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June 4th, 2007, 02:00 PM
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Sergeant
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Join Date: Feb 2007
Location: Northern VA, USA
Posts: 321
Thanks: 51
Thanked 28 Times in 20 Posts
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Re: Early game research targets
Yeah, I agree with the race toward site-searching spells. But then Construction is my next big target. I beeline to my nearest research-boosting item.
Many races have access to some sort of research booster, whether they are Owl Quills, Lightless Lanterns, or Skull Mentors. Cranking out a bunch of research-boosting items is a great way to ... well ... boost your research. They're like the magic sites, in that their value increases the longer you have them in play. 
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June 4th, 2007, 02:45 PM
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General
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Join Date: May 2004
Location: Seattle, WA
Posts: 3,011
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Thanked 45 Times in 35 Posts
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Re: Early game research targets
There really isnt a set order of low-level targets that you should shoot for. Instead you should just look at your nation and figure out what your biggest priority is. If you have lots of elemental magic then you probably want to research Evocation to leverage your battlefield magic. If you have lots of blood mages then you'll want to research Blood to summon all kinds of beasties. If you have an SC pretender you'll probably want to research Construction to equip it.
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June 4th, 2007, 03:07 PM
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Major General
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Join Date: Sep 2006
Posts: 2,198
Thanks: 90
Thanked 32 Times in 22 Posts
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Re: Early game research targets
If you have air 1 mages then construction 2 for owl quills.
If you have death 2 mages then construction 4 for skull mentors.
If you have fire 1 mages construction 6 for lightless lanterns.
This research orientated strategy is complemented by using your own mages to manual site search early on and early game signing of NAPs with your neighbours. It means middle to late game research adavantage, which is important.
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June 4th, 2007, 03:14 PM
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Major General
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Join Date: Jan 2004
Location: Columbus, OH
Posts: 2,204
Thanks: 67
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Re: Early game research targets
Quote:
Meglobob said:
If you have air 1 mages then construction 2 for owl quills.
If you have death 2 mages then construction 4 for skull mentors.
If you have fire 1 mages construction 6 for lightless lanterns.
This research orientated strategy is complemented by using your own mages to manual site search early on and early game signing of NAPs with your neighbours. It means middle to late game research adavantage, which is important.
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Alternatively you can trade Megablob for said items.
Jazzepi
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June 4th, 2007, 03:25 PM
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Major General
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Join Date: Mar 2007
Location: Seattle
Posts: 2,497
Thanks: 165
Thanked 105 Times in 73 Posts
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Re: Early game research targets
I think the value of research boosting items depends on your nation. I've been playing a lot with LA Agartha, and with their high-research, cheap, sacred necromancers, as soon as I have 3 or 4 forts up my research goes through the roof even without skull mentors or lanterns, enough to make me loath to spend gems on research--I'd much rather buy banefire archers or umbrals.
-Max
__________________
Bauchelain - "Qwik Ben iz uzin wallhax! HAX!"
Quick Ben - "lol pwned"
["Memories of Ice", by Steven Erikson. Retranslated into l33t.]
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June 4th, 2007, 03:39 PM
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Major General
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Join Date: Sep 2006
Posts: 2,198
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Thanked 32 Times in 22 Posts
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Re: Early game research targets
Quote:
Jazzepi said:
Quote:
Meglobob said:
If you have air 1 mages then construction 2 for owl quills.
If you have death 2 mages then construction 4 for skull mentors.
If you have fire 1 mages construction 6 for lightless lanterns.
This research orientated strategy is complemented by using your own mages to manual site search early on and early game signing of NAPs with your neighbours. It means middle to late game research adavantage, which is important.
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Alternatively you can trade Megablob for said items.
Jazzepi
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Which results in middle to late game gem and research advantage.
As long as your lab does not burn down that is 
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June 4th, 2007, 03:40 PM
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General
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Join Date: Oct 2006
Posts: 3,445
Thanks: 85
Thanked 79 Times in 51 Posts
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Re: Early game research targets
It's actually "Meglobob" or so he says. I used to call him Megablob and he got mad at me, ate my whole damn town.
__________________
You've sailed off the edge of the map--here there be badgers!
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June 4th, 2007, 03:46 PM
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Major General
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Join Date: Jan 2004
Location: Columbus, OH
Posts: 2,204
Thanks: 67
Thanked 49 Times in 31 Posts
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Re: Early game research targets
I think Megablob is a better name XD
Jazzepi
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June 4th, 2007, 03:49 PM
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Lieutenant Colonel
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Join Date: Nov 2006
Location: Ghent, Belgium
Posts: 1,333
Thanks: 39
Thanked 59 Times in 43 Posts
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Re: Early game research targets
I keep reminding myself I should go to some grimy old dusty video-dealer and look around for The Blob. It's really time I saw that one.
Not that I'm implying anything about B(l)ob's usual outdoors activities of course.
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Praeterea censeo, contributoribus magnae auctoritatis e Foro Shrapnelsi frequenter in exsilium eiectis, eos qui verum auxilium petunt melius hoc situ adiuvari posse.
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June 4th, 2007, 03:53 PM
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Major General
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Join Date: Sep 2006
Posts: 2,198
Thanks: 90
Thanked 32 Times in 22 Posts
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Re: Early game research targets
Quote:
HoneyBadger said:
It's actually "Meglobob" or so he says. I used to call him Megablob and he got mad at me, ate my whole damn town.
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I have given up correcting dyslexic so and so's, those towns are bad for the digestive system...
I earned the name, meglobob 20+ yrs ago at my roleplaying/strategy group. My name is bob and meglo stands for meglomanic. There was also a fantastic picture of me nuking the world which was very amusing but sadly I lost it. We were probably playing superpower at the time or some such.
It makes a great email name, as theres only me who uses it, no bob123578 for me.
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