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  #41  
Old June 22nd, 2007, 03:53 AM

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Default Re: Cavemen should stick to selling insurance

Yeah, were a real threat aren't we, with all of our 8 (make it six) provinces. Has anyone figured out how to actually get EA Agartha to not have the problem I like to refer to as 'failure to thrive'?

Well, at least Niefel had the decency to declare war. Niefel, if you call off this assault you have all of my resources at your disposal to destroy Abysia utterly. You can kill us, or you can have an E4,D3,etc. factory devoted to production with a fanatical hatred of the fire demons to the south. It's your choice.
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  #42  
Old June 22nd, 2007, 11:29 AM
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Default Re: Cavemen should stick to selling insurance

Man, it is so hot down in there in Abysia. I mean, have you been there? It's just really freaking hot. We can't even wear our nifty fur greatcoats down there.

No, I think it would be better to crush you up here where it's nice and cold. We'll deal with Abysia after we've developed some really good sunscreen.
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  #43  
Old June 22nd, 2007, 11:31 AM
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Default Re: Cavemen should stick to selling insurance

Quote:
Tichy said:
Yeah, were a real threat aren't we, with all of our 8 (make it six) provinces. Has anyone figured out how to actually get EA Agartha to not have the problem I like to refer to as 'failure to thrive'?

Well, at least Niefel had the decency to declare war. Niefel, if you call off this assault you have all of my resources at your disposal to destroy Abysia utterly. You can kill us, or you can have an E4,D3,etc. factory devoted to production with a fanatical hatred of the fire demons to the south. It's your choice.
We love you too. Now, please die quickly so that we can get back to spreading firey goodness.

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  #44  
Old June 22nd, 2007, 12:29 PM

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Default Re: Cavemen should stick to selling insurance

Well then; to Helheim with the both of you.
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  #45  
Old June 25th, 2007, 03:42 AM
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Default Re: Cavemen should stick to selling insurance

These have been some interesting battles. I never knew that Niefel Jarls and Niefel Giants could hold off so many units, with the proper bless (I've never played Nielfelhiem before). Quite impressive. I've also seen how vulnerable they can be to fear spells. Hopefully I can counter that more effectively in the future.

Well played, Agartha. You may be going down, but you did some damage in the meantime. Who knows? You may beat me back yet.
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  #46  
Old June 25th, 2007, 04:27 AM
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Default Re: Cavemen should stick to selling insurance

My understanding is that, for the most part, when the blessed giants get knocked out of a battle, it's because of morale. Their squads are so small that the checks are more difficult than normal.

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  #47  
Old June 25th, 2007, 10:00 AM

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Default Failure to Thrive.

Well, I think the party's pretty much over now, but I'm glad my one-eyed buggers could put up such a fuss on their way down. Thanks!

It seems Agartha really needs an awake pretender for early expansion -- their opening army is awful and their decent units chew up so much cash that it takes a few turns to put together an army that can actually take provinces. But they also cry out for a strong bless, because all their big mages are H3 (and their unblessed warriors are kinda squishy and daft). So I'll need to figure out how to balance this...or avoid playing the cavemen in the future...
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  #48  
Old June 25th, 2007, 01:23 PM
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Default Re: Failure to Thrive.

I just don't like them. Even if you give them a good bless, their units have terrible attack values, and low protection. It seems like their H3 mages could be very powerful later in the game. I think the problem is actually living until later in the game.
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  #49  
Old June 25th, 2007, 01:30 PM
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Default Re: Failure to Thrive.

I'm playing MA Argatha in Afterthought at the moment, and I've found them very difficult to play. I went for good scales, and the forge lord pretender to site search and give me better death magic.

The mapmove of 1 on almost all their commanders and units makes it difficult to respond to attacks. I found myself overwhelmed by a Van player in the early game, and only beat him by bribing a bigger player to basically come in and mulch his capital.

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  #50  
Old June 25th, 2007, 03:01 PM

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Default Re: Failure to Thrive.

My impression of living longer in MP (from the few games I've played): there seem to be two basically successful strategies 1) to be honest and 'perceived strong' (i.e. not a border-threat, and costly to mess with) so that you don't get directly attacked after the initial expansion phase and you can be a modereate power player in alliances, or 2) rush to an very strong position and then play smaller states off of one another who will give concessions or become vassals in order to not be attacked by you. (I've achieved #1 exactly once, and #2 I haven't attempted.)

Unless EA Agartha gets really lucky right off the bat and uses an awake combat pretender, it seems nearly impossible to achieve either of these positions going into midgame. Partially because Agartha will always be 'perceived weak' and have to fend off early war. (Or fail to...and go down swinging his big slimy fists.)
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