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May 28th, 2007, 07:06 PM
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Shrapnel Fanatic
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Re: *windowed* SE4, running on windows!
And another update for the missing draggable windows.
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May 28th, 2007, 07:32 PM
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Shrapnel Fanatic
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Re: *windowed* SE4, running on windows!
Kwok already gave Fyron one.
The imbalance arises from an award given for service to a community from someone who is not the community, but only a part of it.
(This has nothing to do with who got the awards; I agree with all of them).
It is simply that community service awards should be given by the community. It doesn't make sense, otherwise.
What you have, otherwise, are "Kwoks' awards for service to the community". Which doesn't make much difference, but that is not to say that it doesn't fit what is happening better.
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If I only could remember half the things I'd forgot, that would be a lot of stuff, I think - I don't know; I forgot!
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May 29th, 2007, 02:02 AM
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National Security Advisor
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Re: *windowed* SE4, running on windows!
I did call it "Captain Kwok's Community Service Award" which I believe matches up with what you are saying. 
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May 29th, 2007, 03:48 AM
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Shrapnel Fanatic
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Re: *windowed* SE4, running on windows!
Well, then, Fyron is definitely wrong.
Which, really, is all that matters. 
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If I only could remember half the things I'd forgot, that would be a lot of stuff, I think - I don't know; I forgot!
A* E* Se! Gd! $-- C-^- Ai** M-- S? Ss---- RA Pw? Fq Bb++@ Tcp? L++++
Some of my webcomics. I've got 400+ webcomics at Last count, some dead.
Sig updated to remove non-working links.
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May 29th, 2007, 03:54 AM
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Shrapnel Fanatic
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Re: *windowed* SE4, running on windows!
Doesn't that actually prove my point? They are community service awards given by Kwok, as opposed to given by community vote... I was never arguing for the "balance" or validity of such awards, just that they don't intrinsically require being given by the community. Unless you want to argue semantics over the term "community service award..."
Perhaps we should consider not clogging SJ's thread up anymore?
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May 29th, 2007, 05:48 PM
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Shrapnel Fanatic
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Re: *windowed* SE4, running on windows!
Aww, but clogging up threads is what I do!  OT FTW!
Eh. But I can stop clogging this one.
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If I only could remember half the things I'd forgot, that would be a lot of stuff, I think - I don't know; I forgot!
A* E* Se! Gd! $-- C-^- Ai** M-- S? Ss---- RA Pw? Fq Bb++@ Tcp? L++++
Some of my webcomics. I've got 400+ webcomics at Last count, some dead.
Sig updated to remove non-working links.
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June 7th, 2007, 10:35 PM
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Shrapnel Fanatic
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Re: *windowed* SE4, running on windows!
New version!
http://www.shrapnelcommunity.com/thr...?Number=527474
- Add-10 changed to SHIFT-click
- Add-50 changed to CTRL-click
(To better match the existing SE4 UI)
- Game Screen will minimize while the turn processes, and restore when complete.
- Processing progress dialog is now draggable
- Combat Replay dialog is now draggable
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June 8th, 2007, 06:58 AM
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General
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Re: *windowed* SE4, running on windows!
Wiki updated to reflect new version.
http://wiki.spaceempires.net/index.php/WindowedSE4
PS S_J, if you want to steal text from the wiki to flesh out the somewhat sparse readme.txt, feel free=-)
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June 8th, 2007, 09:08 AM
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Shrapnel Fanatic
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Re: *windowed* SE4, running on windows!
Just a note:
It dosen't hide the turn processing screen. It hides the big main window and leaves only the small processing progress bar screen visible during processing.
*This applies to simultaneous games, as the progress bar is not used by SE4 in sequential mode.
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June 8th, 2007, 04:13 PM
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Private
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Re: *windowed* SE4, running on windows!
thanks guys, looks good
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