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				May 29th, 2007, 07:16 PM
			
			
			
		  
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				Sensors
	
			 
             
			
		
		
		
		In BM (and some stock) clouds and asteroid fields can hide ships.  How do you determine what sensor power level you need to detect said ships? 
		
	
		
		
		
		
		
		
		
		
		
	
		
		
	
	
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				May 29th, 2007, 08:43 PM
			
			
			
		  
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				Re: Sensors
			 
             
			
		
		
		
		If the mod doesn't have the abilities tell you, all you can do is look in the data files, and hope that the modder wasn't a bastard and used a ton of different levels.    For reference, stock uses 10, and FQM/BM use 16.  
		
	
		
		
		
		
		
		
			
		
		
		
		
		
		
	
		
		
	
	
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				May 29th, 2007, 09:05 PM
			
			
			
		  
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				Re: Sensors
			 
             
			
		
		
		
		So what does 16 mean?  The sensors need a str of 16 to detect ships in there? 
		
	
		
		
		
		
		
		
		
		
		
	
		
		
	
	
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				May 29th, 2007, 09:10 PM
			
			
			
		  
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				Re: Sensors
			 
             
			
		
		
		
		If so, it seems a bit much.  Stealth Armor and Cloaking Devices start out at 1 and 6 (if I read the formulas right), respectively. 
		
	
		
		
		
		
		
		
		
		
		
	
		
		
	
	
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				May 30th, 2007, 10:07 PM
			
			
			
		  
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				Re: Sensors
			 
             
			
		
		
		
		Imperator Fyron : Any answer for this?  PBW strategy counts on it    
		
	
		
		
		
		
		
		
		
		
		
	
		
		
	
	
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				May 30th, 2007, 10:40 PM
			
			
			
		  
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				Re: Sensors
			 
             
			
		
		
		
		I think he means that there are 16 different types of storm with varying levels of cloakiness. 
		
	
		
		
		
		
		
		
			
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				May 30th, 2007, 11:05 PM
			
			
			
		  
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				Re: Sensors
			 
             
			
		
		
		
		10 or 16 for cloak value... I did tell ya how to find the info if you didn't like my answer.    
In the stock game, sensors go up to level 26, so the value from FQM isn't unreasonable. SE4 storms had cloak level halfway through the ability range..  
		
	
		
		
		
		
		
		
			
		
		
		
		
		
		
	
		
		
	
	
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				May 31st, 2007, 01:39 AM
			
			
			
		  
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				Re: Sensors
			 
             
			
		
		
		
		In a BM game I noticed an opponent's ship head for an asteroid field to hide in. I assume, mostly because I already did it, so he can secretly stay there and spy on the area. So it appears we both have ships hiding in the field but there is no combat because we can't see each other. Of course I always replay movement in each system, so I can see him go there. 
		
	
		
		
		
		
		
		
			
		
		
		
		
		
		
	
		
		
	
	
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				May 31st, 2007, 07:54 AM
			
			
			
		  
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				Re: Sensors
			 
             
			
		
		
		
		I did check, and it says 16.  Does that mean it takes sensors/scanners with a power of 16 to detect a ship?  For example, I would need level 16 sensors to see inside the field? 
		
	
		
		
		
		
		
		
		
		
		
	
		
		
	
	
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				May 31st, 2007, 10:02 AM
			
			
			
		  
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				Re: Sensors
			 
             
			
		
		
		
		
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				Randallw said: 
In a BM game I noticed an opponent's ship head for an asteroid field to hide in. I assume, mostly because I already did it, so he can secretly stay there and spy on the area. So it appears we both have ships hiding in the field but there is no combat because we can't see each other. Of course I always replay movement in each system, so I can see him go there.  
			
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 Yeah, I even attacked te Hex I saw the ships move into (withing the asteroid field) and no combat occured.  Regrettably, you have to see them in order to fight them, so I have the little bastards hiding in there watching my moves.     
		
	
		
		
		
		
		
		
			
		
		
		
		
		
		
	
		
		
	
	
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