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June 4th, 2007, 09:29 PM
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General
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Join Date: Mar 2007
Location: Japan
Posts: 3,691
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Re: Lost in Time and Space
That's funny, I've never seen that happen! I wonder if they can even 'Enter Site' without the appropriate magic paths.
Do luck scales affect what your insane cultists do? I'm wondering if it causes more 'become prophets' to occur when you have higher luck. Seems like I've got a whole bunch of prophets running around, and as usual I'm Luck-3. But maybe it's just random.
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Whether he submitted the post, or whether he did not, made no difference. The Thought Police would get him just the same. He had committed— would still have committed, even if he had never set pen to paper— the essential crime that contained all others in itself. Thoughtcrime, they called it. Thoughtcrime was not a thing that could be concealed forever.
http://z7.invisionfree.com/Dom3mods/index.php?
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June 5th, 2007, 12:37 AM
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Private
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Join Date: May 2007
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Re: Lost in Time and Space
Kristoffer, is it likely that the Void Gate will be changed/tweaked in future patches for dominions 3?
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June 5th, 2007, 12:22 PM
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Sergeant
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Join Date: Apr 2004
Location: Tampa Bay, Florida, USA
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Re: Lost in Time and Space
I don't think there needs to be more powerful void summons, though top-level alternatives to Vastnesses would be interesting. I think it's more important to provide options to prevent the "drying up" effect of high summoners, even if it's higher numbers or more frequency of the existing void summons.
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June 5th, 2007, 02:52 PM
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General
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Join Date: Oct 2006
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Re: Lost in Time and Space
I think after Vastness, you should start seeing Commander void summons.
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You've sailed off the edge of the map--here there be badgers!
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June 6th, 2007, 05:39 AM
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Private
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Join Date: May 2007
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Re: Lost in Time and Space
Magic scales prevent void gate summoners from insanity?
My summoner got 0 insanity with magic+3 till he reached 10 summoning skill, while another got 10ish insanity with magic+1...
If this is comfirmed, luck magic both +3 will be awesome for massive void summons
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June 6th, 2007, 05:42 AM
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BANNED USER
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Join Date: Feb 2007
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DUNDUNDUUUUN!
Dun dun duuuuuun!
See attached.
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June 6th, 2007, 06:01 AM
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National Security Advisor
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Join Date: Nov 2006
Location: Oxford, UK
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Re: DUNDUNDUUUUN!
That looks cool Sombre... what is it?
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June 6th, 2007, 06:38 AM
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BANNED USER
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Join Date: Feb 2007
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Re: DUNDUNDUUUUN!
I have no idea yet. Something for LA Atlantis I suppose. A pretender, or a blood summon, or a high price recruit.
All this talk of Dagon set me off.
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July 14th, 2008, 12:38 AM
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Captain
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Join Date: May 2008
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Re: New Void Summoning Question
If you like vastness, try the greater vastness. Its got three misc slots! Great fun, ring of regen, amulet of luck, and that reinvig item. Lots of fun. (eeek what the hell is that). It won't go away, and "we now serve them" is too much fun.
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He who laughs last didn't get the joke.
Saber
Alcohol and calculus don't mix. Never drink and derive.
Socrates used to say, the best form of government was that in which the people obeyed their rulers, and the rulers obeyed the laws.
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July 14th, 2008, 01:28 AM
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BANNED USER
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Join Date: May 2004
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Re: Lost in Time and Space
Quote:
Salamander8 said:
I love MA R'Lyeh (I haven't really tried LA yet) and the void gate is a big part why. I always use a priest Starspawn or the Cthugul special hero in the gate myself. You get quite a lot of weird results, from Things of Many Eyes to such lovelies as the Vastness or Greater Othernesses.
I'm curious about the returning scripting as well. It states you cannot cast it if you are already at he capital, so I have never scripted it for this purpose yet. I tend to throw immobile summons as the summoners bodyguards, but I don't give him items. It's not like the immobile guys have a lot else to do.
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Returning works great. Using immobiles as body guards help. After summoning skill gets over 10-20, switch to a new sucker, er, priest to avoid drying out.
LA; correct only the real prophet spreads dominion.
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