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  #11  
Old May 31st, 2007, 08:10 PM

MaxWilson MaxWilson is offline
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Default Re: Intercepting Armies

Of course, if months are only 5 days long, then 12 months = 60 days, so e.g. Abysians start dying of old age when they're 12 Earth years old.

RE: Interception. I don't know, but it would be good to find out.

-Max
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  #12  
Old June 4th, 2007, 06:41 PM

Fate Fate is offline
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Default Re: Intercepting Armies

Magical summons and battles happen before movement, but do not effect movement (unless a commander dies).
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  #13  
Old June 4th, 2007, 07:53 PM

Fal Fal is offline
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Default Re: Intercepting Armies

I'd like to see a clearly specified mathematical equation explaining chances of intercepting an enemy army. I've been annoyed by the 'randomness' of army interception since my first MP games, since it takes a lot of guessing to make the right move.

Also, does planting spies/scouts in the province improve your chance of intercepting an enemy army?
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  #14  
Old June 4th, 2007, 08:43 PM

MaxWilson MaxWilson is offline
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Default Re: Intercepting Armies

I don't see why it would, and it probably doesn't.

-Max
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  #15  
Old June 4th, 2007, 08:58 PM
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Gandalf Parker Gandalf Parker is offline
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Default Re: Intercepting Armies

Sounds like a good suggestion though. Makes sense to me. If I have a scout hiding in his province then it should be able to give me better info on his armies movements. A "plus" in interception would seem reasonable. Go ahead and put it in the wishlist.
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  #16  
Old June 4th, 2007, 11:28 PM

Sir_Dr_D Sir_Dr_D is offline
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Default Re: Intercepting Armies

But what if you don't want to intercept, and want to bypass the army instead. Shouldn't a spy be able to help with that as well?
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  #17  
Old June 5th, 2007, 09:12 AM

Fal Fal is offline
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Default Re: Intercepting Armies

yes that's a very good point. I guess the only way to resolve this issue is by giving spies/scouts the ability to carry more orders than they currently have. For example a 'detect enemy army movement' order which improve chances of intercepting enemy army, and a 'mislead enemy army movement' order which improve chances to evade enemy army.

I guess while this can make the game more in-depth, it would complicate the game interface even further.
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  #18  
Old June 6th, 2007, 07:44 AM

Saxon Saxon is offline
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Default Re: Intercepting Armies

A successful assasination attempt seems to stop the movment of at least that commanders units. I can not say for sure, but when I assasinate a lot, I seem to face smaller than expected armies, which I can often defeat in detail as Max suggested.
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  #19  
Old June 11th, 2007, 10:39 PM

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Default Re: Intercepting Armies

I gave up trying after about half a dozen failed attempts.

Though I did have a N1 mage and 10 troops take a well defended province in a amazing display of magic and fighting. He had one man left when the enemy broke and ran with overwhelming numbers.

So if the other guy zigs when you zag you can win a province.
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