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  #61  
Old January 15th, 2007, 08:15 AM
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Default Re: It\'d make a reasonable game configuration opti

Ahh, that makes a lot of the arguments more sensible then. They should be tied to misfortune + other scale the way they were in Dom2.

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  #62  
Old January 15th, 2007, 08:15 AM
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Default Re: It\'d make a reasonable game configuration opti

Quote:
High misfortune is no longer a condition for the worst events. The dom3 system favors misfortune 3 more than misfortune 0 as no matter your misfortune you may be screwed by an extreme random thing in the very first turns.
Yes, but it happens more often. I remember my tests with order3 / misf2, at a certain point of the game, i had indie attacks most of the turns, even with the highest order.

But you're right, yesterday, I made a test with luck3 - OK, and turmoil3 - , I had a plague in my capitol in the first 5 turns.

When It happens on SP, you can just restart, but on a multiplayer game, when it happens on first turn, the game is screwed just when it begins. Got it on our game "CyberGlory", and I had no terrible scales - order 1, growth1, misf 1.
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  #63  
Old January 15th, 2007, 10:08 AM

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Default Re: It\'d make a reasonable game configuration opti

As my gamemates Olive and Twan said, the events really require a reveiw to have them more tied to Luck/Misf levels, pbem games are now often screwed for some players by big nasty events right from turn 2.
I really don't understand why that has been changed from Dom2, it doesn't make Luck more useful, it just makes the game more random.
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  #64  
Old January 15th, 2007, 10:25 PM

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Default Re: It\'d make a reasonable game configuration opti

Quote:
Edi said:
Barbarian horde or Vampire Counts on the second, third or fourth turn is a game breaker. Bogus in the home province essentially anytime in the first 20 turns likewise.
I'm not sure that it's that catastrophic. In SP game it's not a big deal. In MP game it's tough, but I've recently got 4 bad events in a row (turns 3 to 6) that brought unrest in my capital above 100 (and destroyed my income as well, of course). Then I got involved into war with 2 nations at the same time. To top it I've started with a wrong plan and wrong pretender. The key point of the game was my mistake in scripting when sieging one opponents castle. Not sure what would happen if I didn't make mistakes myself, but I wasn't clearly out of the game after the bad start. So I don't think that any kind of bad events necessarily mean that you're out of the game.
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  #65  
Old January 16th, 2007, 05:46 AM

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Default Re: It\'d make a reasonable game configuration opti

Given that scenario I have to question either the quality of your opponents or the quality of the respective nations...I don't care how good you are, no one should be able to take 2 opponents on at once after cripplingly bad events, especially with a self-inflicted poor strategy.
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  #66  
Old January 16th, 2007, 01:55 PM
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Default Re: It\'d make a reasonable game configuration opti

I just started playing a game with Abyssia, and I was going to start with 0 Luck, and I realized that I couldn't safely start the game with less than 1 luck without risking a major disaster-the last game I played my Prophet was cursed in turn 7 AS I was in the process of Prophetizing him, and no misfortune, but I still don't think the witch's curse is a catastrophic event, unless she nails your SC Pretender, which would be rare.

Anyway, any time a relatively experienced, didn't-just-buy-the-game-yesterday, player can't validly decide to choose a given scale of 0 as part of a strategy, it means something is unbalanced. At this point, I would never, ever take any level of misfortune.

Scales, by their very definition, are tools of balance.
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  #67  
Old January 16th, 2007, 02:04 PM
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Default Re: It\'d make a reasonable game configuration opti

Ok, luck 1, turn 2, Abyssia: plague strikes, cutting my pop by 1/5 and costing me 200 gold.
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  #68  
Old January 16th, 2007, 02:22 PM

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Default Re: It\'d make a reasonable game configuration opti

Quote:
HoneyBadger said:
Ok, luck 1, turn 2, Abyssia: plague strikes, cutting my pop by 1/5 and costing me 200 gold.
What's broken is that now Luck doesn't seem to prevent major disastrous events - you just have less chance of getting them...
I don't think Curse event has much importance anyway (even on a Prophet or Pretender), but plagues, earthquakes and so on have.
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  #69  
Old January 16th, 2007, 02:26 PM

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Default Re: It\'d make a reasonable game configuration opti

Curse on an SC pretender early seems like a major setback, as he'll rack up afflictions from doing his thing...I don't see the problem with a cursed prophet though, I tend to keep mine in the back happily smiting and blessing things, with no serious chance of injury, and thus no chance of an affliction.
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  #70  
Old January 16th, 2007, 03:07 PM
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Default Re: It\'d make a reasonable game configuration opti

Yeah, even the 1/5th pop event, if it only happens once, not every turn or so (which does happen), wouldn't be a big deal. And I do consider a cursed Prophet to be just pure bad luck and not the scales at fault. The point is that major catastrophies do happen and Luck doesn't seem to help you.
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