.com.unity Forums
  The Official e-Store of Shrapnel Games

This Month's Specials

BCT Commander- Save $7.00
winSPWW2- Save $5.00

   







Go Back   .com.unity Forums > Illwinter Game Design > Dominions 3: The Awakening

Reply
 
Thread Tools Display Modes
  #11  
Old May 29th, 2007, 04:26 PM

MaxWilson MaxWilson is offline
Major General
 
Join Date: Mar 2007
Location: Seattle
Posts: 2,497
Thanks: 165
Thanked 105 Times in 73 Posts
MaxWilson is on a distinguished road
Default Re: The Illogic of Flight

Kind of a tangent, but supposedly flying causes "extra" fatigue loss. I haven't spotted the pattern yet, myself; sometimes flying units pick up oodles of fatigue very quickly and other times it seems modest. Does "blinking" count as an extra melee attack for fatigue purposes?

-Max
__________________
Bauchelain - "Qwik Ben iz uzin wallhax! HAX!"
Quick Ben - "lol pwned"

["Memories of Ice", by Steven Erikson. Retranslated into l33t.]
Reply With Quote
  #12  
Old May 29th, 2007, 06:42 PM
lch's Avatar

lch lch is offline
General
 
Join Date: Feb 2007
Location: R'lyeh
Posts: 3,861
Thanks: 144
Thanked 403 Times in 176 Posts
lch is on a distinguished road
Default Re: The Illogic of Flight

Quote:
Gandalf Parker said:
If we had map commands for terrains that only allow certain travel it might be interesting. That way a map could have a passage that is only open to flyers, and combat would only occur between flyers.
Like, flyers should totally be able to pass over underwater provinces as if they had sailing. Yes, they should. Don't disagree with me.
__________________
Come to the Dom3 Wiki and help us to build the biggest Dominions-centered knowledge base on the net.
Visit my personal user page there, too!
Pretender file password recovery
Emergency comic relief
Reply With Quote
  #13  
Old May 29th, 2007, 07:36 PM

llamabeast llamabeast is offline
National Security Advisor
 
Join Date: Nov 2006
Location: Oxford, UK
Posts: 5,921
Thanks: 194
Thanked 855 Times in 291 Posts
llamabeast will become famous soon enoughllamabeast will become famous soon enough
Default Re: The Illogic of Flight

I imagine that all the flyers in the game have low stamina/get hungry easily. So they have to keep landing for breaks, and going over a sea would be too much for them.

Anyway for balance reasons, I think it's great that flyers can't go over water.

Not that I'm disagreeing with you lch
__________________
www.llamaserver.net
LlamaServer FAQ
My mod nations: Tomb Kings and Vampire Counts
A compilation of high quality mod nations: Expanded Nations Packs
Reply With Quote
  #14  
Old May 29th, 2007, 08:46 PM
Gandalf Parker's Avatar

Gandalf Parker Gandalf Parker is offline
Shrapnel Fanatic
 
Join Date: Oct 2003
Location: Vacaville, CA, USA
Posts: 13,736
Thanks: 341
Thanked 479 Times in 326 Posts
Gandalf Parker is on a distinguished road
Default Re: The Illogic of Flight

Now that the game has a difference between "sea" and "deep sea" I think that allowing flyers over coastal waters and stopping them from going over the deep waters would make sense.
__________________
-- DISCLAIMER:
This game is NOT suitable for students, interns, apprentices, or anyone else who is expected to pass tests on a regular basis. Do not think about strategies while operating heavy machinery. Before beginning this game make arrangements for someone to check on you daily. If you find that your game has continued for more than 36 hours straight then you should consult a physician immediately (Do NOT show him the game!)
Reply With Quote
  #15  
Old May 29th, 2007, 09:09 PM

llamabeast llamabeast is offline
National Security Advisor
 
Join Date: Nov 2006
Location: Oxford, UK
Posts: 5,921
Thanks: 194
Thanked 855 Times in 291 Posts
llamabeast will become famous soon enoughllamabeast will become famous soon enough
Default Re: The Illogic of Flight

Why, Gandalf?
__________________
www.llamaserver.net
LlamaServer FAQ
My mod nations: Tomb Kings and Vampire Counts
A compilation of high quality mod nations: Expanded Nations Packs
Reply With Quote
  #16  
Old May 29th, 2007, 09:42 PM
Gandalf Parker's Avatar

Gandalf Parker Gandalf Parker is offline
Shrapnel Fanatic
 
Join Date: Oct 2003
Location: Vacaville, CA, USA
Posts: 13,736
Thanks: 341
Thanked 479 Times in 326 Posts
Gandalf Parker is on a distinguished road
Default Re: The Illogic of Flight

Most birds cant handle deep ocean flights. Provinces are 1 month travel? Maybe 2 if its your environment? So if people want to argue that flight should be able to go over water, and a compromise is desired, then allowing coastal waters but not deep waters might be logical.
__________________
-- DISCLAIMER:
This game is NOT suitable for students, interns, apprentices, or anyone else who is expected to pass tests on a regular basis. Do not think about strategies while operating heavy machinery. Before beginning this game make arrangements for someone to check on you daily. If you find that your game has continued for more than 36 hours straight then you should consult a physician immediately (Do NOT show him the game!)
Reply With Quote
  #17  
Old May 29th, 2007, 09:46 PM
Psientist's Avatar

Psientist Psientist is offline
Sergeant
 
Join Date: Apr 2004
Location: Tampa Bay, Florida, USA
Posts: 327
Thanks: 5
Thanked 33 Times in 11 Posts
Psientist is on a distinguished road
Default Re: The Illogic of Flight

Obviously adding a "hover" option to battlefield mechanics adds a level of complexity which is probably not worth it, but perhaps the current system wouldn't hurt a few tweaks such as the suggested coastline flying (so long as flying units don't end their movement on a water province) or trample-protection (not all tramplers even HAVE trunks!).

Some of the same could apply to underwater "flyers" if any still exist.
Reply With Quote
  #18  
Old May 30th, 2007, 12:56 AM

Sombre Sombre is offline
BANNED USER
 
Join Date: Feb 2007
Posts: 5,463
Thanks: 165
Thanked 324 Times in 190 Posts
Sombre is on a distinguished road
Default Re: The Illogic of Flight

Yeah I can see that fliers should be trample immue, so thumbsup for that change if at all possible.
Reply With Quote
  #19  
Old May 30th, 2007, 01:36 AM

Sir_Dr_D Sir_Dr_D is offline
Second Lieutenant
 
Join Date: Oct 2006
Location: Winnipeg, Canada
Posts: 566
Thanks: 8
Thanked 9 Times in 7 Posts
Sir_Dr_D is on a distinguished road
Default Re: The Illogic of Flight

Earthquake immune would make sense too. But that could make earth quake too unbalancing, if you have flying earth mages and an army of fliers.
Reply With Quote
  #20  
Old May 30th, 2007, 04:26 AM

Archonsod Archonsod is offline
Sergeant
 
Join Date: Jun 2006
Location: Edinburgh, Bonnie Scotland
Posts: 226
Thanks: 0
Thanked 6 Times in 4 Posts
Archonsod is on a distinguished road
Default Re: The Illogic of Flight

Flying archers would certainly be illogical (how would they aim the bow and stay airborne at the same time?). As for flying mages, perhaps the effort to stay airborne affects their concentration for spells, or perhaps they're simply unwilling to risk tiring themselves out with spells while being a few hundred feet off the ground.
Alternatively, perhaps flying units are simply unwilling to place themselves in a position which puts them in line of sight (and possibly attack range) of every archer, mage and priest in the opposing army?

Not sure about immunity to trample. Presumably the trampling unit would simply wait until they land. On the other hand, a flying unit would have an easier time avoiding the unit, but then any sufficiently agile unit should be able to 'dodge' a trample in some manner (elephants for example, are not known for being nimble).

The problem with coastal movement is handling combat (should any occur) between underwater and airborne forces. Unless of course it's treat in a similar manner to sailing (i.e. the unit effectively skips the water province).
Reply With Quote
Reply

Bookmarks


Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is On
HTML code is On

Forum Jump


All times are GMT -4. The time now is 01:57 PM.


Powered by vBulletin® Version 3.8.1
Copyright ©2000 - 2025, Jelsoft Enterprises Ltd.
Copyright ©1999 - 2025, Shrapnel Games, Inc. - All Rights Reserved.