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May 19th, 2007, 04:11 PM
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First Lieutenant
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Join Date: Jan 2001
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Vanishing Planets
I recently started playing again using Balance Mod 1.06 and the most recent patch (1.35). However, I now find that some of the planets vanish every few turns (whole systems are empty after a turn processes), requiring that I restart SE5. Also, I sometimes get an error message saying that the game can't find something-001.plr (this is a simultaneous game, but I'm the only player). This one freezes SE5. Not fun.
Any ideas?
__________________
Assume you have a 1kg squirrel
E=mc^2
E=1kg(3x10^8m/s)^2=9x10^16J
which, if I'm not mistaken, is equivilent to roughly a 50 megaton nuclear bomb.
Fear the squirrel.
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May 19th, 2007, 04:36 PM
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First Lieutenant
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Join Date: Aug 2003
Location: New Zealand
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Re: Vanishing Planets
yeah, please email aaron a savegame explaining this.
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May 19th, 2007, 04:51 PM
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Shrapnel Fanatic
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Join Date: Mar 2003
Location: CHEESE!
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Re: Vanishing Planets
*Munch*Munch* But all that iron is good for my stomach!
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If I only could remember half the things I'd forgot, that would be a lot of stuff, I think - I don't know; I forgot!
A* E* Se! Gd! $-- C-^- Ai** M-- S? Ss---- RA Pw? Fq Bb++@ Tcp? L++++
Some of my webcomics. I've got 400+ webcomics at Last count, some dead.
Sig updated to remove non-working links.
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May 19th, 2007, 05:34 PM
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First Lieutenant
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Re: Vanishing Planets
I've been wondering about that; is it fair to email Aaron about problems possibly only related to Mods?
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May 19th, 2007, 06:05 PM
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Major
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Re: Vanishing Planets
Yes. If you check the history file for SEIV you should find a note about fixing a bug with cloaking facilities on planets. Note that cloaking facilities do not exist in stock.
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May 19th, 2007, 07:31 PM
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First Lieutenant
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Re: Vanishing Planets
One problem is that I don't have a save showing either issue, since reloading the game fixes the problem.
__________________
Assume you have a 1kg squirrel
E=mc^2
E=1kg(3x10^8m/s)^2=9x10^16J
which, if I'm not mistaken, is equivilent to roughly a 50 megaton nuclear bomb.
Fear the squirrel.
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May 19th, 2007, 08:06 PM
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Shrapnel Fanatic
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Join Date: Feb 2001
Location: Waterloo, Ontario, Canada
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Re: Vanishing Planets
Quote:
Raapys said:
I've been wondering about that; is it fair to email Aaron about problems possibly only related to Mods?
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SE lives on mods. And a bug is a bug.
__________________
Things you want:
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May 19th, 2007, 09:29 PM
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First Lieutenant
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Join Date: Aug 2003
Location: New Zealand
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Re: Vanishing Planets
Spoo - as you keep playing and the game gets bigger, you will get to the point where you have to save and reload it every single turn.
I've told aaron of this bug and sent him savegames on it, but he's not looked at it yet.
__________________
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May 19th, 2007, 09:47 PM
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First Lieutenant
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Join Date: Jan 2005
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Re: Vanishing Planets
True enough. I was just finding it a little odd the thought that Aaron would have to actually locate, download and install the relevant mod himself to be able to reproduce a bug and fix it.
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May 19th, 2007, 09:50 PM
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National Security Advisor
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Location: Toronto, Canada
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Re: Vanishing Planets
I usually send a .zip of the Balance Mod along with the bug report if it's required for the savegame.
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