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  #1  
Old January 27th, 2002, 04:20 AM

skigrinder skigrinder is offline
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Default More moons for planetary defense?

Is it possible to tell the SE-IV map creation algorithm to create more moons for certain planet types?

I'd like to see a small number of huge planets with lots of small moons that could be colonized and used for planetary defense.

Also, is it possible to make the lunar graphics smaller? It would be more realistic to have smaller moons and much more of them (i.e. Jupiter).

Thanx,
skigrinder
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  #2  
Old January 27th, 2002, 05:04 AM
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Default Re: More moons for planetary defense?

In the systemtypes.TXT, use lots of:

Obj 15 Physical Type := Planet
Obj 15 Position := Same As 6
Obj 15 Stellar Abil Type := Normal Planet
Obj 15 Size := Tiny
Obj 15 Atmosphere := None
Obj 15 Composition := Any

Where Obj 6 is Jupiter (after asteroid belt).
You'll get a tiny rock or ice moon in orbit of Obj 6.
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  #3  
Old January 28th, 2002, 01:27 AM

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Default Re: More moons for planetary defense?

You can also make them smaller, if you like; just define a new size under tiny, make pictures for it, then set all the moons to use that size.

Don't forget that some moons are actually bigger than planets though

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  #4  
Old January 29th, 2002, 01:08 AM
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Default Re: More moons for planetary defense?

skigrinder: How's this going? or is it not going?

If not I may put a hand to it during the next week and create some more varied systems (with more varied planet/moon combos)
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Old January 29th, 2002, 11:54 PM
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Default Re: More moons for planetary defense?

Right I shall assume that it is not being undertaken at the moment.
so I'll do it
Expect me to post updated SystemTypes.txt and StellarAbilityTypes.txt and SectType.txt shortly (i.e. today or tomorrow).

Edit: Currently I have added the following
not tested yet so I don't know if these work but I'll list em anyway.

Varying Turbulance on warp points. Turbulance now ranges from very minor to very major, although it is rarer to find turbulant warp-points.
Stars that cause random movement in a system due to gravity waves.
Unstable stars now have a chance of exploding, although only 1 in 10 have a 1% chance of exploding each year, the rest will be fine. Of course you have no way of knowing which is which
Planets that have unusual gravity and EM fields can disrupt shields nearby
Planets that can distort all combat sensors nearby due to spacial phenomenom
Well fortified planets that get bonus to ground combat defense
and planets that exhibit a natural shielding to combat weaponry.

That's it for now, but I'll be adding new systems (with different planet / moon combinations) over the next couple of days as well as testing.
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  #6  
Old January 30th, 2002, 12:08 AM
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Default Re: More moons for planetary defense?

Damn
tested and the funky planets didn't work
oh well
I'll create moons and stuff at least
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Old January 30th, 2002, 04:40 AM

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Default Re: More moons for planetary defense?

"Unstable stars now have a chance of exploding, although only 1 in 10 have a 1% chance of exploding each year, the rest will be fine. Of course you have no way of knowing which is which"

Last time I checked it (1.49) that ability didn't work

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  #8  
Old January 30th, 2002, 04:46 AM
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Default Re: More moons for planetary defense?

yes
I double checked and that also doesn't work :-/
I hope at least 'moons' work
by that I mean creating a new planettype and then graphics for it.
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  #9  
Old January 30th, 2002, 06:11 AM
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Urendi Maleldil Urendi Maleldil is offline
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Default Re: More moons for planetary defense?

On the site, how about putting the readme files as a separate download so a person doesn't have to download the whole zip file to see what's in it?
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  #10  
Old January 30th, 2002, 04:55 PM

skigrinder skigrinder is offline
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Default Re: More moons for planetary defense?

Matryx,

Apologies for my delinquency.
Thanx for your interest in the idea.

Have you had a chance to create your SystemTypes.txt and StellarAbilityTypes.txt and SectType.txt files?

I'm curious to try your mods.

Thanx,
skigrinder
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