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February 28th, 2007, 03:17 PM
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Major General
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Join Date: Aug 2000
Location: Mountain View, CA
Posts: 2,162
Thanks: 2
Thanked 4 Times in 4 Posts
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Re: I hate horrors
Does the Maker of Ruins ever storm a castle? I seem to recall him having a massive siege bonus (to the tune of... 500, memory tells me) -- but I'm not sure what it'd actually mean unless he storms.
__________________
Are we insane yet? Are we insane yet? Aiiieeeeee...
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March 2nd, 2007, 03:00 PM
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Private
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Join Date: Apr 2000
Posts: 43
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Re: I hate horrors
Should Horror Mark end the game?
If your god gets a horror mark he/she is doomed! They will die again and again while getting weaker and weaker!
I don't mind losing high power magic users, but a pretenter god (main character in the game) should have some defence, otherwize it's game over!
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March 2nd, 2007, 03:03 PM
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Sergeant
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Join Date: Nov 2004
Location: Montpellier, France
Posts: 208
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Re: I hate horrors
Quote:
Maltrease said:
It would be fun to return Kurgi's gift if you take control of him.
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Like that ?
Just got it now. I was searching the word Kurgi because he seems buggy - unpossible to move him in spite oh his 10 move.
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March 2nd, 2007, 03:06 PM
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Second Lieutenant
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Join Date: Dec 2003
Posts: 404
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Re: I hate horrors
Quote:
Tuidjy said:
I also remember having to protect an empowered Arch Theurg, whom I was
using for forging. I gave him the ring that let him have ten oversized
bodyguards, and a bunch of blood slaves. This gave him at least two
spell casts, and he was a high earth mage... :-)
Quickness, the horror gets close and eats three slaves, and then the four
petrifies always do the trick. Hell, usually the first one did.
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Cant see why that wouldn't work even now. Need more magic resistance now though, what with some horrors having blood vengeance +7.
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March 2nd, 2007, 03:15 PM
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General
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Join Date: Feb 2007
Location: R'lyeh
Posts: 3,861
Thanks: 144
Thanked 403 Times in 176 Posts
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Re: I hate horrors
It has already has been said over and over: If you don't want to lose your units some time later on, then avoid getting them horror marked. You don't have to use those items that leave horror marks. Sure they are good, but that's why they leave horror marks - it's like a deal with the devil.
The only thing that seems to frustrate people alot here is that Horrors are exponentially more powerful than their units and have no trouble at all to kill them on turn one or two.
Quote:
Olive said:
Just got it now. I was searching the word Kurgi because he seems buggy - unpossible to move him in spite oh his 10 move.
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He doesn't need to move, he has an attack rating of 0. He only needs to sit around since all his attacks are ranged and the blood vengeance alone should be enough to work for him.
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March 2nd, 2007, 03:27 PM
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Sergeant
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Join Date: Oct 2006
Posts: 247
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Re: I hate horrors
I've heard somewhere that Kurgi won't move on the strategic map, and spreads madness in the province you have him in. Does he have insanity(100) perchance?
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March 2nd, 2007, 03:32 PM
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Colonel
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Join Date: Dec 2006
Location: Dallas, Tx
Posts: 1,712
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Re: I hate horrors
Quote:
Ranger said:
Should Horror Mark end the game?
If your god gets a horror mark he/she is doomed! They will die again and again while getting weaker and weaker!
I don't mind losing high power magic users, but a pretenter god (main character in the game) should have some defence, otherwize it's game over!
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First - the game is not over if your pretender is not on this mortal plane (aka dead). Why do you keep saying that?
Yes, if you put your pretender in situations where he might be horror marked you are risking his life. Either live with the risk or don't.
I think most people here would agree that getting horror marked should be a very bad thing and don't have a problem with the fact that even pretenders can rarely stand against horrors.
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March 2nd, 2007, 03:39 PM
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Private
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Join Date: Apr 2000
Posts: 43
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Re: I hate horrors
[quote]
It has already has been said over and over: If you don't want to lose your units some time later on, then avoid getting them horror marked. /quote]
That's not the issue, you can't stop from being attacked, so you can't stop from being unlucky and getting a horror mark!
So why should horror marks end the game? Because it does if your pretenter get's horror marked, it's game over.
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March 2nd, 2007, 03:48 PM
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Sergeant
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Join Date: Nov 2004
Location: Montpellier, France
Posts: 208
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Re: I hate horrors
Quote:
Nick_K said:
I've heard somewhere that Kurgi won't move on the strategic map, and spreads madness in the province you have him in. Does he have insanity(100) perchance?
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Yes, I was meaning he can't move on the strategic map. He had no madness, it turned to 10 when I equipped him with his gift.
Bur I think it's just for fun in SP, horrors are too unreliable to play with in MP imho.
Has someone already mind enslaved the Eater of Gods ? I always miserably failed.
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March 2nd, 2007, 04:19 PM
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General
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Join Date: Feb 2007
Location: R'lyeh
Posts: 3,861
Thanks: 144
Thanked 403 Times in 176 Posts
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Re: I hate horrors
Quote:
Ranger said:
Quote:
It has already has been said over and over: If you don't want to lose your units some time later on, then avoid getting them horror marked.
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That's not the issue, you can't stop from being attacked, so you can't stop from being unlucky and getting a horror mark!
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Yeah, that's why horror marks are bad. Exactly.
Quote:
So why should horror marks end the game? Because it does if your pretenter get's horror marked, it's game over.
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Why do you always repeat this even if it isn't true? When your pretender dies then he is dead, nothing else, you don't actually lose the game at all - you can still win it. He even comes back by himself, but the horror marks on him will stay, so you better make sure that you didn't give him any of those in the first place.
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