|
|
|
|
|
February 15th, 2007, 07:43 AM
|
|
Lieutenant Colonel
|
|
Join Date: Nov 2005
Location: Lund, Sweden
Posts: 1,377
Thanks: 72
Thanked 25 Times in 20 Posts
|
|
Re: Online Map Editor : second beta begins !
I really lover your work! Keep it up!
Oh, one thing, it would be really swell if you somehow could upload your own map image files, not only map files.
|
February 15th, 2007, 07:50 AM
|
|
Second Lieutenant
|
|
Join Date: Oct 2006
Location: Toulouse, FRANCE
Posts: 436
Thanks: 150
Thanked 21 Times in 13 Posts
|
|
Re: Online Map Editor : second beta begins !
Quote:
Dedas said:
I really lover your work! Keep it up!
Oh, one thing, it would be really swell if you somehow could upload your own map image files, not only map files.
|
Th eproblem is that to use a new map image, I must first process it with a special script that parse the image to find each white pixel, and it can take up to a few minutes for large maps. Then I convert the image from tga or rgb to a lower resolution jpeg that will be used in the editor.
I can do all in a few minutes, but for an online tool, several minutes is too long.
Over the long term, I will probably add some way for users to submit new maps, meanwhile, if you add one you wish to add (even a random map with special settings), just ask and I will.
|
February 15th, 2007, 09:00 AM
|
|
Lieutenant Colonel
|
|
Join Date: Nov 2005
Location: Lund, Sweden
Posts: 1,377
Thanks: 72
Thanked 25 Times in 20 Posts
|
|
Re: Online Map Editor : second beta begins !
Great!
I will submit it to you when it's ready (may take a small while).
|
February 15th, 2007, 10:15 AM
|
|
Second Lieutenant
|
|
Join Date: Oct 2006
Location: Toulouse, FRANCE
Posts: 436
Thanks: 150
Thanked 21 Times in 13 Posts
|
|
Re: Online Map Editor : second beta begins !
If you want you can also give me your favorite settings for radom map generation, and I will make a few
Myself I love to make "tower" or "line" maps (maps with a small width and large height (tower) or the inverse (line))
My love for those maps started in dom2 with the map ringworld (supported by the editor), and the fact that the random generator from dom3 allow to create such maps allows for some fun games.
|
February 15th, 2007, 05:16 PM
|
|
Second Lieutenant
|
|
Join Date: Oct 2006
Location: Toulouse, FRANCE
Posts: 436
Thanks: 150
Thanked 21 Times in 13 Posts
|
|
Re: Online Map Editor : second beta begins !
New update (version 0.75) :
- commander custom magic path now fully editable (as well as the "clearmagic" flag, that remove pre-existing magic levels on the commander so only the custom ones are used)
Next :
- add items (this should make all commander map commands usable with the editor without having to type one line, it will be version ~ 0.8)
After that :
For the province panel :
- some more province attributes (preexisting fort, lab, or temple)
- flag provinces as starting points (with or without a specific nation required)
- victory points
(this will be version ~ 0.9)
For the Map panel (long time I didn't add anything on it) :
- preset victory conditions for the map
- required players
- custom AI opponents (custom gods and scales)
And then it will be feature complete (version 1.0) ...
(but of course this won't prevent more features from behing added later, or existing ones to be improved)
|
March 3rd, 2007, 08:43 AM
|
|
Second Lieutenant
|
|
Join Date: Oct 2006
Location: Toulouse, FRANCE
Posts: 436
Thanks: 150
Thanked 21 Times in 13 Posts
|
|
Re: Online Map Editor : second beta begins !
Small update :
- added support for the map "Dominions Heroes" (made by Flecha_das_Sombras)
- starting province can now be set using the editor (unspecific starting province only for now : provinces set as starting point for a specific nation will be aded later)
I also made an update on the randomizer ( http://dominions/realites.org ) :
- New option : "randomize starting provinces"
- chance for randomize and greater manysites can now be changed by the user
|
Posting Rules
|
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts
HTML code is On
|
|
|
|
|