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Do you own this game? Write a review and let others know how you like it.
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View Poll Results: Would you participate in a multi-player user campaign?
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Yes, I'd would like to participate.
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7 |
70.00% |
Nope, I wouldn't have any interest in this.
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0% |
Maybe, I'd have to learn more.
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3 |
30.00% |
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January 19th, 2007, 04:22 AM
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Major
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Join Date: Jun 2005
Location: Crossville, TN
Posts: 1,189
Thanks: 21
Thanked 39 Times in 25 Posts
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Re: WinSPMBT Multi-player User Campaigns?
I have also thought about something along the lines of a multi-national force going in to retake control of a network of oil facilities like the ones in Nigeria.
Maybe each player could take control of a force (company sized) from their home nation either Marine, Airborne or SF. Some using amphib vehicles and others using helo's as transport.
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January 19th, 2007, 05:19 AM
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Major
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Join Date: Jun 2005
Location: Kladno, Czech Republic
Posts: 1,176
Thanks: 12
Thanked 49 Times in 44 Posts
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Re: WinSPMBT Multi-player User Campaigns?
Also the custom status of the campaign might allow including some "specialties" like, for example, placing civvies and news reporters to the enemy side and then decide outcome not only on VP's captured/points score but also on "collaterral damage" That would add another dimension to using heavy fire support as arty or air force. Or the player may be just told "you cannot use arty in specified locations:..."
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January 19th, 2007, 05:38 AM
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Major
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Join Date: Jun 2005
Location: Crossville, TN
Posts: 1,189
Thanks: 21
Thanked 39 Times in 25 Posts
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Re: WinSPMBT Multi-player User Campaigns?
I wonder what the square footage is on the deck of a large offshore oil platform?
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January 19th, 2007, 09:52 AM
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Major
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Join Date: Jun 2005
Location: Kladno, Czech Republic
Posts: 1,176
Thanks: 12
Thanked 49 Times in 44 Posts
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Re: WinSPMBT Multi-player User Campaigns?
Quote:
Double_Deuce said:
I wonder what the square footage is on the deck of a large offshore oil platform?
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Simulating offshore platform would go better in some smaller-scale multi-level game Jagged Alliance 2 comes to mind, in 1.13 version with map editor - the station would be there as a sector with underground additional levels But then there is rather limited size of the unit
For SP purposes I'd ignore them and just state they were seized usin helicopter dessants by Commandos But there might be a good mission neutralising coastal batteries firing at captured platforms
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This post, as well as being an ambassador of death for the enemies of humanity, has a main message of peace and friendship.
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January 21st, 2007, 12:46 PM
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Major
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Join Date: Jun 2005
Location: Crossville, TN
Posts: 1,189
Thanks: 21
Thanked 39 Times in 25 Posts
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Re: WinSPMBT Multi-player User Campaigns?
I've found some plans for oil platforms where the main deck is 250 square meters so that that would be 5x5 WinSP hexes in size. We can't do different levels in WinSP but if you simulated only the main deck it would work.
Add a few buildings and a squad or 2 of rebels and attacking it might be a little difficult from the air or sea.
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January 22nd, 2007, 08:54 AM
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Sergeant
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Join Date: Nov 2005
Posts: 303
Thanks: 0
Thanked 2 Times in 2 Posts
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Re: WinSPMBT Multi-player User Campaigns?
Umm.. 5 hexes WinSP is 250 meters and 250x250 is 62500 square meters.. I may be missing something here.
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January 22nd, 2007, 09:11 AM
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Captain
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Join Date: Jun 2005
Location: 40km from the old frontline
Posts: 859
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Thanked 15 Times in 7 Posts
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Re: WinSPMBT Multi-player User Campaigns?
Right, 250 square meters would be one hex, else it is a 250 meter-wide square...
Anyway a one-hex oil rig, may be even easier to simulate, e.g. with a large industrial-type building. Since you probably can't place buildings on water hexes, that would require one hex of just any terrain type (impassable to make it landing-proof?), maybe at a large positive altitude?
Also, from the map you posted, there seems to be at least two large oil fields with several platforms close together in each. It could be interesting to have such a "swarm" of oil rigs, roughly 1km apart on the same map. Some could be highjacked by rebels, some not, the player would have to find out the hard way...
You can add to the challenge by placing some alloying AA units on a few of the platforms, e.g. a light AAG on the deck, or some MANPADS.
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