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  #91  
Old March 5th, 2002, 05:13 PM

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Default Re: Imagemod requests here!

Can't wait to see the rocket/beam!

Edit:
You could also apply that idea to a brighter head to a beam weapon. Like a ball of energy leaving a dimmer trail/trace of ions.

[ 05 March 2002: Message edited by: Val ]

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  #92  
Old March 5th, 2002, 05:35 PM
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Default Re: Imagemod requests here!

Seeker4. But the thick shroud should be moved forward a touch (the polarons would be 'leaking' from the window in the missile, right?

The biocrystal looks good. Some more ambient light so we can see the points at the bottom (I had to zoom it up to realize that they were there)
The Tp armor seems to have a gap between the middle & right columns. I'm not sure how to fill it, either shift or stretch the segments, or maybe put some sort of goop (gums?)in the middle.

Say, can you make the sparks on the shield-armor into a light source? The shadows cast by the "prongs" should look neat.
Also, could you bend those electric arcs into the three ring pattern of the shield generator? (One facing each of the X,Y and Z directions) That would really distinguish the component from a weapon of some sort.
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  #93  
Old March 5th, 2002, 08:48 PM

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Default Re: Imagemod requests here!

I'll give it a shot this afternoon.
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  #94  
Old March 6th, 2002, 04:02 PM

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Default Re: Imagemod requests here!

Armor8.bmp

Armor9.bmp

Seeker6.bmp

? ?
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  #95  
Old March 6th, 2002, 06:46 PM
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Default Re: Imagemod requests here!

I like the armors.

For the missile, the polaron cloud should be brightest right at the tip of the missile, where the glowing window is.

try scrunching up the bright cloud, so it covers just from the tip of the missile to the front edge of the wings.
Or, dim the current bright cloud, and add a third cloud just around the tip.
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  #96  
Old March 6th, 2002, 06:59 PM

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Default Re: Imagemod requests here!

OK Glad the armors have made it I had tried to add a cone of glow to the tip, but I guess it was obscurred.

I'll also give the shield gen armor a shot again - do you know what Comp ## the generator is (the one that you are talking about) so I can do a compare.

So - I can submit those 2 armors, the Torp, the Crystal Stun & the cannon (from the first round).
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  #97  
Old March 6th, 2002, 07:21 PM
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Default Re: Imagemod requests here!

The standard shield generator is #31.
Just the generic shape of the 3-ring bit, and optionally some tiny glow in the center would be enough to make the shield-armor's purpose obvious.

As long as the minis turn out reasonably, I'll be more than happy.
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  #98  
Old March 7th, 2002, 06:40 PM

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Default Re: Imagemod requests here!

Seeker7.bmp


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  #99  
Old March 7th, 2002, 07:05 PM
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Default Re: Imagemod requests here!

I'll go with seeker 7.

Two things it still needs:
- a little light shining on the near side of the rudder.
- less glare off the wings, so that the texture is visible.
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  #100  
Old March 17th, 2002, 08:11 AM
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Default Re: Imagemod requests here!

Hey there. I'm looking for some good robot pics for a mod I'm working on. I need some standard angles (front/left and top/down) like with fughters/units, as opposed to just neat screenshots like with troops.

Ideally I'd like to find some models for DOGA 2 or 3 (other than the ones on the DOGA site). DOes anyone happen to have some good robot pics/models that they could pull out of a magic hat? Anyone come across some good sites in their travels? Any help would be appreciated.
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