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  #11  
Old January 16th, 2002, 04:07 PM
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Default Re: what do you think of the racial techs?

quote:
Side note - In My Opinion every person that uses two racial technologies is just lame (no offense) and doesnt know what is "play for fun".
How would you describe an empire that uses ALL 5 racial techs at once?
Fun != Optimal Race Choice.
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  #12  
Old January 16th, 2002, 04:20 PM

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Default Re: what do you think of the racial techs?

quote:
Originally posted by TLogic:
...and see your enemies burn in the parasites and crystal shards. where's the fun?


You just said it. THAT'S the fun!
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  #13  
Old January 16th, 2002, 07:05 PM
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Default Re: what do you think of the racial techs?

quote:
Originally posted by suicide_junkie:
How would you describe an empire that uses ALL 5 racial techs at once?



Scary.

I dunno... till very recently I was high on Psychic tech. Lately, though, I've been questioning the value of ANY racial tech, particularly in small games. Sure, you eventually get some neat toys, but at what cost? Besides the upfront racial point cost, there's the high research cost to reckon with. And that's just to be able to research the neat toys.... It just seems to me that while I've throwing all these research points to develop my racial techs, the 'normal' races are developing gobs and gobs of standard techs that happen to be better than what I've got. Just my observations, really, and actually doesn't answer the original question, so I'll just hush up now....

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[ 16 January 2002: Message edited by: Quikngruvn ]

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  #14  
Old January 16th, 2002, 07:20 PM

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Default Re: what do you think of the racial techs?

I like the Racial techs.

They really come into play in the long running games.

That is where I think Organic has the advantage due to the Replicant centres.

Temporal has the advantage once you get there ship yards.

It should be the first thing you build on every planet with more than one slot. I will speed up the construction of everything.

Crystal for porkers.

Religion and Psychic are equal

But combining the different traits is what really brings out the strenghts in the techs.

Religion and Crystal for defence.

Temporal and Organic for offence.

Psy and Religion for just scaring people.

And all the other combinations.

I really enjoy figuring out how to counter other pbem players combinations in the 3000 or 5000 point games.

So when you ask what do I think of the racial techs???

I like them.
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  #15  
Old January 17th, 2002, 01:36 AM
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Default Re: what do you think of the racial techs?

quote:
If you have a shield depleter as first weapon and the shard cannon as secondary weapon you might change your mind.


No, I won't change my mind. What difference does that make If I am an organic race using shields on my ships than if I am a standard race using shields? And if you use up space for shield depleters, then you'll be able to do even less physical damage. Meanwhile, with my organic weapons, I can build 20-30% more ships than you, thereby overwhelming the under-powered crystalline weapons.
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  #16  
Old January 17th, 2002, 02:13 AM

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Default Re: what do you think of the racial techs?

I dare say crystalline armor rules.
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  #17  
Old January 17th, 2002, 05:03 AM
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Default Re: what do you think of the racial techs?

I dare disagree and say that organic armor is hella better, especially in the early game unless there is a cyrstalline player. Sure channeling 15+ points of damage into sheilds is great but what happens when i kill your armor, it dies, mine regenerates (especially with 10-12 components per base ship). The best is actually the bio-crystial armor from P&N, but hey if its not a P&N game just go with organic, ask IF.
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  #18  
Old January 17th, 2002, 01:38 PM
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Default Re: what do you think of the racial techs?

quote:
Originally posted by suicide_junkie:
How would you describe an empire that uses ALL 5 racial techs at once?
Fun != Optimal Race Choice.



Probably I would call it a doomed race in a low starting tech game!
At least my experience with two racial technologies showed me that these races are so weak in the early game that they usually don't survive to harvest the fruits of their racial technologies.
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  #19  
Old January 17th, 2002, 04:09 PM
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Default Re: what do you think of the racial techs?

quote:
Probably I would call it a doomed race in a low starting tech game!
At least my experience with two racial technologies showed me that these races are so weak in the early game that they usually don't survive to harvest the fruits of their racial technologies.
Against AIs you get a pure military challenge, not insurmountable.
Against Humans, you've gotta sell your advantages:
"I'll give you 5,000 KT of ships, any design you like (incl. racial techs A, B & C), if you give me the non-racial techs required"
Sure, you may not have a good chance of winning, but that's not the point. Your gifted ships can influence the balance of power in the galaxy.
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  #20  
Old January 17th, 2002, 06:00 PM

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Default Re: what do you think of the racial techs?

Crystalline Armor 3 has 1 to 5 armor ratio (30 vs 150 damage taken) and a 30 damage reduction per hit per armor (15 channeled away, and 15 for shield hitpoints) for 70 minerals and 70 radioactives.

Organic Armor 3 has the same ratio and size for the cost of 130 organics, and it regenerates 30 hitpoints per turn per armor.
Also it heals ships up after combat.

So what does it come down to? Enemy tactics. If I was fighting an enemy with organic armor, I'd make sure I'd focus all firepower or as much as possible on a single ship at a time, that's when the regeneration of OA doesn't do squat.

Question: will the enemy do that? Because if he does Crystalline armor would be better in that case.
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