| 
 | 
     
    
    
    
     
    
    
    
 
    
    
 
    
     
    
    
    
     
    
    
    
     
    
    
    
 
    
    
 
    
    
 | 
       | 
      
 
 
	
	
	
	
	
	
	
	
		  | 
	
	 | 
 
 
		
	
	
	
		
	
	
	
		
		
		
			
			 
			
				February 8th, 2007, 05:35 AM
			
			
			
		  
	 | 
 
	
		
		
		
			  | 
			
 
  
			
				
				
				First Lieutenant 
				
				
				
			 | 
			  | 
			
				
				
					Join Date: Oct 2006 
					Location: Palo Alto, CA 
					
					
						Posts: 638
					 
					 
	Thanks: 1 
	
		
			
				Thanked 3 Times in 3 Posts
			
		
	 
					
					
					
					     
				 
				
			 | 
		 
		 
		
	 | 
 
    
	
     
	
	
		
		
		
			
			
				 
				Chalice - few questions
	
			 
             
			
		
		
		
		I have few questions about Chalice. 
 
1. Is there a limit on how many troops it can heal each turn? I have a lot of injured soldiers, but I wonder if I should be careful not to bring too many injured weaklings, to not accidently reduce chances of my best soldiers to get healing. 
 
2. The questing knights who can try to take away the chalice - how big of a headache are they? How often do they come? Is it an assasination attmept or do they attack a province? If it is asasination, is there a standart limit  of 5 commanders that could be brought to battle with Chalice's owner? And these knigths - how tough are they and how many of them usually come? 
 
3. Who heals better - Chalice, Faery Queen, or Arco priestess? I remember they heal with various efficiency, but I dont' remember the numbers. 
 
Thanks! 
		
	
		
		
		
		
		
		
		
		
		
	
		
		
	
	
	 | 
 
 
 
	 
	
		 
	 
 
	
	
		
	
	
	
		
		
		
			
			 
			
				February 8th, 2007, 06:18 AM
			
			
			
		  
	 | 
 
	
		
		
		
			  | 
			
 
  
			
				
				
				National Security Advisor 
				
				
				
			 | 
			  | 
			
				
				
					Join Date: Oct 2003 
					Location: Helsinki, Finland 
					
					
						Posts: 5,425
					 
					 
	Thanks: 174 
	
		
			
				Thanked 695 Times in 267 Posts
			
		
	 
					
					
					
					     
				 
				
			 | 
		 
		 
		
	 | 
 
    
	
     
	
	
		
		
		
			
			
				 
				Re: Chalice - few questions
			 
             
			
		
		
		
		1) No limit on how many it can heal per turn. 
 
2) Never seen them and from all reports, they are very rare 
 
3) Chalice is best, since it heals with iirc close to 100% efficiency and can heal undead as well, which the Arco priestess (20%) and Faery Queen (afaik 20%) can't do. 
 
Edi 
		
	
		
		
		
		
		
		
			
		
		
		
		
		
		
	
		
		
	
	
	 | 
 
 
 
	 
	
		 
	 
 
	
	
		
	
	
	
		
		
		
			
			 
			
				February 8th, 2007, 08:35 AM
			
			
			
		  
	 | 
 
	
		
		
		
			  | 
			
 
  
			
				
				
				Second Lieutenant 
				
				
				
			 | 
			  | 
			
				
				
					Join Date: Oct 2006 
					Location: Toulouse, FRANCE 
					
					
						Posts: 436
					 
					 
	Thanks: 150 
	
		
			
				Thanked 21 Times in 13 Posts
			
		
	 
					
					
					
					     
				 
				
			 | 
		 
		 
		
	 | 
 
    
	
     
	
	
		
		
		
			
			
				 
				Re: Chalice - few questions
			 
             
			
		
		
		
		The Chalice is also supposed to heal old age affliction. 
 
You can think of the Chalice as a localized Gift of Health for the current province (for affliction purproses only, it doesn't give more HP of course) 
		
	
		
		
		
		
		
		
			
		
		
		
		
		
		
	
		
		
	
	
	 | 
 
 
 
	 
	
		 
	 
 
	
	
		
	
	
	
		
		
		
			
			 
			
				February 8th, 2007, 10:01 AM
			
			
			
		  
	 | 
 
	
		
		
		
			  | 
			
 
  
			
				
				
				First Lieutenant 
				
				
				
			 | 
			  | 
			
				
				
					Join Date: Oct 2006 
					Location: Palo Alto, CA 
					
					
						Posts: 638
					 
					 
	Thanks: 1 
	
		
			
				Thanked 3 Times in 3 Posts
			
		
	 
					
					
					
					     
				 
				
			 | 
		 
		 
		
	 | 
 
    
	
     
	
	
		
		
		
			
			
				 
				Re: Chalice - few questions
			 
             
			
		
		
		
		Thanks guys.  
 
Few more questions - does the Chalice simply need to be present in province to have its healing effect? Meaning - can I give Chalice to scout and have him travel with the army while hiding? It works with supply items, but I don't remember if it works with Chalice. 
 
Aslo do I remember correctly that healing happens after the movement phase - meaning if I bring injured troops into province with chalice, they will healed on the same turn as they arrive. 
 
Unrelated question about artifacts - with astral boots and gate stone, do I remember correctly that is it comlpetely impossible to catch the teleporting army/SC before they teleport to the new location - with spells, assasins, anything? 
		
	
		
		
		
		
		
		
		
		
		
	
		
		
	
	
	 | 
 
 
 
	 
	
		 
	 
 
	
	
		
	
	
	
		
		
		
			
			 
			
				February 8th, 2007, 11:09 AM
			
			
			
		  
	 | 
 
	
		
		
		
			  | 
			
 
  
			
				
				
				National Security Advisor 
				
				
				
			 | 
			  | 
			
				
				
					Join Date: Oct 2003 
					Location: Helsinki, Finland 
					
					
						Posts: 5,425
					 
					 
	Thanks: 174 
	
		
			
				Thanked 695 Times in 267 Posts
			
		
	 
					
					
					
					     
				 
				
			 | 
		 
		 
		
	 | 
 
    
	
     
	
	
		
		
		
			
			
				 
				Re: Chalice - few questions
			 
             
			
		
		
		
		Yes, to all of those questions. 
		
	
		
		
		
		
		
		
			
		
		
		
		
		
		
	
		
		
	
	
	 | 
 
 
 
	 
	
		 
	 
 
	
	
		
	
	
	
		
		
		
			
			 
			
				February 9th, 2007, 02:57 AM
			
			
			
		  
	 | 
 
	
		
		
		
			  | 
			
 
  
			
				
				
				Major General 
				
				
				
			 | 
			  | 
			
				
				
					Join Date: Aug 2000 
					Location: Mountain View, CA 
					
					
						Posts: 2,162
					 
					 
	Thanks: 2 
	
		
			
				Thanked 4 Times in 4 Posts
			
		
	 
					
					
					
					     
				 
				
			 | 
		 
		 
		
	 | 
 
    
	
     
	
	
		
		
		
			
			
				 
				Re: Chalice - few questions
			 
             
			
		
		
		
		Hrrrrrrm.  Spells are executed in random order, aren't they?  So if a spell *kills* the Astral Traveler -- say, it's a direct damage spell like Flames from the Sky or a reaaaally lucky Seeking Arrow -- without requiring that he stick around for a battle, it should preempt... 
 
Hmm hmm.  I wonder if remote-assassination-summon spells like Manifestation are resolved at the same time as remote-summons that merely drop units for standard army battles. 
		
	
		
		
		
		
		
		
			
				__________________ 
				Are we insane yet?  Are we insane yet?   Aiiieeeeee...
			 
		
		
		
		
		
		
	
		
		
	
	
	 | 
 
 
 
	 
	
		 
	 
 
	
	
		
	
	
	
		
		
		
			
			 
			
				February 9th, 2007, 08:19 AM
			
			
			
		  
	 | 
 
	
		
		
		
			  | 
			
 
  
			
				
				
				First Lieutenant 
				
				
				
			 | 
			  | 
			
				
				
					Join Date: Oct 2006 
					Location: Palo Alto, CA 
					
					
						Posts: 638
					 
					 
	Thanks: 1 
	
		
			
				Thanked 3 Times in 3 Posts
			
		
	 
					
					
					
					     
				 
				
			 | 
		 
		 
		
	 | 
 
    
	
     
	
	
		
		
		
			
			
				 
				Re: Chalice - few questions
			 
             
			
		
		
		
		
	Quote: 
	
	
		
			
				Taqwus said: 
Hrrrrrrm.  Spells are executed in random order, aren't they?  So if a spell *kills* the Astral Traveler -- say, it's a direct damage spell like Flames from the Sky or a reaaaally lucky Seeking Arrow -- without requiring that he stick around for a battle, it should preempt... 
 
Hmm hmm.  I wonder if remote-assassination-summon spells like Manifestation are resolved at the same time as remote-summons that merely drop units for standard army battles.  
			
		 | 
	 
	 
 Are you sure that what you said is correct Taqwus? Because it seems to contradict manual. According to it first the spells are casted in random order (just like you said). It is done in pahse 7, IIRC. *Then* the magical battles are resolved. It is done in the next phase, after casting of spells - phase 8.
 
And since 2 spells teleport SC/army into different provinces in phase 7, it seems that there could be no battle in phase 8.
 
I am not 100% sure of it, but that what manual seems to say. It could be wrong though. Have you ever managed to catch teleporting army/SC with combat spell or with teleport of your own?  
		
	
		
		
		
		
		
		
		
		
		
	
		
			
			
			
			
				 
			
			
			
			
            
			
			
				
			
			
			
		 
		
	
	
	 | 
 
 
 
	 
	
		 
	 
 
	
	
		
	
	
	
		
		
		
			
			 
			
				February 9th, 2007, 11:44 AM
			
			
			
		  
	 | 
 
	
		
		
		
			
			| 
 
  
			
				
				
				Second Lieutenant 
				
				
				
			 | 
			  | 
			
				
				
					Join Date: Dec 2003 
					
					
					
						Posts: 404
					 
					 
	Thanks: 0 
	
		
			Thanked 1 Time in 1 Post
		
	 
					
					
					
					     
				 
				
			 | 
		 
		 
		
	 | 
 
    
	
     
	
	
		
		
		
			
			
				 
				Re: Chalice - few questions
			 
             
			
		
		
		
		
	Quote: 
	
	
		
			
				Corwin said: 
Are you sure that what you said is correct Taqwus? Because it seems to contradict manual. According to it first the spells are casted in random order (just like you said). It is done in pahse 7, IIRC. *Then* the magical battles are resolved. It is done in the next phase, after casting of spells - phase 8. 
 
And since 2 spells teleport SC/army into different provinces in phase 7, it seems that there could be no battle in phase 8. 
 
I am not 100% sure of it, but that what manual seems to say. It could be wrong though. Have you ever managed to catch teleporting army/SC with combat spell or with teleport of your own?  
			
		 | 
	 
	 
 Things happen in the order they are reported in the turn log. You are right about teleport, call of the winds, astral travel... battle happens if two armies are in the same province after all spells are cast. 
 
But vengeance of the dead, seeking arrow, flames from the sky, possibly earth attack are different. They dont summon units into a province, and you get the result of the spell immidiately in the 'bob has cast a spell' message. So if you are lucky and the spell is cast before the enemy's (enemies' ?) astral travel spell, it should have an effect.  
		
	
		
		
		
		
		
		
		
		
		
	
		
			
			
			
			
				 
			
			
			
			
            
			
			
				
			
			
			
		 
		
	
	
	 | 
 
 
 
	 
	
		 
	 
 
	
	
		
	
	
	
		
		
		
			
			 
			
				February 9th, 2007, 04:48 PM
			
			
			
		  
	 | 
 
	
		
		
		
			  | 
			
 
  
			
				
				
				First Lieutenant 
				
				
				
			 | 
			  | 
			
				
				
					Join Date: Oct 2006 
					Location: Palo Alto, CA 
					
					
						Posts: 638
					 
					 
	Thanks: 1 
	
		
			
				Thanked 3 Times in 3 Posts
			
		
	 
					
					
					
					     
				 
				
			 | 
		 
		 
		
	 | 
 
    
	
     
	
	
		
		
		
			
			
				 
				Re: Chalice - few questions
			 
             
			
		
		
		
		
	Quote: 
	
	
		
			
				mivayan said: 
	Quote: 
	
	
		
			
				Corwin said: 
Are you sure that what you said is correct Taqwus? Because it seems to contradict manual. According to it first the spells are casted in random order (just like you said). It is done in pahse 7, IIRC. *Then* the magical battles are resolved. It is done in the next phase, after casting of spells - phase 8. 
 
And since 2 spells teleport SC/army into different provinces in phase 7, it seems that there could be no battle in phase 8. 
 
I am not 100% sure of it, but that what manual seems to say. It could be wrong though. Have you ever managed to catch teleporting army/SC with combat spell or with teleport of your own?  
			
		 | 
	 
	 
 Things happen in the order they are reported in the turn log. You are right about teleport, call of the winds, astral travel... battle happens if two armies are in the same province after all spells are cast.  
 
But vengeance of the dead, seeking arrow, flames from the sky, possibly earth attack are different. They dont summon units into a province, and you get the result of the spell immidiately in the 'bob has cast a spell' message. So if you are lucky and the spell is cast before the enemy's (enemies' ?) astral travel spell, it should have an effect.  
			
		 | 
	 
	 
 Hmmm. All right, I will check it. I always thought that teleporting enemies are invincible. It would be very good to know if this is not the case.  
		
	
		
		
		
		
		
		
		
		
		
	
		
			
			
			
			
				 
			
			
			
			
            
			
			
				
			
			
			
		 
		
	
	
	 | 
 
 
 
	 
	
		 
	 
 
	
	
		
	
	
	
		
		
		
			
			 
			
				February 9th, 2007, 05:52 PM
			
			
			
		  
	 | 
 
	
		
		
		
			
			| 
 
  
			
				
				
				General 
				
				
				
			 | 
			  | 
			
				
				
					Join Date: May 2004 
					Location: Seattle, WA 
					
					
						Posts: 3,011
					 
					 
	Thanks: 0 
	
		
			
				Thanked 45 Times in 35 Posts
			
		
	 
					
					
					
					     
				 
				
			 | 
		 
		 
		
	 | 
 
    
	
     
	
	
		
		
		
			
			
				 
				Re: Chalice - few questions
			 
             
			
		
		
		
		No you arent invincible if you teleport.  Its resolved in random order along with all the other spells. 
		
	
		
		
		
		
		
		
		
		
		
	
		
		
	
	
	 | 
 
 
 
	 
	
		 
	 
 
 
	
		
	
	
	
	
	
	
	
		
	
		 
		Posting Rules
	 | 
 
	
		
		You may not post new threads 
		You may not post replies 
		You may not post attachments 
		You may not edit your posts 
		 
		
		
		
		
		HTML code is On 
		 
		
	  | 
 
 
	 | 
	
		
	 | 
 
 
     |  
 |