.com.unity Forums
  The Official e-Store of Shrapnel Games

This Month's Specials

Raging Tiger- Save $9.00
winSPMBT: Main Battle Tank- Save $6.00

   







Go Back   .com.unity Forums > Shrapnel Community > Space Empires: IV & V

Reply
 
Thread Tools Display Modes
  #11  
Old April 5th, 2007, 03:19 PM
GuyOfDoom's Avatar

GuyOfDoom GuyOfDoom is offline
Sergeant
 
Join Date: Jan 2007
Posts: 323
Thanks: 0
Thanked 0 Times in 0 Posts
GuyOfDoom is on a distinguished road
Default Re: How to selfdestruct mines?

I've found mines are a good supplementary defense and often can delay opponents by forcing them to research minesweepers.
Reply With Quote
  #12  
Old April 5th, 2007, 03:34 PM
Fyron's Avatar

Fyron Fyron is offline
Shrapnel Fanatic
 
Join Date: Jul 2001
Location: Southern CA, USA
Posts: 18,394
Thanks: 0
Thanked 12 Times in 10 Posts
Fyron is an unknown quantity at this point
Default Re: How to selfdestruct mines?

Raapys said:
Aren't mines a rather cowardly weapon, though?


Far less so than slaughtering millions of women and children on small civilian colonies at every chance you get. The mines at least offer them some protection.
__________________
It's not whether you win or lose that counts: it's how much pain you inflict along the way.
--- SpaceEmpires.net --- RSS --- SEnet ModWorks --- SEIV Modding 101 Tutorial
--- Join us in the #SpaceEmpires IRC channel on the Freenode IRC network.
--- Due to restrictively low sig limits, you must visit this link to view the rest of my signature.
Reply With Quote
  #13  
Old April 5th, 2007, 05:00 PM
Q's Avatar

Q Q is offline
Colonel
 
Join Date: Jan 2001
Posts: 1,661
Thanks: 0
Thanked 0 Times in 0 Posts
Q is on a distinguished road
Default Re: How to selfdestruct mines?

Quote:
se5a said:
Q - can you confirm that a ship with the self destruct component will self destruct?
No I can't. I didn't test it.
Reply With Quote
  #14  
Old April 5th, 2007, 05:15 PM
Q's Avatar

Q Q is offline
Colonel
 
Join Date: Jan 2001
Posts: 1,661
Thanks: 0
Thanked 0 Times in 0 Posts
Q is on a distinguished road
Default Re: How to selfdestruct mines?

I reported the missing selfdestruction for mines to MM.

And I tested the self destruct component in a ship and I worked perfectly.
Reply With Quote
  #15  
Old April 5th, 2007, 05:21 PM

Raapys Raapys is offline
First Lieutenant
 
Join Date: Jan 2005
Posts: 689
Thanks: 0
Thanked 0 Times in 0 Posts
Raapys is on a distinguished road
Default Re: How to selfdestruct mines?

Quote:
Far less so than slaughtering millions of women and children on small civilian colonies at every chance you get
Just like the butchering of defenceless beings that you mention, mines too are risk-free for the user, as with most new weapon technologies, and thus no better. What I don't appreciate is someone harming others when they have no chance of being harmed in return. It is the trait of cowardice.
Reply With Quote
  #16  
Old April 5th, 2007, 05:58 PM
GuyOfDoom's Avatar

GuyOfDoom GuyOfDoom is offline
Sergeant
 
Join Date: Jan 2007
Posts: 323
Thanks: 0
Thanked 0 Times in 0 Posts
GuyOfDoom is on a distinguished road
Default Re: How to selfdestruct mines?

Quote:
Raapys said:
Quote:
Far less so than slaughtering millions of women and children on small civilian colonies at every chance you get
Just like the butchering of defenceless beings that you mention, mines too are risk-free for the user, as with most new weapon technologies, and thus no better. What I don't appreciate is someone harming others when they have no chance of being harmed in return. It is the trait of cowardice.
I take it we're moving from mines in SEV to land mines in real life?
Reply With Quote
  #17  
Old April 5th, 2007, 06:19 PM

Raapys Raapys is offline
First Lieutenant
 
Join Date: Jan 2005
Posts: 689
Thanks: 0
Thanked 0 Times in 0 Posts
Raapys is on a distinguished road
Default Re: How to selfdestruct mines?

Well, I was really just half-seriously continuing my point about it being a coward's weapon, as are most new weapons being made( i.e. missiles and the likes ).

No longer does it matter who has the bravest warriors, instead all that matters is who has the biggest brains in their midsts. I don't like the way weapons are evolving; more machine, less human. At least a few hundred years ago we had to send actual people to do the dirty work, while now we just drop a few bombs, or sit in a comfortable chair thousands of miles away, pushing a red button.

The dead are but numbers on a report that is received afterwards.
Reply With Quote
  #18  
Old April 5th, 2007, 06:27 PM
GuyOfDoom's Avatar

GuyOfDoom GuyOfDoom is offline
Sergeant
 
Join Date: Jan 2007
Posts: 323
Thanks: 0
Thanked 0 Times in 0 Posts
GuyOfDoom is on a distinguished road
Default Re: How to selfdestruct mines?

While I will agree that violence and war are becoming too distant in modern society I think that's for another thread.

As for mines in SEV I really have no problem with them. In fact I love using them. That doesn't mean I don't go for your throat it just means mine is harder to get to.
Reply With Quote
  #19  
Old April 5th, 2007, 06:41 PM

Raapys Raapys is offline
First Lieutenant
 
Join Date: Jan 2005
Posts: 689
Thanks: 0
Thanked 0 Times in 0 Posts
Raapys is on a distinguished road
Default Re: How to selfdestruct mines?

I've never actually bothered with them. Are they actually worth choosing over, say, a similar kT of satellites?
Reply With Quote
  #20  
Old April 5th, 2007, 06:54 PM
GuyOfDoom's Avatar

GuyOfDoom GuyOfDoom is offline
Sergeant
 
Join Date: Jan 2007
Posts: 323
Thanks: 0
Thanked 0 Times in 0 Posts
GuyOfDoom is on a distinguished road
Default Re: How to selfdestruct mines?

I couldn't say. I rarely use satellites save for stationary "scouting"

Mines are nice because they're quick to build and you don't have to worry about making sure their weapons have ammo.
Reply With Quote
Reply

Bookmarks


Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is On
HTML code is On

Forum Jump


All times are GMT -4. The time now is 02:44 PM.


Powered by vBulletin® Version 3.8.1
Copyright ©2000 - 2024, Jelsoft Enterprises Ltd.
Copyright ©1999 - 2024, Shrapnel Games, Inc. - All Rights Reserved.