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  #161  
Old February 26th, 2007, 02:06 AM

Rathar Rathar is offline
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Default Re: The Quick and The Dead (Accelerated Start) [OP

Eeeeeww... How many turns did I miss? heh I have 7k gold lol and the map has changed changed changed..! Fun fun..

Rathar

Edit well guess I'll settle for owning all the mercs fora while?
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  #162  
Old February 26th, 2007, 03:13 AM
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KissBlade KissBlade is offline
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Default Re: The Quick and The Dead (Accelerated Start) [OP

2 turns from my estimate.

Recoverable if you just spend it all on forts + labs + temples .
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  #163  
Old February 26th, 2007, 03:59 AM

Rathar Rathar is offline
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Default Re: The Quick and The Dead (Accelerated Start) [OP

Yah I should be just fine except for a bit of strategery change-up! Definitely amused to start a turn with 7k gold~!

Rathar
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  #164  
Old February 26th, 2007, 06:39 AM

GameExtremist GameExtremist is offline
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Default Re: The Quick and The Dead (Accelerated Start) [OP

Quote:
Ironhawk said:
Missing commanders? I havent noticed any yet. But like half my sages are ready to die from disease, thats for sure. Is there any pattern?
Nope, all my commanders where they should be, and my sages not even showing signs of having afflictions yet...lucky me : )
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  #165  
Old February 26th, 2007, 11:48 AM

solo solo is offline
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Default Re: The Quick and The Dead (Accelerated Start) [OP

Same here in regard to sages and commanders. I think I'll be needing them!
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  #166  
Old February 26th, 2007, 11:38 PM
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FAJ FAJ is offline
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Default Re: The Quick and The Dead (Accelerated Start) [OP

ok, I am an idiot. The missing sages were half dead from disease and the other half I had to scroll down to see . No corrupt files or anything.
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  #167  
Old February 27th, 2007, 12:32 AM

Ironhawk Ironhawk is offline
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Default Re: The Quick and The Dead (Accelerated Start) [OP

Hehehe, good to hear

So, what are you guys thinking of this game so far? Personally I think this game concept is working out smashingly! We are on what... turn 12 or something? And the Well of Misery is already in play. So we know that high magic is under research on all sides! And the sages have worked out really well, too. They arent unbalancing and they are allowing me to free up my good mages for more useful tasks. Really liking this game/concept so far!!
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  #168  
Old February 27th, 2007, 12:42 AM

msew msew is offline
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Default Re: The Quick and The Dead (Accelerated Start) [OP

yeah I love the game concept and how it is playing out so far.

We need to get to the mega battles to see how it works. But so far so good. I want to play another game like this once this one ends!!
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  #169  
Old February 27th, 2007, 01:11 AM
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KissBlade KissBlade is offline
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Default Re: The Quick and The Dead (Accelerated Start) [OP

I'm having fun. =) Feels like the opening bits of WWII already.
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  #170  
Old February 27th, 2007, 01:29 AM

Kydorias Kydorias is offline
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Default Re: The Quick and The Dead (Accelerated Start) [OP

Yes, this is certainly a fun game. Very well thought out and set up.
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