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December 21st, 2006, 04:11 PM
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Captain
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Join Date: Sep 2004
Location: France
Posts: 961
Thanks: 2
Thanked 12 Times in 8 Posts
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Re: A little artisanal map... with 1225 provinces
I've played 70 turns without big problem testing this map with 21 nations, the only I had was a crash to desktop or two when using one of the "gateways of the ancient" (it seems it's a problem when the program draw a very big movement arrow, once the game is reloaded the arrow is here and the movement work).
It's probably a memory or processor issue as the map is very big.
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December 21st, 2006, 05:50 PM
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Sergeant
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Join Date: Apr 2002
Location: Coldwater, MI
Posts: 352
Thanks: 0
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Re: A little artisanal map... with 1225 provinces
I cannot even get it to start up, though....When setting up your game, right after you choose your map, it should load up a picture of the map. Right before that pic loads up, it locks up.
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December 21st, 2006, 06:17 PM
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Lieutenant Colonel
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Join Date: Jul 2004
Location: Israel
Posts: 1,449
Thanks: 4
Thanked 8 Times in 2 Posts
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Re: A little artisanal map... with 1225 provinces
It most probably is a memory or processor issue like Twan said.
There's quite a long wait for the map after you click the name when creating a new game.
If it takes so long to load that you think the game froze, I think you should just give up , you could probably get it to load if you wait long enough, but hosting times will kill you eventually.
Thus spoke a man with 1.5 Gygabytes of DDRAM. (Only a meagre AMD Athlon 64bit 3000+ processor though )
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December 21st, 2006, 08:29 PM
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Second Lieutenant
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Join Date: Mar 2004
Location: Gdansk, Poland
Posts: 420
Thanks: 0
Thanked 15 Times in 4 Posts
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Re: A little artisanal map... with 1225 provinces
I sign up as Mictlan !
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Those who do not understand Master Of Magic are condemned to reinvent it - badly.
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May 28th, 2007, 02:39 AM
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National Security Advisor
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Join Date: Dec 1999
Posts: 8,806
Thanks: 54
Thanked 33 Times in 31 Posts
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Re: A little artisanal map... with 1225 provinces
Ah, I missed the message that there was a playable version of this - I thought it was going to be months still.
So I gave it a try, and well, am still playing... got hooked again.
This is a wonderful map for those of us who can get hooked by a huge world. I know you mean to do a lot more work but the version as of now (part way through the thread) is very nice, with a good amount of custom stuff on it already (I like the Tundra terrain sites where appropriate, for instance). I think it's a good idea to play it with the random sites turned down a few notches (or even to 0% base chance) since there are hand-placed sites and the map is so enormous. The teleporters and underground areas make it more than just a huge map. I like the "this was an old huge RPG campaign" flavor too, even though I'm not a D&D fan (TFT & GURPS, yes...). Anyway, I'm having a great time with it, and will let you know if I have any specific feedback.
On the issue of the lag with the map, I have some but not too much. I am sure it is because the map image is so large, and with all the detail, I wouldn't want it smaller. The issue will I think tend to be not so much the system RAM, but the amount of video VRAM on the video card.
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May 28th, 2007, 10:52 AM
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Shrapnel Fanatic
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Join Date: Oct 2003
Location: Vacaville, CA, USA
Posts: 13,736
Thanks: 341
Thanked 479 Times in 326 Posts
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Re: A little artisanal map... with 1225 provinces
My really large maps with specials tends to get complaints about lockups, but its really just that the game takes a LONG time to create the first turn. Especially if the map uses lots of randoms.
I find that assigning set items (instead of #randomequip), assigning province names, naming assigned commanders, etc will help with that lag.
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-- DISCLAIMER:
This game is NOT suitable for students, interns, apprentices, or anyone else who is expected to pass tests on a regular basis. Do not think about strategies while operating heavy machinery. Before beginning this game make arrangements for someone to check on you daily. If you find that your game has continued for more than 36 hours straight then you should consult a physician immediately (Do NOT show him the game!)
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May 28th, 2007, 04:22 PM
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National Security Advisor
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Join Date: Dec 1999
Posts: 8,806
Thanks: 54
Thanked 33 Times in 31 Posts
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Re: A little artisanal map... with 1225 provinces
BTW Gandalf, if you haven't tried playing on this map, I would recommend it. It reminds me of playing in some GM's giant RPG world. The different locations feel like they could have some background to them.
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May 28th, 2007, 11:22 PM
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General
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Join Date: Oct 2006
Posts: 3,445
Thanks: 85
Thanked 79 Times in 51 Posts
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Re: A little artisanal map... with 1225 provinces
This looks really neat,
I'm holding out for the roomier 1500 province map though
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You've sailed off the edge of the map--here there be badgers!
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May 28th, 2007, 11:55 PM
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National Security Advisor
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Join Date: Dec 1999
Posts: 8,806
Thanks: 54
Thanked 33 Times in 31 Posts
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Re: A little artisanal map... with 1225 provinces
Southern Hraak Forest (1186) looks like it should have Forest terrain.
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May 29th, 2007, 02:23 PM
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General
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Join Date: Oct 2006
Posts: 3,445
Thanks: 85
Thanked 79 Times in 51 Posts
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Re: A little artisanal map... with 1225 provinces
Don't you know the legend?
The Elders speak of the time when the hemp plants in Southern Hraak grew as tall as trees and glittered with THC crystals as heavy as a thick snowfall.
Then one day the hoburgs moved in...
.................................................. .........
...but the Elders preserve the memory of that golden age.
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You've sailed off the edge of the map--here there be badgers!
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