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June 4th, 2007, 09:03 PM
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Shrapnel Fanatic
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Join Date: Oct 2003
Location: Vacaville, CA, USA
Posts: 13,736
Thanks: 341
Thanked 479 Times in 326 Posts
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Re: A little artisanal map... with 1225 provinces
Heehee. Probably Dom4. Believe me, Im a big pusher for big caps on things. But the early map settings caused A LOT of problems when I was crash-testing them. We cut back on many of them. Even the 1500 province maps I make now has been known to crash some peoples computers, and take so long on the initial game creation as to make people think it has locked up.
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-- DISCLAIMER:
This game is NOT suitable for students, interns, apprentices, or anyone else who is expected to pass tests on a regular basis. Do not think about strategies while operating heavy machinery. Before beginning this game make arrangements for someone to check on you daily. If you find that your game has continued for more than 36 hours straight then you should consult a physician immediately (Do NOT show him the game!)
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June 5th, 2007, 12:02 PM
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Captain
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Join Date: Sep 2004
Location: France
Posts: 961
Thanks: 2
Thanked 12 Times in 8 Posts
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Re: A little artisanal map... with 1225 provinces
I'll think about adding some provinces in the north (as the "inserted province" function doesn't work, I cannot cut my big provinces in the middle of the map without having all the neighbours etc.. to redo).
But for the moment, after a long pause, I'm working on my mod.
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June 5th, 2007, 02:40 PM
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General
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Join Date: Oct 2006
Posts: 3,445
Thanks: 85
Thanked 79 Times in 51 Posts
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Re: A little artisanal map... with 1225 provinces
I was able to do 1500 province maps on mine without a problem-the wait was long, maybe 10-15 minutes-and I'm using an older computer. It was very nice at the time I bought it, but still, it's a several-years-old laptop.
I think people with less powerful computers generally know they've got less power, and can scale back their settings, accordingly. I probably wouldn't personally push my own computer much past 1500 when doing 'random map', but that still leaves a place for people who could, and building maps from the ground up.
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You've sailed off the edge of the map--here there be badgers!
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August 19th, 2007, 08:58 PM
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Shrapnel Fanatic
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Join Date: Oct 2003
Location: Vacaville, CA, USA
Posts: 13,736
Thanks: 341
Thanked 479 Times in 326 Posts
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Re: A little artisanal map... with 1225 provinces
Hmmm I had forgotten that I had this hosted on my servers until I was checking the logs to see if anything I was doing was getting accessed at all. (they were, so I guess I will keep going).
When I saw reference to Oreidia I couldnt remember what it was. Had to search. This is a cool map. Im sorry I forgot about it. Glad to bump this thread.
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-- DISCLAIMER:
This game is NOT suitable for students, interns, apprentices, or anyone else who is expected to pass tests on a regular basis. Do not think about strategies while operating heavy machinery. Before beginning this game make arrangements for someone to check on you daily. If you find that your game has continued for more than 36 hours straight then you should consult a physician immediately (Do NOT show him the game!)
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August 20th, 2007, 08:15 AM
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Second Lieutenant
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Join Date: Jul 2007
Location: country of stinky fromages
Posts: 564
Thanks: 29
Thanked 15 Times in 13 Posts
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Re: A little artisanal map... with 1225 provinces
I wonder why some people want bigger maps. I haven't finished most of my SP games on GoG map, and I don't know if I will ever use such a map. It's an awesome job that have been done in any way.
Bravo Twan
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10 times more numerous, by nigth and backstabbing.
Senior member of the GLIN !
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August 20th, 2007, 08:33 AM
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Second Lieutenant
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Join Date: Oct 2006
Location: Canberra, Australia
Posts: 409
Thanks: 0
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Re: A little artisanal map... with 1225 provinces
I know what you mean! I have trouble playing Aran, it justs gets boring and tedious after a while, all that micro management, it's just too much!!
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August 20th, 2007, 10:19 AM
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Second Lieutenant
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Join Date: Jul 2007
Location: country of stinky fromages
Posts: 564
Thanks: 29
Thanked 15 Times in 13 Posts
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Re: A little artisanal map... with 1225 provinces
We shouldn't complain about the logistics. If I remember correctly, in dom2 you had to ship your gems between your labs(I only played the demo).On really big maps, I think it could have made my head burst !!!
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10 times more numerous, by nigth and backstabbing.
Senior member of the GLIN !
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August 20th, 2007, 10:28 AM
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National Security Advisor
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Join Date: Sep 2003
Location: Eastern Finland
Posts: 7,110
Thanks: 145
Thanked 153 Times in 101 Posts
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Re: A little artisanal map... with 1225 provinces
Quote:
Humakt said:
We shouldn't complain about the logistics. If I remember correctly, in dom2 you had to ship your gems between your labs(I only played the demo).On really big maps, I think it could have made my head burst !!!
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Gems have never been limited to just one lab. However, DomPPP didn't have a common research pool, so you had to set each researching mage to research a spesific school, and change all of them if you changed your mind. There weren't any gem pooling options either, so gem-generating items and blood hunting were quite tedious.
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August 20th, 2007, 10:45 AM
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Second Lieutenant
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Join Date: Jul 2007
Location: country of stinky fromages
Posts: 564
Thanks: 29
Thanked 15 Times in 13 Posts
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Re: A little artisanal map... with 1225 provinces
Mea culpa, mea maxima culpa
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10 times more numerous, by nigth and backstabbing.
Senior member of the GLIN !
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March 30th, 2008, 11:37 AM
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Sergeant
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Join Date: Nov 2003
Location: Fürth, Germany
Posts: 384
Thanks: 8
Thanked 16 Times in 2 Posts
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Re: A little artisanal map... with 1225 provinces
I know that this is resurrecting an old thread, but I just recently found this map while looking for new material to play with. So far, it's great and the underworld passages and the port connections help speed up movement as well as provide an additional strategic layer.
Hopefully you'll make more maps like it.
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