Re: Kharam Dzu
This is an idea for a "Semi-random" province which incorporates Kharam Dzu:
"Amahr Du Balad-Durr" (umlaut above the last u)
In Dwarvish: "Towers of the Battle-Waite"
The province contains a massive fortress (fortified city)
and must be seiged to take it over.
It also contains a Great Gold Mine, a Great Iron Mine, and two Bronze Pillars.
Once the capital city and home of the Dwarven race, since the Dwarves took to the sea to pillage and plunder, the Amahr has been reduced significantly in political importance. However, the Dwarves have not forgotten their glorious past. The city is still lovingly maintained and cared for, as both a land-based Royal Court and as a hospital and hospice for aged and crippled veterans-including over a thousand longbeard soldiers who are simply too 'set in their ways' to venture out to sea-the Pirates take care of their own, and they consider this to be 'Home Sweet Home'.
It's guarded by 12 Crusher golems, 120 delvers, 360 dwarven repeater-crossbows, and fully 1200 longbeards, and led by 9 vice admirals and 1 Crusty Old Captain.
The vice-admirals are armed with:
Fire Bola, Robe of Etheriality, and Black Steel Helm.
The Crusty Old Captain is armed with a Shadow Brand, Jade Armor, Wraith Crown, Amulet of Rejuvenation, and Elixer of Life.
This province shows up in Late Era games-even ones in which Kharam Dzu isn't used. I'm not sure how it would work, exactly, but I think it would be a fun random.
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