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				June 6th, 2007, 05:21 PM
			
			
			
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				 Re: Armadillo - new game (recruiting) 
 same thing im fine with both |  
	
		
	
	
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				June 7th, 2007, 10:13 AM
			
			
			
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				 Re: Armadillo - new game (recruiting) 
 
	Quote: 
	
		| Teraswaerto said: 
 Similarly, win by dominion favors nations with blood sacrifice.
 
 
 
 |  OT as far as this game's victory conditions go, but worth pursuing to me since I like dominion based games:
 
Generally, I'd argue that dominion victory favoring blood nations is  less imbalancing than, for example, province victory or VP victory favoring bless nations (in early game) or air/astral nations (in later game stages).
 
Specifically for MA games, who in the MA can really push blood effectively?
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				June 7th, 2007, 12:17 PM
			
			
			
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				 Re: Armadillo - new game (recruiting) 
 Abyssia.  I've done a pretty wicked dominion push with demon breds wielding jade daggers (empowered an indie nature mage with blood).  Spreads heat wicked fast, plus you can air drop them way behind enemy lines. Give them a couple fire gems to summon a fire elemental and drop them in pairs and they'll take out moderate PD, then the Abyssian PD will hold against any half *** attempts to clear you out.  You only need to hold a few turns to swing the dominion 10 points if you've got a good dominion score.   
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				June 7th, 2007, 12:39 PM
			
			
			
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				 Re: Armadillo - new game (recruiting) 
 
	Quote: 
	
		| Baalz said: Abyssia.  I've done a pretty wicked dominion push with demon breds wielding jade daggers (empowered an indie nature mage with blood)....You only need to hold a few turns to swing the dominion 10 points if you've got a good dominion score.
   
 |  I wouldn't consdier this strat imbalanced for a dominion victory game, as there's lots of opportunity costs here, no? Abysia's got capital-only blood hunters, and Demonbreds are expensive.  I'd have no problem if this type of investment led to victory, and I am sure there are other nations that could pursue dominion-pushing strategies that are either as competitive or cheaper to pursue, or counter this strat by Abysia specifically.
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				June 7th, 2007, 12:51 PM
			
			
			
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				 Re: Armadillo - new game (recruiting) 
 You don't need to do air drops do use blood sacrifice for dominion spreading, it'll radiate outward even from deep within your borders. 
Of course, cheap temples of Man and Pangaea might also be considered an advantage.
 
I think any kind of victory condition will always favor some nation or nations. That said, I don't have a problem playing in games with such settings, someone's going to win no matter what the settings are.   
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				June 7th, 2007, 04:13 PM
			
			
			
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				 Re: Armadillo - new game (recruiting) 
 Oh, I wasn't really commenting on an imbalance, I just couldn't resist answering your question on who could push a blood sacrifice in MA as I'd recently don't that myself.     I will say I play blood nations a lot (often with high dominion) and I've never seen anyone move dominion half as fast as when I start dumping blood slaves into that.  As I mention though, haven't been in a dominion victory game so I don't really have an opinion on if that's unbalanced.
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				June 7th, 2007, 04:39 PM
			
			
			
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				 Re: Armadillo - new game (recruiting) 
 
	Quote: 
	
		| Baalz said: Oh, I wasn't really commenting on an imbalance,
 
 |  Understood!  I didn't mean to imply that you were.  I am trying to identify balance issues with dominion victory conditions, and I appreciate your response.  I think Abysia is about the only one that can push blood sacrifice like that in MA.
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				June 7th, 2007, 06:14 PM
			
			
			
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				 Re: Armadillo - new game (recruiting) 
 Okay, the game will now start automatically as soon as Ulm's pretender is in (tomorrow morning Europe time, apparently). Let's hope I didn't screw anything up... |  
	
		
	
	
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				June 8th, 2007, 08:43 AM
			
			
			
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				 Re: Armadillo - new game (recruiting) 
 We're off! Good luck everyone. You should all have received your first turn file at the e-mail address you sent your pretender from. 
The first turn has a 48 hour timer, in case of problems - after that we're on to 24 hours.
 
I'm going away for the weekend in a few hours, to visit my girlfriend's parents. I'm allowed to take my turns (she actually finds it quite interesting), but strictly forbidden from doing anything server related.    So, I hope there are no problems. If you get stuck working out how to play your turn or something, please post here and I'm sure the other players will help. |  
	
		
	
	
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				June 8th, 2007, 09:11 AM
			
			
			
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				 Re: Armadillo - new game (recruiting) 
 I just did my first turn with no problems (eager?  who me?) |  
	
		
	
	
	
	
	
	
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