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May 29th, 2007, 04:26 PM
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Major General
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Re: The Illogic of Flight
Kind of a tangent, but supposedly flying causes "extra" fatigue loss. I haven't spotted the pattern yet, myself; sometimes flying units pick up oodles of fatigue very quickly and other times it seems modest. Does "blinking" count as an extra melee attack for fatigue purposes?
-Max
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May 29th, 2007, 06:42 PM
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General
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Re: The Illogic of Flight
Quote:
Gandalf Parker said:
If we had map commands for terrains that only allow certain travel it might be interesting. That way a map could have a passage that is only open to flyers, and combat would only occur between flyers.
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Like, flyers should totally be able to pass over underwater provinces as if they had sailing. Yes, they should. Don't disagree with me.
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May 29th, 2007, 07:36 PM
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National Security Advisor
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Re: The Illogic of Flight
I imagine that all the flyers in the game have low stamina/get hungry easily. So they have to keep landing for breaks, and going over a sea would be too much for them.
Anyway for balance reasons, I think it's great that flyers can't go over water.
Not that I'm disagreeing with you lch 
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May 29th, 2007, 08:46 PM
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Shrapnel Fanatic
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Re: The Illogic of Flight
Now that the game has a difference between "sea" and "deep sea" I think that allowing flyers over coastal waters and stopping them from going over the deep waters would make sense.
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May 29th, 2007, 09:09 PM
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National Security Advisor
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Re: The Illogic of Flight
Why, Gandalf?
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May 29th, 2007, 09:42 PM
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Shrapnel Fanatic
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Re: The Illogic of Flight
Most birds cant handle deep ocean flights. Provinces are 1 month travel? Maybe 2 if its your environment? So if people want to argue that flight should be able to go over water, and a compromise is desired, then allowing coastal waters but not deep waters might be logical.
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-- DISCLAIMER:
This game is NOT suitable for students, interns, apprentices, or anyone else who is expected to pass tests on a regular basis. Do not think about strategies while operating heavy machinery. Before beginning this game make arrangements for someone to check on you daily. If you find that your game has continued for more than 36 hours straight then you should consult a physician immediately (Do NOT show him the game!)
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May 29th, 2007, 09:46 PM
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Sergeant
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Re: The Illogic of Flight
Obviously adding a "hover" option to battlefield mechanics adds a level of complexity which is probably not worth it, but perhaps the current system wouldn't hurt a few tweaks such as the suggested coastline flying (so long as flying units don't end their movement on a water province) or trample-protection (not all tramplers even HAVE trunks!).
Some of the same could apply to underwater "flyers" if any still exist.
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May 30th, 2007, 12:56 AM
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BANNED USER
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Re: The Illogic of Flight
Yeah I can see that fliers should be trample immue, so thumbsup for that change if at all possible.
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May 30th, 2007, 01:36 AM
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Second Lieutenant
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Re: The Illogic of Flight
Earthquake immune would make sense too. But that could make earth quake too unbalancing, if you have flying earth mages and an army of fliers.
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May 30th, 2007, 04:26 AM
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Sergeant
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Re: The Illogic of Flight
Flying archers would certainly be illogical (how would they aim the bow and stay airborne at the same time?). As for flying mages, perhaps the effort to stay airborne affects their concentration for spells, or perhaps they're simply unwilling to risk tiring themselves out with spells while being a few hundred feet off the ground.
Alternatively, perhaps flying units are simply unwilling to place themselves in a position which puts them in line of sight (and possibly attack range) of every archer, mage and priest in the opposing army?
Not sure about immunity to trample. Presumably the trampling unit would simply wait until they land. On the other hand, a flying unit would have an easier time avoiding the unit, but then any sufficiently agile unit should be able to 'dodge' a trample in some manner (elephants for example, are not known for being nimble).
The problem with coastal movement is handling combat (should any occur) between underwater and airborne forces. Unless of course it's treat in a similar manner to sailing (i.e. the unit effectively skips the water province).
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