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  #41  
Old April 10th, 2007, 01:22 PM
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Default Re: Mod: Mytheology Pretenders (update v1.52)

Also, a graphic of what the Fallen Archangel pretender looks like. Custom modification of one of the default graphics.
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  #42  
Old April 10th, 2007, 10:38 PM

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Default Re: Mod: Mytheology Pretenders (update v1.52)

That looks niiiiice.

Forgive me if the moslist is a bit behind right now. Busy busy.
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  #43  
Old April 12th, 2007, 01:17 AM

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Default Re: Mod: Mytheology Pretenders (update v1.52)

Don't want to install it yet, still having fun "cheating" with the old Panto What were the major changes to him, I see you raised the cost to 300 which is good, anything else?

Love the spells listed, anyone try shards yet? Overpowered? What's the AOE?
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  #44  
Old April 12th, 2007, 12:39 PM
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Default Re: Mod: Mytheology Pretenders (update v1.52)

AOE: 665

I"m sure I had a reason for that in playtesting. Feedback always welcome.

Here are some gifs of my next spell summon; I thought that blood magic could benefit from being able to summon at least one amphibious demon type, so here is my custom sprite graphic for a demon-toad! He'll be built into the next version of the mod, and I envision his strength somewhere in the ballpark of the Heliophagii.


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  #45  
Old April 12th, 2007, 01:08 PM

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Default Re: Mod: Mytheology Pretenders (update v1.52)

That looks friggin solid. Is it going to have trample to represent the swallowing of small enemies?

I really like that the different modders on this forum all have their own visual style.
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  #46  
Old April 12th, 2007, 01:20 PM
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Default Re: Mod: Mytheology Pretenders (update v1.52)

He's going to be a huge-ungous swallower! With some earth, blood, water magic, but basically a combatant I think. hadn't decided on the trample yet, whether or not that fit. Could be sort of a death-hop thing...
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  #47  
Old April 12th, 2007, 01:31 PM

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Default Re: Mod: Mytheology Pretenders (update v1.52)

I just thought trample would be a good way to represent an ability to gulp up things smaller than himself. It's pretty much insta-death for even heavily armoured units, so it makes sense for a giant demon cane toad :]

Poison cloud might be fun too.
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  #48  
Old April 12th, 2007, 01:40 PM
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Default Re: Mod: Mytheology Pretenders (update v1.52)

Quote:
I just thought trample would be a good way to represent an ability to gulp up things smaller than himself.
Swallow weapon does just that.
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  #49  
Old April 12th, 2007, 01:44 PM

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Default Re: Mod: Mytheology Pretenders (update v1.52)

Oh. Hadn't noticed the swallow weapon. I just thought they used trample for stuff like this, ala the jaguar toad. Guess not.
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  #50  
Old April 12th, 2007, 03:34 PM
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Default Re: Mod: Mytheology Pretenders (update v1.52)

haha, I was thinking of a poison cloud / cane toad thing too. There's one attribute that does a poison-when-hit thing, I thought that might fit.
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