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  #111  
Old January 6th, 2007, 07:10 AM
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Default Re: The Modder\'s Wishlist

Quote:
UninspiredName said:
Ooh! Another one!

This is pretty basic, but it would be nice to have a preset 'entire battlefield' number for AoE commands, (Most notably spell modding) like how Morale 50 equals mindless.
Use the magic numbers 666 to affect the entire battlefield or 665 to affect 25% of the battlefield squares.
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  #112  
Old January 7th, 2007, 02:06 AM
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Default Re: The Modder\'s Wishlist

Oh, that is neat, thanks Johan.

Two things - when you give linked randoms using the old syntax (i.e.: magicskill 52 2) they show up as 1 ? on the unit profile sumarry, and I don't think the age calculates correctly. I'm not certain of this since I'm not sure how the age calculation is supposed to work.

Could we have linked custom randoms? I know you don't want to give more than 2 arguments to a command, it could be:
#doublecustommagic <bitmask> <chance>
#triplecustommagic <bitmask> <chance>

Or, you could use the first 7 bits in the custom magic bitmask? They don't seem to do anything, but I might be missing something. I assume that's where the actual internal code stores the % chance, but that's just a guess, as values placed in those bits don't seem to affect it.

Also, random magic with "holy" doesn't seem to work. I know I'm probably the only one who'd use it, but I'd like some units that have a % chance to be priests.

Keep on keepin' it real,
TNDP
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  #113  
Old January 8th, 2007, 04:16 PM
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Default Re: The Modder\'s Wishlist

Quote:
NTJedi said:
#(type)res needs to go above 100%
Currently units cannot be given more than 100% resistance. Since there are spells which can lower resistances there is a desire for creating units which start with a resistance over 100%.
Otherwise after a few spells no unit can be completely immune unless it's a commander with extra items.
This has been included within the next patch!
Thankyou and Double Thankyou Illwinter!
Also I believe a modding request from Endoperez is also included where a nation can be disabled or moved.
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  #114  
Old January 10th, 2007, 03:01 AM
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Default Re: The Modder\'s Wishlist

Niiice! Congratulations NTJedi and Endoperez. Now if they'll just get to my requests sometime this year, we can all relax in the hot tub together.
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  #115  
Old January 30th, 2007, 03:01 PM
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Default Re: The Modder\'s Wishlist

I REALLY, REALLY want tobe able to assign armors to monsters by armor number. We're still stuck to actually typing the armor name, which is pretty damned inconvenient for a whole host of reasons. We can mod them by number, why can't we assign them the same way we assign weapons by number?

Edi
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  #116  
Old February 1st, 2007, 05:19 PM
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Default Re: The Modder\'s Wishlist

For that matter, how about the ability to create our own items? is that happening in the forseeable future?
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  #117  
Old February 17th, 2007, 02:10 PM

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Default Re: The Modder\'s Wishlist

How about a file of all the .tga files used internally by the game? Currently it's damn near impossible to get hold of the vanilla unit graphics to alter them. Sorry if this has been asked for before, but it's a biggie.
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  #118  
Old February 17th, 2007, 02:45 PM
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Default Re: The Modder\'s Wishlist

Quote:
How about a file of all the .tga files used internally by the game? Currently it's damn near impossible to get hold of the vanilla unit graphics to alter them. Sorry if this has been asked for before, but it's a biggie.
Sombre we have been asking for that one for years, literally.
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  #119  
Old February 18th, 2007, 03:59 PM
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Default Re: The Modder\'s Wishlist

Ability to create linked custom randoms.

Proposed change: add a new binary value to the list of magic path mask list. The first mask, for Fire, is 128. If the lower ones are unused, one of them could be used to change the random into +2 levels instead of +1.

An example of use: I'd like to give EA R'lyeh Mind Lords more powerful magic via a linked random, and perhaps change few MA Atlantis descriptions to hint to an enslaved aboleth, instead of a starspawn, in the Coral Towers.
I'd like to make them S3W2 mages with a 100% random that gives them level 2 in one of W, E, S or D. This would make them S5W2, S3W4, S3W2E2 or S3W2D2 mages.
Currently, I can only give them to 100% WESD randoms, which makes them almost identical to MA R'lyeh Starspawn mages (magic-wise).
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  #120  
Old February 18th, 2007, 06:25 PM
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Default Re: The Modder\'s Wishlist

What about when you need +3 or +4 links? There are linked randoms in the game, Deep Kings and Tartarians have them, but nobody else does. It would be better to change the random assignment by adding a new numerical parameter to indicate how many linked picks there is.

Something like
#custommagic <pathmask><chance><linked>
so
#custommagic <32640><50><2>
would give a 50% of a 2 linked FAWESDNB random.

Much, much easier to do.

Edi
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