|
|
|
|
|
March 27th, 2007, 11:50 PM
|
|
Lieutenant Colonel
|
|
Join Date: Feb 2004
Location: Chicagoland
Posts: 1,266
Thanks: 18
Thanked 0 Times in 0 Posts
|
|
Dai Onis ghost form should have all item slots
The two misc. slots Dai Onis get when they turn into ghosts just doesn't cut it. [img]/threads/images/Graemlins/Racoon.gif[/img]
__________________
In strait places gar keep all store,
And burn the plain land them before:
Then shall they pass away in haste,
When that they find nothing but waste...
|
March 28th, 2007, 12:35 AM
|
BANNED USER
|
|
Join Date: Feb 2007
Posts: 5,463
Thanks: 165
Thanked 324 Times in 190 Posts
|
|
Re: Dai Onis ghost form should have all item slots
Why would you need them to have item slots anyway?
|
March 28th, 2007, 12:40 AM
|
|
First Lieutenant
|
|
Join Date: Oct 2006
Location: East Norriton, PA
Posts: 744
Thanks: 3
Thanked 1 Time in 1 Post
|
|
Re: Dai Onis ghost form should have all item slots
Do they get more before?
Can you even equip mid-battle? They go back to normal afterwards, no?
|
March 28th, 2007, 01:19 AM
|
|
Major
|
|
Join Date: Sep 2005
Posts: 1,007
Thanks: 0
Thanked 2 Times in 2 Posts
|
|
Re: Dai Onis ghost form should have all item slots
no, if ghosted, they come out with only the items they had in those few itemslots they had prior.
so your re-formed body is mostly naked.
|
March 28th, 2007, 01:22 AM
|
|
Shrapnel Fanatic
|
|
Join Date: Oct 2003
Location: Vacaville, CA, USA
Posts: 13,736
Thanks: 341
Thanked 479 Times in 326 Posts
|
|
Re: Dai Onis ghost form should have all item slots
That does seem rude. You should ask Kristoffer to change that.
__________________
-- DISCLAIMER:
This game is NOT suitable for students, interns, apprentices, or anyone else who is expected to pass tests on a regular basis. Do not think about strategies while operating heavy machinery. Before beginning this game make arrangements for someone to check on you daily. If you find that your game has continued for more than 36 hours straight then you should consult a physician immediately (Do NOT show him the game!)
|
March 28th, 2007, 01:24 AM
|
|
Major
|
|
Join Date: Sep 2005
Posts: 1,007
Thanks: 0
Thanked 2 Times in 2 Posts
|
|
Re: Dai Onis ghost form should have all item slots
meanwhile we could just ask QM to fix it within CB
|
March 28th, 2007, 01:43 AM
|
|
Major
|
|
Join Date: Sep 2005
Posts: 1,007
Thanks: 0
Thanked 2 Times in 2 Posts
|
|
Re: Dai Onis ghost form should have all item slots
meanwhile here is a quick fix
|
March 28th, 2007, 02:34 AM
|
|
National Security Advisor
|
|
Join Date: Oct 2003
Location: Helsinki, Finland
Posts: 5,425
Thanks: 174
Thanked 695 Times in 267 Posts
|
|
Re: Dai Onis ghost form should have all item slots
All of the oni spirits have only two misc slots. I did notice this when I was doing the unit list, but since it was across the board, I figured it was intended. Perhaps the spirit is able to only move small items (which is what most misc items are, things like rings and such). I imagine that when they get killed, all of the things they were carrying drop to the ground ala Obi-Wan Kenobi getting killed in Star Wars Episode IV.
The misc slots are probably the default for the units, since all units except the vastness have some slots.
We could ask the devs whether the spirit forms of the oni should have humanoid slots, but if so, then it needs to be all across the board.
|
March 28th, 2007, 02:38 AM
|
|
Major
|
|
Join Date: Sep 2005
Posts: 1,007
Thanks: 0
Thanked 2 Times in 2 Posts
|
|
Re: Dai Onis ghost form should have all item slots
i recall moose knights having the same slots when GoR'd... I think its just the default.
|
March 28th, 2007, 03:17 AM
|
|
National Security Advisor
|
|
Join Date: Oct 2003
Location: Helsinki, Finland
Posts: 5,425
Thanks: 174
Thanked 695 Times in 267 Posts
|
|
Re: Dai Onis ghost form should have all item slots
Default is actually humanoid and the troll moose knight has horseman slots (i.e. all but foot).
|
Posting Rules
|
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts
HTML code is On
|
|
|
|
|