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April 28th, 2007, 11:49 PM
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BANNED USER
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Re: game option/old age
I think you're wasting your time, he's indicated that he doesn't like mods and he's making the thread asking for the feature in the game, not as a mod.
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April 29th, 2007, 12:03 AM
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Lieutenant General
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Re: game option/old age
Thanks for taking the time to help Max, and I do appreciate it, and though i have come to like and use the worthy hero mod, I think this option should be in the game options, as every single one of my friends absolutely hate the old age crap, and I have seen several other posts from people on the forum that do not like it.
Maybe I do not like micro management, which is why i rarely use blood magic with pangaea, even though it is powerful. I just hate to be bothered with hunting slaves.
And my favorite part of dom III is how the tax rates sets automatically!
With respect to a mod, I may try just make one for man that
removes the old age from crones, as that is really the only race i like to play sp that it affects.
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- General George Patton Jr.
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April 29th, 2007, 12:05 AM
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Major General
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Re: game option/old age
I'm just pointing out that mods are, in fact, a feature of the game. Besides, it didn't take long to look up the #older command and now I know something new.
-Max
Edit: I should also point out that eliminating old age on a unit is like giving it +1 att, +1 def, +1 hp, +1 prec, etc., so aside from the micromanagement issue of units getting diseased and dying off, eliminating old age still affects balance.
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Quick Ben - "lol pwned"
["Memories of Ice", by Steven Erikson. Retranslated into l33t.]
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April 29th, 2007, 02:52 AM
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Lieutenant General
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Re: game option/old age
well,
when they get afflictions and die 5 turns after you buy them, it affects my mood! But with some races like Ulm, their mages are so cheap, and with only a few getting old and dying, it is just more aggravating and micromanagement than balance.
I think the effect on balance would be marginal if no race had the old units. Except of course the races in MA that have no age issues like Pangaea, van, and Ryleh.
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"War is an art and as such is not susceptible of explanation by fixed formula."
- General George Patton Jr.
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April 29th, 2007, 09:53 AM
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Second Lieutenant
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Re: game option/old age
In case you do not already know, A growth scale does decrease the chance of an old aged unit getting diseased by quite a lot. With 2 growth I find when the old age time comes around, at most one of my old aged researching mages gets a disease. There was more disieases amonst my mages that were fighting in an enemy dominion.
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April 29th, 2007, 12:02 PM
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Lieutenant General
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Re: game option/old age
I am aware of that, and I have 3 growth when i play Man. It helps but the old age is still a pain in the ... At 300 gold, i would prefer to get a mage with no management related issues.
Especially when said mage starts with 3 nature and no fire.
Just sort of baffling why Crones get extreme old age, and vanaheim's air mages do not. And vanaheim's do not even have the 3 nature.
I am not advocating that vanaheim get old mages of course, rather just an option to turn off the old age feature for those of us not wanting to deal with it.
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"War is an art and as such is not susceptible of explanation by fixed formula."
- General George Patton Jr.
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April 29th, 2007, 12:44 PM
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BANNED USER
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Re: game option/old age
This has been explained - it is simply because Crones are old women.
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April 29th, 2007, 01:13 PM
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Second Lieutenant
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Re: game option/old age
I don't think the old age was put in for any concept of balance of nations. It is there for role playing/nation flavour reasons. Vanaheims mages don't get old age simply because Christopher does not see them as being old.
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April 29th, 2007, 02:29 PM
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Lieutenant General
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Re: game option/old age
Well David(me) does not see the crone as having old age issues. Old yes, but not old age. there is a difference. I see her as having an extremely long life span, both from living in the forest of Avalon, and being one of the most proficient nature mages of the MA.
And it does affect the balance of the game a good bit, and it does affect some players enjoyment of the game. Both good reasons to have the option. One of my friends, who always loved machaka, has played the game about 2-3 times before saying this is dumb and going back to wow full time(:
While you can say he should enjoy the challenge, or it is no great loss, but it deprives me of a friend to play the game against, and it is one less person playing a great game(though he bought it, so it is no profit loss).
So give those who do not see the old age feature the same way as Christopher an option.
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"War is an art and as such is not susceptible of explanation by fixed formula."
- General George Patton Jr.
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April 29th, 2007, 05:05 PM
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National Security Advisor
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Re: game option/old age
There are several different races in the game. Humans, Abysians, Pangaean halfmen, Atlanteans, Vanir, Jotun giants and so forth.
Different races tend to have different lifespans, and for humans, old age hits at 50 unless they have nature magic. The Avalon Crones are humans with powerful nature magic, but even so, they have far outlived their normal (augmented) lifespan, whereas the Vanir and Sidhe count their lives in centuries. They this have more time in which to learn things and consequently do not start out as old comparatively.
Some of the old age mechanic is also a balance effect or otherwise all the powerful mages would stay around forever like they did in Dom2. The aging mechanics also force people to make choices between scales, or otherwise we would see nearly everyone using Death 3 for free pretender points.
Those who do not wish to deal with the aging mechanics are free to do their own mods. Frankly, and this is a general statement not aimed at anyone in particular, this demanding new features every time something isn't tailor-made to suit a particular player's PREFERENCES is starting to grate.
There's also the issue of priorities. The devs only have a limited amount of time they will use on Dom3 and assuming they would be equally interested in doing any of the following -
a) bug fixes
b) new content
c) tinkering with a feature to modify things that are not broken (but could easily become so) and which were intended to be in the game in order to accommodate people who could, with rather bloody minimal effort, do away with it for themselves.
- you can basically pick two. My picks are obviously a and b. That's with the assumption that the devs would consider all equally weighty things, and, my personal guesswork as it may be, I don't think they put as much weight on c as they do on the others.
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