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  #21  
Old April 11th, 2007, 12:51 AM
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Default Re: CD key violation?!

Quote:
Sombre said:I also live in China and 50 dollars isn't peanuts to me.
Ah. Sorry about that. I tend to think of most people's expenses as being in $/Yen/Euros, and you are right that $50 is not the same for someone living in China or India. My apologies.
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  #22  
Old April 11th, 2007, 12:57 AM
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Default Re: CD key violation?!

Quote:
Sombre said:
I'm happy with one copy of Dom3, there's no way I'd buy another just to play LAN with my wife.
Ive seen that often enough. I like the game enough to buy a copy for me to play but not enough to buy another copy for two people to play. No problem. I know alot of games like that.

Of course I dont bother trying to change the rules on it
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  #23  
Old April 11th, 2007, 01:09 AM

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Default Re: CD key violation?!

I'm not pro piracy, just for the record, just not anti it.

And yeah, it's very different out here. In China almost everything is 'pirated' from PC games to watches to clothing to medicine. Of course people can get the real stuff too, but the price tag is hard to stomach for most.

Gandalf: There are a huge number of games that work just fine with pirated serial codes. It's not worth me listing them. CD keys and codes also don't tend to get auto-revoked if two different computers are detected to be using them. Since we can't discuss exactly how the key revoking works and you and Edi advised someone in another thread that if they used a friends CD key it would be trashed,... well to me that seems to be much harder on casual game sharing than 90% of games out there. Lending a friend your game and CD key for them to play single player is piracy, but it's not the sort of thing that other games trash the CD key and bug the entire game over.

Why did you even mention LAN play if it's likely to get your CD key revoked?

This is making me wary of putting dom3 on another computer that I own, even if I uninstalled it on this one. What's to stop this automatic protection (which I know nothing about) deciding I'm a pirate and nuking my key because it remembered a different IP address or physical location?
  #24  
Old April 11th, 2007, 01:33 AM
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Default Re: CD key violation?!

Same license key from different IPs for different nations in the game for same turn, Sombre. Does that make any more sense? Because that'd be roughly the only way for it to work and not screw up everything for people who have dynamic IP addresses (like practically everyone in Finland is unless they have business internet connections from the operators).
  #25  
Old April 11th, 2007, 01:50 AM

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Default Re: CD key violation?!

If that's the case it seems much more sensible. It would still stop lan games using the same key (which are considered piracy unless I'm wrong). But it wouldn't mess with reinstalling the game on a different computer.

On the other hand it wouldn't prevent disc sharing piracy either (when you pass your key and disc to a friend/relative so they can play SP).
  #26  
Old April 11th, 2007, 08:57 AM

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Default Re: CD key violation?!

I've got no idea how CD-keys get added to the list of bad keys that trigger the piracy protection. But I doubt it's as easy or as automated as "trigger the CD key violation in a mp game and your key gets revoked."

That stops those orders from being used and has been reported here several times but never followed by "and now I can't play at all"

So I wouldn't worry about transferring the game to a different computer, or even installing on another computer for your own use. (The license allows that right? I was using another machine as a server for Dom2 for awhile and playing from my main desktop. I don't think there's a problem with that. Or even having a copy on a laptop, so you can play turns while away from home.)

Now if you give your CD-key away to all your friends and post it on warez sites, that'll get it on the bad list, I'm sure.
  #27  
Old April 11th, 2007, 09:32 PM
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Default Re: CD key violation?!

I'm not going to debate copy protection and piracy here. All I will say, is for those of you who think Dom's copy protection is so much more intrusive or strict than other games, you obviously haven't played many games. We actually have a better policy than a lot of games out there (for ex. in general our games are a one player at a time license, not a one computer at a time license), but yes, if you and another person (no matter who it is, spouse or not) want to play simultaneously, then you need to buy two copies.

This is not a new phenomenon folks, Richard got me into playing Diablo 2: Lord of Destruction years ago and when he convinced me to play we bought me a second copy. For those of you unfamiliar, that meant buying two games..Diablo 2 and the add on Lord of Destruction...for each of us. At the time that was about $60-$70 for each of us, which is a large expense but we got hours and hours of enjoyment playing so it was definitely worth it (the ratio of the cost of a movie to the hours of enjoyment compared to the same ration for the game makes the game very very cheap when you think about it). Since then one of our copies of D2 is worthless as we didn't make a back up and a CD got cracked (our fault)....because the online site checks both sets of serials upon installation and compares them to the CDs inserted, we can't use the good copy of D2, even with the valid keycode for the broken CD and then install the second copy of LOD on top of it, so we will be buying a new copy of D2 in order to play again.

Sorry guys, our copy protection is really not over the top at all.
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