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  #71  
Old February 5th, 2002, 10:26 PM
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Default Re: Artists, Shipset designers, and other creative types, please read.

Oh, and by the way, it's not neccessary to make the full neo-standard compliant set as I had orignally requested. Just the stock set will be fine. Except I already have a main pic, so I don't need that.

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  #72  
Old February 5th, 2002, 10:48 PM

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Default Re: Artists, Shipset designers, and other creative types, please read.

I'll knock the turrets off and repost with the other missing ships.

When I get a bit more time I'll work on fleshing it out for the neo-standard set, though I would ask Mark to do the infantry pic!
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  #73  
Old February 12th, 2002, 09:19 PM

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Default Re: Artists, Shipset designers, and other creative types, please read.

Removed the turrets, added some more ships, mines, shields, explosion.

Still working on Dreadnought, Heavy Carrier, Small Transport, Starbase and Large Fighter.

Need to do top down of Cruiser and Drone.
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  #74  
Old February 12th, 2002, 09:22 PM

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Default Re: Artists, Shipset designers, and other creative types, please read.

Removed the turrets, added mines, shields, explosion, weapon platforms and some new ships (Light Carrier, Cruiser, Drone).

Still working on Dreadnought, Heavy Carrier, Small Transport, Starbase and Large Fighter.

Need to do top down of Cruiser and Drone.

Leonine.zip

[ 12 February 2002: Message edited by: Val ]

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  #75  
Old February 13th, 2002, 01:47 AM
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Default Re: Artists, Shipset designers, and other creative types, please read.

My neoshipset builder gives a pretty cool overview of the shipset's progress.

Screenshot.gif

I note you are also lacking one image for all three weapon platforms. If you have actually made them, you spelled the name wrong
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  #76  
Old February 13th, 2002, 03:22 AM

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Default Re: Artists, Shipset designers, and other creative types, please read.

Gadzokos! Yuor wright! Splelin wuz allways m'week pernt!
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  #77  
Old February 17th, 2002, 12:34 AM

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Default Re: Artists, Shipset designers, and other creative types, please read.

Sorry, been away. Hopefully you put my half in a high-interest account while I was gone and it is now worth about $40,000.

I suggest since I am in England and I don't want to ruin your country's economy with a large cash drain, that you use the money to open a hospital ward in my name instead.
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  #78  
Old February 19th, 2002, 09:24 PM
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Default Re: Artists, Shipset designers, and other creative types, please read.

So, um, SJ...are ya ever going to release that nice Neoshipset builder viewer for public consumption?

zen
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  #79  
Old February 19th, 2002, 10:12 PM
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Default Re: Artists, Shipset designers, and other creative types, please read.

I posted it into the neoshipset mod thread.

Neobuilder.exe

There are still some tweaks to be made as to the minimum requirements that the program demands.

I'm going to upload the more forgiving Version tonight that no longer demands "bigexplosion" or "shields" or even "main" to be present.
Instead, there will be a warning displayed, to the effect that the shipset is still incomplete.
As well, infantry should default directly to the race image, rather than trying to use troop images first.
I've already made these changes, but I don't think I've uploaded yet.

[ 19 February 2002: Message edited by: suicide_junkie ]

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  #80  
Old February 19th, 2002, 10:48 PM
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Default Re: Artists, Shipset designers, and other creative types, please read.

You rock! Thanks! I can't access shipsets here at work, but I'll have to try it out tonight. Keep up the great work!

zen
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