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  #1  
Old February 24th, 2007, 06:39 PM

Dethgod74 Dethgod74 is offline
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Default SE 4: Turn based or Simultaneous? Connection type?

Hi folks,

I need a clarification: If you are using a webserver to host a game, where players upload turn files (.plr) and download game files (.gam), then you are FORCED to use NO TACTICAL combat AND Simulataneous turn handling, correct?

Also, when hosting a game in this fasion, through webserver and using AUTOHOST for SE4 to run new turns when all the .plr files are in, you SHOULD use the connection type TCP/IP Host, correct?

Sorry to be a bother, but our current webserver has a VERY painful glitch when it bites you and I think the new webserver I've found works much better and I'm just trying to create a test game to test that new webserver.

Thanks again for your time!

Regards,

Rob aka dethgod74
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  #2  
Old February 24th, 2007, 07:33 PM
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Default Re: SE 4: Turn based or Simultaneous? Connection t

Correct about Simultaneous Movement, but there's no need to set No Tactical Combat - that setting is ignored in simul and treated as on no matter what.

The connection type should be Manual File Moving.

Also, there's no need to set up your own webserver, Play By Web is already set up to host such games very well and is free.
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  #3  
Old February 24th, 2007, 08:48 PM
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Default Re: SE 4: Turn based or Simultaneous? Connection t

For reference, there is a SE4-specific subforum.
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Old February 24th, 2007, 10:02 PM
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Default Re: SE 4: Turn based or Simultaneous? Connection t

Quote:
Imperator Fyron said:
For reference, there is a SE4-specific subforum.
Since when does that mean anything?
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SE4 CODE: A-- Se+++* GdY $?/++ Fr! C++* Css Sf Ai Au- M+ MpN S Ss- RV Pw- Fq-- Nd Rp+ G- Mm++ Bb@ Tcp- L+
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Old February 24th, 2007, 10:16 PM
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Default Re: SE 4: Turn based or Simultaneous? Connection t

You don't have to go and explicitly check "no tactical".
That setting only makes a difference in sequential games
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Old February 27th, 2007, 10:13 PM
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Default Re: SE 4: Turn based or Simultaneous? Connection type?

TCP/IP is a different mode from what PBW uses. TCP/IP mode has players all connect to the server at the same time.
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