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December 28th, 2006, 05:37 PM
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Sergeant
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Join Date: Mar 2004
Posts: 304
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Re: Does Foul Vapors affect units /w 100% poison r
Well the original reason I asked was for a late era Ermor game I was playing,
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December 28th, 2006, 06:00 PM
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Major General
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Join Date: Sep 2006
Posts: 2,198
Thanks: 90
Thanked 32 Times in 22 Posts
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Re: Does Foul Vapors affect units /w 100% poison r
Quote:
tibbs said:
Well the original reason I asked was for a late era Ermor game I was playing,
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I know, I guessed...
I hope you are reading this thread, T'ien Ch'i...Ermor's being cunning...
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December 28th, 2006, 07:15 PM
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Sergeant
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Join Date: Mar 2004
Posts: 304
Thanks: 0
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Re: Does Foul Vapors affect units /w 100% poison r
I figured.
Yes, it is unfortunate that the people answering the questions are also playing in my multiplayer games. Hopefully I haven't given you enough warning to prepare much of a counter.
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December 28th, 2006, 10:26 PM
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Captain
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Join Date: Sep 2004
Location: France
Posts: 961
Thanks: 2
Thanked 12 Times in 8 Posts
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Re: Does Foul Vapors affect units /w 100% poison r
Not unfortunate, unavoidable, Meglobob is playing in all multiplayer games.
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December 29th, 2006, 05:37 AM
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Major General
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Join Date: Nov 2000
Location: 500km from Ulm
Posts: 2,279
Thanks: 9
Thanked 18 Times in 12 Posts
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Re: Does Foul Vapors affect units /w 100% poison r
If he can get "Foul Vapors", he might be able to add unbanishable Vinemen/ogres into the mix, and maybe some bog beasts as spice
No, I'm not playing in either of those games
__________________
As for AI the most effective work around to this problem so far is to simply use an American instead, they tend to put up a bit more of a fight than your average Artificial Idiot.
... James McGuigan on rec.games.computer.stars somewhen back in 1998 ...
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December 29th, 2006, 09:13 AM
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Major General
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Join Date: Sep 2006
Posts: 2,198
Thanks: 90
Thanked 32 Times in 22 Posts
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Re: Does Foul Vapors affect units /w 100% poison r
Quote:
Twan said:
Not unfortunate, unavoidable, Meglobob is playing in all multiplayer games.
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Not all but alot, I joined so many, thinking as a newbie I would get knocked out of half or more very quickly...not the case...which means my brain is hurting from managing 6 medium - large nations.
Fortunately I seem to now be the target of several players/alliances so hopefully my brain will stop hurting soon.
MP is great for becoming a better Dom3 player, Twan for example has taught me several new tricks...like putting mossbody buff on a green dragon or teleporting a hit squad of astral mages in, then script returning as the first script command...rinse/repeat...nasty hit&run squad.
Here's a great tip for learning Dom3 quickly, join MP, build up and attack one or more of the best players. Then take notes on how he goes about destroying you.
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December 29th, 2006, 12:26 PM
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Brigadier General
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Join Date: Oct 2006
Location: Northern Ireland
Posts: 1,923
Thanks: 2
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Re: Does Foul Vapors affect units /w 100% poison r
Yea, simply watching some of the better players play(especially vrs what you attack them with) can really help, as can discussing your plans/ideas with other players.
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December 29th, 2006, 12:48 PM
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Captain
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Join Date: Sep 2004
Location: France
Posts: 961
Thanks: 2
Thanked 12 Times in 8 Posts
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Re: Does Foul Vapors affect units /w 100% poison r
I'm learning lots of desesperate tactics non-air nations can use to annoy an invincible Man recently. And that the fast tactics (attack instead of hold & attack, even with lots of archers behind) used by Meglobob always rocks against anything I use (like foul vapors or lucky/ethearal tramplers :").
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December 30th, 2006, 03:03 PM
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General
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Join Date: Jun 2003
Location: az
Posts: 3,069
Thanks: 41
Thanked 39 Times in 28 Posts
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Re: Does Foul Vapors affect units /w 100% poison r
Quote:
Endoperez said:
However, I don't think there's any totally poison-immune race, so ...
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Ermor Late Age... is totally immune to poison.
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