.com.unity Forums
  The Official e-Store of Shrapnel Games

This Month's Specials

Raging Tiger- Save $9.00
winSPMBT: Main Battle Tank- Save $5.00

   







Go Back   .com.unity Forums > Shrapnel Community > Space Empires: IV & V

Reply
 
Thread Tools Display Modes
  #41  
Old December 20th, 2001, 04:19 PM
geoschmo's Avatar

geoschmo geoschmo is offline
National Security Advisor
 
Join Date: Jan 2001
Location: Ohio
Posts: 8,450
Thanks: 0
Thanked 4 Times in 1 Post
geoschmo is on a distinguished road
Default Re: Artists, Shipset designers, and other creative types, please read.

Well, I hate to state the obvious here, but perhaps the turbines don't do anything in space. The ship could be designed to land on planets as well as fly through space and the turbines are for atmospheric flight. Using your ion engines for atmospheric flight would not be very polite to the planetary inhabitants, or terribly efficent if I understand how they are supposed to work.


And I have a suggestion for anyone working on submissions for my contest. I kind of like the Generic Race pics that come with the game. Something in that vein would be well received. But not that bleached aluminium coloring. A new colring and texture would be appreciated.

Geoschmo
__________________
I used to be somebody but now I am somebody else
Who I'll be tomorrow is anybody's guess
Reply With Quote
  #42  
Old December 20th, 2001, 06:08 PM

Andrés Andrés is offline
Major
 
Join Date: Apr 2001
Location: Rosario, Argentina
Posts: 1,047
Thanks: 0
Thanked 0 Times in 0 Posts
Andrés is on a distinguished road
Default Re: Artists, Shipset designers, and other creative types, please read.

Yeah the turbines. I guess I just wanted to make the engines look different, I think the turbines matched nicely with the rest of the ship, mechanical but sleek. I’m tired of trek warp nacelles, and rockets aren’t even visible in se4 unless I place big flames behind them.
Many sci-fi ships have atmospheric flight capability. That’s when turbines are used, and that also explains their wings and aerodynamic shapes. Wings are also used to provide a better position for weapons and thrusters (it’s easier to turn if the maneuver thruster is farther from the center of mass).

Kwok, I like the position of the three 'prongs'. Maybe I can place a rocket launchers between them, or replace some turrets with somekind of missile turrets. I don’t want a trek-like blue shiny dish, maybe a parabolic antenna and some other gadget in the main hull instead of those grey-yellow 'tanks'.
Reply With Quote
  #43  
Old December 21st, 2001, 06:40 PM
DirectorTsaarx's Avatar

DirectorTsaarx DirectorTsaarx is offline
Major
 
Join Date: Dec 2000
Location: Northern Virginia, USA
Posts: 1,048
Thanks: 0
Thanked 0 Times in 0 Posts
DirectorTsaarx is on a distinguished road
Default Re: Artists, Shipset designers, and other creative types, please read.

There's a very simple explanation for wings, bridges, turbines, and all sorts of other things on these spaceships: tradition! And no, I don't mean sci-fi shows, I mean that oceangoing vessels, land-based vessels, and even airborne vessels all have some kind of bridge, and some have turbines; airships (and some oceangoing vessels) have wings; and so on. So each race, as it develops spaceships, naturally follows the old pattern of vessel design. That's why good shipsets have a distinctive pattern: it shows the character of the race.

Also: to bring up an older post, in Star Fleet Battles (at least the old tabletop Version I played in college) the Lyrans used catamaran (and, on larger ships, trimaran) hulls. Made for some neat-looking ships...
__________________
L++ Se+++ GdY $++ Fr C+++ Csc Sf Ai AuO M+ MpTM S Ss RRSHP+ Pw- Fq->Fq+ Nd+++ Rp G++ Mm++ Bb---
Reply With Quote
  #44  
Old December 31st, 2001, 07:26 PM
geoschmo's Avatar

geoschmo geoschmo is offline
National Security Advisor
 
Join Date: Jan 2001
Location: Ohio
Posts: 8,450
Thanks: 0
Thanked 4 Times in 1 Post
geoschmo is on a distinguished road
Default Re: Artists, Shipset designers, and other creative types, please read.

One month to go!

I'd say Mark definetly has the inside track, but there is plenty of time left.

Geoschmo
__________________
I used to be somebody but now I am somebody else
Who I'll be tomorrow is anybody's guess
Reply With Quote
  #45  
Old January 2nd, 2002, 10:11 PM

Val Val is offline
Major
 
Join Date: Oct 2001
Location: Lansdale, PA
Posts: 1,022
Thanks: 0
Thanked 0 Times in 0 Posts
Val is on a distinguished road
Default Re: Artists, Shipset designers, and other creative types, please read.

Thought I'd give this a shot. Let me know what you think

Leonine.zip

I included a Battlecruiser and Race pics. The race pic was originally modelled in DoGA then brought into Paint Shop Pro 7 for "Lionizing". Came out more feline than humanoid, but it is the first attempt.
Reply With Quote
  #46  
Old January 3rd, 2002, 05:00 AM
geoschmo's Avatar

geoschmo geoschmo is offline
National Security Advisor
 
Join Date: Jan 2001
Location: Ohio
Posts: 8,450
Thanks: 0
Thanked 4 Times in 1 Post
geoschmo is on a distinguished road
Default Re: Artists, Shipset designers, and other creative types, please read.

Val,

This ship is awesome. Very nice.

Geo
__________________
I used to be somebody but now I am somebody else
Who I'll be tomorrow is anybody's guess
Reply With Quote
  #47  
Old January 3rd, 2002, 03:53 PM

Val Val is offline
Major
 
Join Date: Oct 2001
Location: Lansdale, PA
Posts: 1,022
Thanks: 0
Thanked 0 Times in 0 Posts
Val is on a distinguished road
Default Re: Artists, Shipset designers, and other creative types, please read.

Thanks. Now if I could only get the hang of this dang poser program maybe I could make a decent racial pic.
Reply With Quote
  #48  
Old January 3rd, 2002, 11:28 PM

Val Val is offline
Major
 
Join Date: Oct 2001
Location: Lansdale, PA
Posts: 1,022
Thanks: 0
Thanked 0 Times in 0 Posts
Val is on a distinguished road
Default Re: Artists, Shipset designers, and other creative types, please read.

Been working in Poser and I was trying something different, let me know what you think so far, I still have to add the ears and clothing, but I didn't want to go too far if it didn't look good at this point.

Leonine_Race_Portrait.bmp

Played around a bit and made some ears (sort of)

Leonine_Race_Portrait2.bmp

[ 03 January 2002: Message edited by: Val ]

Reply With Quote
  #49  
Old January 4th, 2002, 12:51 AM

Mark Walton Mark Walton is offline
Corporal
 
Join Date: Apr 2001
Location: UK
Posts: 117
Thanks: 0
Thanked 0 Times in 0 Posts
Mark Walton is on a distinguished road
Default Re: Artists, Shipset designers, and other creative types, please read.

Val,

Dunno what Version of Poser you are using, but you probably have lion and cat figures under Figures/Animals

Load one of them up, and start mucking about with the dimensions - also select the head and create a magnet, see what sort of effects you can come up with.
Reply With Quote
  #50  
Old January 4th, 2002, 02:37 AM
PvK's Avatar

PvK PvK is offline
National Security Advisor
 
Join Date: Dec 1999
Posts: 8,806
Thanks: 54
Thanked 33 Times in 31 Posts
PvK is on a distinguished road
Default Re: Artists, Shipset designers, and other creative types, please read.

I really like Val's battlecruiser - it looks very lethal.

I hope all of you finish these sets - they all look quite good.

Ya, even the cat snapshot. I have some pictures of my cats taken with a flash that makes them look like energy beings... er, ok, just kidding here.

PvK
Reply With Quote
Reply

Bookmarks


Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is On
HTML code is On

Forum Jump


All times are GMT -4. The time now is 10:22 PM.


Powered by vBulletin® Version 3.8.1
Copyright ©2000 - 2025, Jelsoft Enterprises Ltd.
Copyright ©1999 - 2025, Shrapnel Games, Inc. - All Rights Reserved.