a temporary income loss.
Looking at the charts, your income is exceptionally low, but it wasn't always. Your income is considerably lower than it was at the start of the game, so your unrest situation must be awful.
Especially early in the game, your home province is a huge portion of your economy, so if someone is sieging your capital, you will lose most of your income.
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December 12th, 2006, 12:19 PM
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First Lieutenant
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Join Date: Jan 2004
Location: Berlin, Germany
Posts: 790
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Re: Concepts of Creation: Conceptual Balance (sign
A question to victory points:
Why not playing with 60% VP to win the game?
With 40% there is a big chance that the game is undecided and ended with someone luckyly get the 40% first because he has more VP provinces surround. I mean there is normally a great endgame often with only 2 players left (at least the dom2 games i was in). The VP should only prevent that we've to conquer 100% of the provinces to win. But 40% is not the dominance in which i would declare a winner.
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December 12th, 2006, 12:33 PM
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Major
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Join Date: Sep 2005
Posts: 1,122
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Re: Concepts of Creation: Conceptual Balance (sign
If you like game where we fight til one loner remains, perhaps you should setup such games. I find that 40% VPs are to much.
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