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				January 2nd, 2007, 06:39 AM
			
			
			
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 Major General |  | 
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				 Re: Seizing artifacts, accessing national summons 
  Okay, you can go ahead and wish for "many / lots of / a lot of" a monster, but it appears to be just the same as wishing for one of whatever.
 I also tried wishing for spells by name (no dice, incl. global enchantments) and for "many swords" (only one sword.)
 
 everyone, nation, huge, large, pretender, stop, everything and world - in spite of being on the list of strings - cannot be wished for.
 
 Ah! "huge nation" can be wished for, just like wishing for provinces.
 
 Wishing for the various flavors of horror sometimes gets you a doom horror for a single turn (as a commander, not as a unit) - and sometimes a doom horror attacks your God.
 
 "genocide" is the same as armageddon.
 
				__________________If you read his speech at Rice, all his arguments for going to the moon work equally well as arguments for blowing up the moon, sending cloned dinosaurs into space, or constructing a towering *****-shaped obelisk on Mars. --Randall Munroe
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				January 2nd, 2007, 07:13 AM
			
			
			
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 National Security Advisor |  | 
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				 Re: Seizing artifacts, accessing national summons 
 Wishing for "hero" gives only Antromachus (first unittype named Hero) as a unit, just as wishes for any other commanders. 
 Doom Horrors can stay for longer than one turn. They're pretty random.
 
 I tried combinations such as "Stop Mictlan", "Stop [name of a pretender]", "stop world" - no effect.
 
 "many" isn't recognized, and it'd be very, very strange any way. If you can wish for "many" anything, why wouldn't you add it in front of everything? There's also the trouble of plurals: "many Chalices", "many pairs of Sandals of the Crane", "many Staves of the Storm" etc.
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				January 2nd, 2007, 12:55 PM
			
			
			
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				 Re: Seizing artifacts, accessing national summons 
  Try "many earth mother" without pluralizing. The parser accepts the wish.... but only gives you one earth mother. 
				__________________If you read his speech at Rice, all his arguments for going to the moon work equally well as arguments for blowing up the moon, sending cloned dinosaurs into space, or constructing a towering *****-shaped obelisk on Mars. --Randall Munroe
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				January 2nd, 2007, 01:54 PM
			
			
			
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 Shrapnel Fanatic |  | 
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				 Re: Seizing artifacts, accessing national summons 
 It would be funny if it granted the wish by putting many earth mothers into the game, but only giving you one of them.   
				__________________-- DISCLAIMER:
 This game is NOT suitable for students, interns, apprentices, or anyone else who is expected to pass tests on a regular basis. Do not think about strategies while operating heavy machinery. Before beginning this game make arrangements for someone to check on you daily. If you find that your game has continued for more than 36 hours straight then you should consult a physician immediately (Do NOT show him the game!)
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				January 2nd, 2007, 02:55 PM
			
			
			
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 Colonel |  | 
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				 Re: Seizing artifacts, accessing national summons 
 That would be funny.    
Would be interesting if you could wish for "opposition" and it would cause all remaining Independent provinces to be reinforced to really nasty levels.  Could be strategically useful.    |  
	
		
	
	
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				January 2nd, 2007, 03:27 PM
			
			
			
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				 Re: Seizing artifacts, accessing national summons 
 Hmm.  Ah, right, Caelum has 'Seraphine' not 'Seraph' so no problem there.  Problems should only occur with ambiguity... heck, you can probably wish for an Abductor if you want to clone Tjatse the Niefelheim hero.  Not bad, although if you want more arms then Kailasa or Lanka summons/heroes would be better.
 The Chalice, the Sceptre of Dark Regency (+3D for 40 gems and only a single hand slot!), the Flying Ship, the Hammer of the Forge Lord / Hammer of the Cyclops might be worth it if you lack the mages to build 'em or somebody beat you to them.  The Sceptre is particularly nice for a Tartarian factory -- +3D means you need D4, so a Demilich would do, or a Mound Field with a Skull Cap.
 
				__________________Are we insane yet?  Are we insane yet?   Aiiieeeeee...
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				January 2nd, 2007, 03:58 PM
			
			
			
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 Second Lieutenant |  | 
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				 Re: Seizing artifacts, accessing national summons 
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				January 2nd, 2007, 05:17 PM
			
			
			
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				 Re: Seizing artifacts, accessing national summons 
 
	Quote: 
	
		| Ballbarian said: That would be funny.
  
 Would be interesting if you could wish for "opposition" and it would cause all remaining Independent provinces to be reinforced to really nasty levels.  Could be strategically useful.
   
 |  Ive created games like that for Dom2. And will for Dom3 after awhile. But unfortunately I can only do it at the start of the game. The Dom2 version of it is still playable in Dom3 if you are bored
http://www.dom2minions.com/PokeEye.shtml 
It does make for a very different game.   
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 This game is NOT suitable for students, interns, apprentices, or anyone else who is expected to pass tests on a regular basis. Do not think about strategies while operating heavy machinery. Before beginning this game make arrangements for someone to check on you daily. If you find that your game has continued for more than 36 hours straight then you should consult a physician immediately (Do NOT show him the game!)
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				January 21st, 2007, 03:44 AM
			
			
			
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				 Re: Seizing artifacts, accessing national summons 
 I wish you could wish for monsters by number instead of name. Theres no way to get the other 2 erinyas. subsequent wishes just teleport the one you got back to the lab. (though they are a lot like mandahas, but smaller... and with the map move of a horror... 10 overmap movement points. Holycrap) |  
	
		
	
	
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				January 21st, 2007, 04:23 PM
			
			
			
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 Major |  | 
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				 Re: Seizing artifacts, accessing national summons 
 is there any working syntax to wish for monster by number? |  
	
		
	
	
	
	
	
	
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