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				February 23rd, 2007, 10:29 AM
			
			
			
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 National Security Advisor |  | 
					Join Date: Oct 2003 Location: Helsinki, Finland 
						Posts: 5,425
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				 Re: The Mod List 
 Psientist, you're soon enough going to get new versions of both Faerun and Loemendor. I'll be doing Faerun and Kaljamaha has the Dom3 Loemendor coming along.
 Edi
 
			
			
			
			
			
			
			
            
			
			
				
			
			
			
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				February 23rd, 2007, 12:24 PM
			
			
			
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 Sergeant |  | 
					Join Date: Apr 2004 Location: Tampa Bay, Florida, USA 
						Posts: 327
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				 Re: The Mod List 
 excellent!  Some of my favorite maps. 
			
			
			
			
			
			
			
            
			
			
				
			
			
			
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				February 27th, 2007, 12:23 PM
			
			
			
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 BANNED USER |  | 
					Join Date: Feb 2007 
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				 Re: The Mod List 
 Lots of little bits added and updated. I'll try to play every mod on the list as time goes by, give a short opinion on each of them. 
			
			
			
			
			
			
			
            
			
			
				
			
			
			
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				March 11th, 2007, 03:28 PM
			
			
			
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 Sergeant |  | 
					Join Date: Apr 2004 Location: Tampa Bay, Florida, USA 
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				 Re: The Mod List 
 Mytheology update:version 1.52
 Description "Seventeen new Pretenders and two new Blood spells including six brand new deities and eleven Pretenders formally available only as Summons.  There are a few Super Combatants and some very powerful magic-users.  The new Pretenders include: Desire (New - Middle Man), Fallen Archangel (Marignon Middle and Late), Grim Reaper (New: Ermor, All Ages), Heliophagus (Abysia Late), King of Banefires (Yomi Early), King of Deeper Earth (Argatha Early), Lord of the Plague Wind (Machaka Middle), Monkey King (New - Kailasa Early, Bandar Log Middle, Patala Late), Morpheus (New - Arcocephale Late), Pantokrator (New - All), Queen of the Sea (Oceania Early), Queen of Thunder (Caelum Early), Shah of Djinn and Ifreet (custom graphic - Marignon Middle), Tarrasque (New - Maverni Early), Teratos Rex (New - C'Tis Early), Treelord (custom graphic - Pangea Early), Vastness (Ryleh Middle)"
 Final: Getting There
 
			
			
			
			
			
			
			
            
			
			
				
			
			
			
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				March 13th, 2007, 01:07 AM
			
			
			
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 Corporal |  | 
					Join Date: Oct 2006 
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				 Re: The Mod List 
 For the record, I found updating the Mod Index (before I went overseas) to be quite a chore and would *love* it if others would continue the work - a group effort for group benefit =). 
			
			
			
			
			
			
			
            
			
			
				
			
			
			
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				March 13th, 2007, 01:42 PM
			
			
			
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 Shrapnel Fanatic |  | 
					Join Date: Oct 2003 Location: Vacaville, CA, USA 
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				 Re: The Mod List 
 Well thanks for the effort. Maybe someone else will pick up on it.
 
				__________________-- DISCLAIMER:
 This game is NOT suitable for students, interns, apprentices, or anyone else who is expected to pass tests on a regular basis. Do not think about strategies while operating heavy machinery. Before beginning this game make arrangements for someone to check on you daily. If you find that your game has continued for more than 36 hours straight then you should consult a physician immediately (Do NOT show him the game!)
 
			
			
			
			
			
			
			
            
			
			
				
			
			
			
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				April 16th, 2007, 11:35 PM
			
			
			
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 BANNED USER |  | 
					Join Date: Feb 2007 
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				 Re: The Mod List 
 Updated. 
			
			
			
			
			
			
			
            
			
			
				
			
			
			
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				April 17th, 2007, 12:12 PM
			
			
			
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 Shrapnel Fanatic |  | 
					Join Date: Oct 2003 Location: Vacaville, CA, USA 
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				 Re: The Mod List 
 Name: Single Age mod 
Type: crazy games 
Version: 1.00 
Final: might update it for new nations 
Author: Gandalf  Parker 
Desc: This places all of the early, mid, and late era nations into the early era. With this mod enabled you can play early Ulm against late Ulm. Or you can put all 77 nations into one game. Great for playing on a giant 1500 province map. 
3.06 Compatible: yes 
Balanced for vanilla: yes 
note:It also includes the empty slots which are named "filler" and their slot number. 
note2:Will not work for starting a game on servers.   
				__________________-- DISCLAIMER:
 This game is NOT suitable for students, interns, apprentices, or anyone else who is expected to pass tests on a regular basis. Do not think about strategies while operating heavy machinery. Before beginning this game make arrangements for someone to check on you daily. If you find that your game has continued for more than 36 hours straight then you should consult a physician immediately (Do NOT show him the game!)
 
			
			
			
			
			
			
			
            
			
			
				
			
			
			
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				April 19th, 2007, 11:59 PM
			
			
			
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 Second Lieutenant |  | 
					Join Date: Oct 2006 Location: Canberra, Australia 
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				 Re: The Mod List 
 Name:Sar Elad, Age of MiraclesVersion: 0.60
 Final: No.
 Author: Nerfix
 Desc: Sar Elad is a kingdom of men who were led from slavery to freedom by a great Prophet.
 3.06 Compatible: ?
 Balanced for vanilla: Yes.
 
 This mod overlaps Lanka, needs to be cleared before made or have the nation spot it uses changed.
 
			
			
			
			
			
			
			
            
			
			
				
			
			
			
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				April 28th, 2007, 11:29 AM
			
			
			
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 National Security Advisor |  | 
					Join Date: Sep 2003 Location: Eastern Finland 
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				 Re: The Mod List 
 Name: Ulm Update 
Version: 0.90 
Final: Yes, unless bugs appear 
Author: Endoperez 
Desc: This mod makes MA Ulm slightly more powerful. All Black Plate untis get better armor for the same cost (22 instead of 20 protection, helm doesn't have -1 def), most of their commanders get Standard, some of their commanders can levy militia, and they get two new commanders. One of the new commanders is a good archer, other basically Lord Guardian recruitable everywhere.  
In short, Ulm gets more protection, a way to keep their forces from routing, cheap light infantry, an archer chassis and a thug chassis.  
3.06 Compatible: yes 
Balanced for vanilla: yes
			
			
			
			
			
			
			
            
			
			
				
			
			
			
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