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  #51  
Old February 1st, 2007, 01:58 PM
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Default Re: Neo Standard for SE V?

Are you sure?

Destroyer is what it does...
Battleship is what it does...
Cruiser is what it does...

I only use those names because I haven't come up with a better system yet... GritEcon uses "200kt General Hull", and such, but those are a bit bland.
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  #52  
Old February 1st, 2007, 02:00 PM
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Default Re: Neo Standard for SE V?

This is the classifications the U.S. Navy uses. Now if you look at that and compare it with what you guys have been saying everything listed on this page would be considered a role, a size, and a class. So what are you guys saying [precisely] is a size?

Edit type-o's
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  #53  
Old February 1st, 2007, 02:03 PM
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Default Re: Neo Standard for SE V?

Quote:
Suicide Junkie said:
Are you sure?

Destroyer is what it does...
Battleship is what it does...
Cruiser is what it does...

I only use those names because I haven't come up with a better system yet... GritEcon uses "200kt General Hull", and such, but those are a bit bland.
Yes I am 100% sure; however, using a bland system is not a bad idea SJ. Does it matter what we call them here? In a mod they will be renamed by the mod's maker. Here aren't we just trying to get sizes laid out for inclusion? So why can't the model have a generic (or bland as you call it) name?

Edited: Ok SJ I get your comment above (or below depending on display mode). So I edited the "but" to a "however" to clarify what I was saying.
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  #54  
Old February 1st, 2007, 02:16 PM
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Default Re: Neo Standard for SE V?

Well, the main issue is that whatever we do has to be backwards compatible with stock.

Otherwise I'd suggest a simple Warship1 through warship9, plus transport1 through 3 and similar stuff.

PS:
I meant, are you sure I'm agreeing with you
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  #55  
Old February 1st, 2007, 02:44 PM
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Default Re: Neo Standard for SE V?

Well since there are three calls for the model name in VehicleSizes.txt I didn't consider backward compatibility to be an issue. If you do though please explain since we should address and resolve that issue before proceeding. May I make a suggestion to kick it off please?

Vehicle Portrait Primary = NEO++
Vehicle Portrait Alternate = NEO+
Vehicle Portrait Default = Stock Standard

That is a good enough resolution. So long as there is a manner in which any modder can come along and easily tell which hull is larger than which. So Warship1 would be the smallest and Warship9 the largest, for example that is. And continuing along with the same example:

Warship1 = NEO++ = NEO+ = *Frigate
Warship2 = NEO++ = *MP = *MP
Warship3 = NEO++ = NEO+ = *Destroyer
Warship4 = NEO++ = NEO+ = *Light Cruiser
Warship5 = NEO++ = NEO+ = *Cruiser
Warship6 = NEO++ = NEO+ = *Battleship
Warship7 = NEO++ = NEO+ = *Dreadnought
Warship8 = NEO++ = NEO+ = *MP
Warship9 = NEO++ = NEO+ = *Baseship
*XXXX = Current Stock Size
*MP = Modder Picks one above or below.

Now clearly this is a rough draft of sorts but I think it conveys the basic idea right? Which is each "step" should be a little higher standard than the one before.

I thought you were disagreeing with me? That Destroyer (et el) isn't a size. Edit 2: I changed my previous post to make it clearer.

Edited: My chart was vague about stock, just trying to make it less confusing.
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  #56  
Old February 1st, 2007, 03:19 PM
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Default Re: Neo Standard for SE V?

What I meant was, you can't name the file warship3, since that would not work in a stock game.
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  #57  
Old February 1st, 2007, 04:00 PM
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Default Re: Neo Standard for SE V?

I'm still confused; why not? Unless I understand something wrong or just misunderstand what you are calling the "file" won't the following happen when SE5 runs?

Name: Big Freaken Ship
Short Name, Description, blah, blah, blah
Vehicle Portrait Primary: [%EmpireName%]_Portrait_Warship3.bmp (Oops can't find it next line)
Vehicle Portrait Alternate: [%EmpireName%]_Portrait_Warship3.bmp (Oops can't find it next line)
Vehicle Portrait Default: [%EmpireName%]_Portrait_Destroyer.bmp (Ah there it is I found that bmp)

Primary = NEO++
Alternate = NEO+
Default = Stock

Why won't that work if all the modders and shipset makers know that the agreed upon standard is Warship3 for the third largest hull size which is also the Destroyer in Stock.

Now if you are saying because "Stock doesn't use that name so Stock games won't be able to use that shipset" I say no problem. Either (1) we can get Aaron to change Primary and leave the rest in Stock alone; which would cover both NEO++ and NEO+ makers. Or (2) we can stipulate "This is a NEO# set and requires the instillation of the modified Stock file located at www_blahblahblah_blah.". Or finally (3) we can do both and be doubly covered.
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  #58  
Old February 1st, 2007, 04:07 PM
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Default Re: Neo Standard for SE V?

Just to avoid confusion I am suggesting we ask Aaron to include an altered Stock file one of us makes for him. The new Stock would look like this, still using the DD as our example.

Name: Destroyer
Short Name, Description, blah, blah, blah
Vehicle Portrait Primary: [%EmpireName%]_Portrait_Warship3.bmp
Vehicle Portrait Alternate: [%EmpireName%]_Portrait_Destroyer.bmp
Vehicle Portrait Default: [%EmpireName%]_Portrait_Destroyer.bmp

Now we have a NEO shipsets covered for Stock. Heck I'll make the file myself once we agree on what we want. I need a break from this AI anyway!
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  #59  
Old February 1st, 2007, 04:09 PM

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Default Re: Neo Standard for SE V?

Half the point of the neo-standard is stock (and the Balance Mod) don't require modification. I mean, what if you've got half neo-standard ships and half stock?

Besides, what the image FILE is named really doesn't have that big of an impact on how the image is used..
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  #60  
Old February 1st, 2007, 04:15 PM
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Default Re: Neo Standard for SE V?

Quote:
Phoenix-D said:
Half the point of the neo-standard is stock (and the Balance Mod) don't require modification. I mean, what if you've got half neo-standard ships and half stock?

Besides, what the image FILE is named really doesn't have that big of an impact on how the image is used..
I'm sorry PD no offense but I honestly don't understand any of what you are trying to say here?
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