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May 10th, 2007, 02:34 PM
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National Security Advisor
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Join Date: Dec 1999
Posts: 8,806
Thanks: 54
Thanked 33 Times in 31 Posts
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Re: Mad multiplayer idea
We actually played a game like this of Dominions 2 several years ago. The referee asked everyone to create a pretender/nation for all the nations, and didn't tell anyone what was going on at first. Then he selected a random pretender for everyone to play from everyone else's designs. Players could try to design bad pretenders if they guessed in advance, but I don't think anyone did that. The result was we had to play a game with someone else's design, which I think most of us found rather interesting. Oh, it was also an "assassin" game, where the goal of each player was to be the first to eliminate one of the other players (as I recall, the one whom you had designed). The game ended when I think 2 or 3 of the other players were eliminated. Anyway, I thought it was a very interesting game.
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May 10th, 2007, 03:00 PM
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Second Lieutenant
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Join Date: Jan 2007
Location: Ohio
Posts: 527
Thanks: 1
Thanked 0 Times in 0 Posts
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Re: Mad multiplayer idea
That sounds kinda fun PvK.
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May 10th, 2007, 04:35 PM
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Major
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Join Date: Dec 2006
Posts: 1,226
Thanks: 12
Thanked 86 Times in 48 Posts
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Re: Mad multiplayer idea
MMM, sloth 3 Ulm.
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May 10th, 2007, 11:31 PM
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Second Lieutenant
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Join Date: Oct 2006
Location: Winnipeg, Canada
Posts: 566
Thanks: 8
Thanked 9 Times in 7 Posts
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Re: Mad multiplayer idea
Every nation would probably have turmoil 3/misfortune 3.
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May 10th, 2007, 11:54 PM
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Major General
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Join Date: Aug 2000
Location: Mountain View, CA
Posts: 2,162
Thanks: 2
Thanked 4 Times in 4 Posts
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self-pwn FTW
late age Ermor
imprisoned E7F3 Red Dragon
order 3
productivity 3
heat 3
growth 3
misfortune 3
magic 3
dominion 1
6 points left
expected lifespan: very short
__________________
Are we insane yet? Are we insane yet? Aiiieeeeee...
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May 11th, 2007, 12:35 AM
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Sergeant
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Join Date: Aug 2005
Posts: 286
Thanks: 8
Thanked 9 Times in 7 Posts
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Re: self-pwn FTW
Try this one:
Player 1 does whatever they want, but they leave 50% of the points unspent (that includes points gained from negative scales/dormant-ness).
Player 2 receives the pretender, and may spend the other 50% increasing any magic paths (including ones already set), increasing dominion, or increasing any scale (increasing a negative scale would be allowed, but remember that Player 1 got to spend half those points).
I know it sounds complicated, but I think it could work. (maybe?)
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May 11th, 2007, 01:46 AM
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Captain
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Join Date: May 2001
Location: Nairobi, Kenya
Posts: 901
Thanks: 4
Thanked 1 Time in 1 Post
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Re: Mad multiplayer idea
Taqwus,
Nice one! It actually looks like a reasonable pretender until you note the nation...
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