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  #281  
Old March 13th, 2007, 07:09 AM

Rathar Rathar is offline
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Default Re: The Quick and The Dead (Accelerated Start) [OP

I just played a few undoubtedly incompetent games of la Ermor while thinking of the advantages we all chose to give ourselves for this scenario.

I noticed that Ermor starts with 15 death gems a turn which is seemingly huge until you realize that they must use those gems to summon all their leaders and they arent cheap. This becomes vastly more complicated for ermor in terms of resource allocation imho when one realizes that Ermor' small researcher uses up most of a turns income of death gems.

Anyways.. A long winded way of saying that I think our initial 10 sage starting condition made it so that Ermor in particular was able to take advantage of it by ending up with a giant pile of gems which it would have otherwise been forced to put into researchers and thus is annihilating us all with 4/5 globals..

On the other hand I would play this exact game again and wouldn't limit Ermor in anyway whatsoever. The mere fact that Ermor was in the game made me as Agartha commence to build indy priests and get ready for the possibility of oceans of undead even though I wasn't next to Ermor or even close.

I also don't think Utterdark to be overpowered as I feel that a base cost of 100 gems and research lvl 9 to be sufficient for any spell which should rightfully dominate MP games, especially if backed up with huge piles of anti-dispell cushioning I.E. Our situation atm, boy are we all doomed.. At any rate with Ermor having 4/5 globals up I think it unfair to place the majority of the blame upon Utterdark.

That this game got this deep, this fun, this quickly (turn 32..) is awesome to me. 6 month+ long games are fun but well, more is better.

Rathar
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  #282  
Old March 13th, 2007, 02:34 PM

Ironhawk Ironhawk is offline
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Default Re: The Quick and The Dead (Accelerated Start) [OP

No, I disagree.

Utterdark is a game-winning spell. That is to say that when you cast it, if it is not dispelled, you will win the game. Which is just ridiculous! No spell should have that much power. There are no other level 9 spells which even come close. Off the top of my head only Wishing for "Armageddon" is similar but that hurts you as much as everyone else.
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  #283  
Old March 13th, 2007, 03:15 PM

solo solo is offline
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Default Re: The Quick and The Dead (Accelerated Start) [OP

I also disagree. Utterdark is too strong.

I just tried connecting and the server appears to be down.
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  #284  
Old March 13th, 2007, 03:26 PM

calmon calmon is offline
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Default Re: The Quick and The Dead (Accelerated Start) [OP

Server hosted after my turn was in but didn't seem to generate a turn in moment.

Well Utterdark is mostly good for undead nations. LA ermor is a nation with big advantages (like free undead hords & utterdark) and with big disadvantages too (rare mages and very good counterable).

So its a little bit short-sighted to say utterdark is too strong. Its only usefull for a very few nations and this nations have big disadvantages.
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  #285  
Old March 13th, 2007, 04:08 PM

Ironhawk Ironhawk is offline
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Default Re: The Quick and The Dead (Accelerated Start) [OP

I crashed the server in protest of Utterdark!!!!! Heheheh, just kidding. Not sure what's wrong but I wont be able to check on my computer until I get home - about six hours from now.

Utterdark is definitely only usefull for Ermor and perhaps in select cases for nations with Darkvision like Aby or Agartha. But just because its limited to certain nations doesnt mean its not overpowered. I am still waiting for someone to come up with another level 9 spell which even comes close to Utterdark in power...
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  #286  
Old March 13th, 2007, 04:30 PM

calmon calmon is offline
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Default Re: The Quick and The Dead (Accelerated Start) [OP

Personally i find arcance nexus the strongest global. Every turn this spell is in game it gives the caster more gems to recast a stronger version in future.

I always got stomach pain if someone cast this one and it needs an immediate counter action.

LA ermor is very special, try it out in the next game ironhawk . Maybe you'll change your mind after losing some big undead armies to counterforces which you didn't really hurt.
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  #287  
Old March 13th, 2007, 05:40 PM
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FAJ FAJ is offline
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Default Re: The Quick and The Dead (Accelerated Start) [OP

Quote:
Ironhawk said:
I am still waiting for someone to come up with another level 9 spell which even comes close to Utterdark in power...
Anyone ever try to Wish for "Win the game"?
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  #288  
Old March 13th, 2007, 05:53 PM

Ironhawk Ironhawk is offline
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Default Re: The Quick and The Dead (Accelerated Start) [OP

I dont believe that Arcane Nexus is comparable. While it definitely does produce a lot of gems it effects neither the military or economic capabilities of any other nation.

No, you misunderstand - I dont have a problem with LA Ermor. There are plenty of tactics and counters to fight an undead nation. While the sheer mass of undead is overwhelming sometimes, they dont otherwise concern me.
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  #289  
Old March 13th, 2007, 11:08 PM

Ironhawk Ironhawk is offline
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Default Re: The Quick and The Dead (Accelerated Start) [OP

Ok, the server is back up.

In other news: My pretenders attempt to relieve the seige at my capital has failed (tho he did take about 200 undead with him). Since Utterdark is basically invincible I am now willing to concede the game. If everyone else consents we can just wrap this up and get started on the next one.
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  #290  
Old March 13th, 2007, 11:22 PM
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KissBlade KissBlade is offline
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Default Re: The Quick and The Dead (Accelerated Start) [OP

Well my 120 point dispel proved to no avail (though my preceding Forge knocked out the Soul gate amusing enough) so I am willing to concede as well. Well played Calmon!

Also I should point out, Utterdark is extremely powerful but rightly so IMO. It's a level 9 magic tree with a high death requirement. (IMO it should be priced 150 though not 100) However Ironhawk, I should point out, the real reason we all probably feel steamrolled by the spell is because Utterdark is LA Ermor's late game trump card. (None of us to be fair decided to gun for any late game trump cards in our delay) In a normal game, it will be many turns before Ermor is able to reach Utterdark. And by then the amount of turn difference between his casting of Well and Soul Gate would've built up enough for other nations to already have begun making preparations and been able to suitably counter it.
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