|
|
|
|
|
July 5th, 2007, 11:06 PM
|
|
Shrapnel Fanatic
|
|
Join Date: Jul 2001
Location: Southern CA, USA
Posts: 18,394
Thanks: 0
Thanked 12 Times in 10 Posts
|
|
Re: SE4 Advanced brainstorming
Junkyard style isn't really appropriate for the default, in my opinion.
|
July 6th, 2007, 01:03 PM
|
|
Major
|
|
Join Date: Oct 2000
Location: New York, NY
Posts: 1,066
Thanks: 1
Thanked 1 Time in 1 Post
|
|
Re: SE4 Advanced brainstorming
Probably not totally Junkyard style. I guess ruins on every planet is a little overkill. Maybe a more common form of ruin that gives a small boost to the general techs (but not specific ones). Hmm. I think I might be able to do that, but I'm not sure.
I'm just trying to think of ways to make research a little less predictable. Any other suggestions?
|
July 6th, 2007, 01:07 PM
|
|
General
|
|
Join Date: Apr 2001
Location: Cincinnati, Ohio, USA
Posts: 4,547
Thanks: 1
Thanked 7 Times in 5 Posts
|
|
Re: SE4 Advanced brainstorming
How about borrowing the "lesser" and "enhanced" racial techs from Dark Nova? E.g. you find some ruin with Symbiotic Armor (a less powerful, more expensive Organic Armor) on it, and you can research that, and if you happen to have the Organic Manipulation racial trait then you can also get Living Armor (a more powerful Organic Armor)?
edit: but the ruin idea you proposed sounds rather GalCiv-ish to me, and I never liked hunting spatial anomalies just for another +2 to weapons damage
__________________
The Ed draws near! What dost thou deaux?
|
July 6th, 2007, 02:43 PM
|
|
Captain
|
|
Join Date: Apr 2004
Location: Texas
Posts: 962
Thanks: 0
Thanked 3 Times in 3 Posts
|
|
Re: SE4 Advanced brainstorming
Quote:
Urendi Maleldil said:
Probably not totally Junkyard style. I guess ruins on every planet is a little overkill. Maybe a more common form of ruin that gives a small boost to the general techs (but not specific ones). Hmm. I think I might be able to do that, but I'm not sure.
I'm just trying to think of ways to make research a little less predictable. Any other suggestions?
|
I say go the junkyard style route, but less ruins. That way occasionally you get a boost to research, but no uber tech.
|
July 7th, 2007, 11:21 AM
|
|
Shrapnel Fanatic
|
|
Join Date: Oct 2003
Location: Vacaville, CA, USA
Posts: 13,736
Thanks: 341
Thanked 479 Times in 326 Posts
|
|
Re: SE4 Advanced brainstorming
Are there multiple choices available for large universe mods? I like large maps but I dont like all the other changes that came with it.
__________________
-- DISCLAIMER:
This game is NOT suitable for students, interns, apprentices, or anyone else who is expected to pass tests on a regular basis. Do not think about strategies while operating heavy machinery. Before beginning this game make arrangements for someone to check on you daily. If you find that your game has continued for more than 36 hours straight then you should consult a physician immediately (Do NOT show him the game!)
|
July 8th, 2007, 02:53 AM
|
|
Shrapnel Fanatic
|
|
Join Date: Jul 2001
Location: Southern CA, USA
Posts: 18,394
Thanks: 0
Thanked 12 Times in 10 Posts
|
|
Re: SE4 Advanced brainstorming
Erm... you can easily get a large universe just by editing max number of systems in settings.txt.
|
July 8th, 2007, 12:36 PM
|
|
Shrapnel Fanatic
|
|
Join Date: Oct 2003
Location: Vacaville, CA, USA
Posts: 13,736
Thanks: 341
Thanked 479 Times in 326 Posts
|
|
Re: SE4 Advanced brainstorming
Erm... thanks.
__________________
-- DISCLAIMER:
This game is NOT suitable for students, interns, apprentices, or anyone else who is expected to pass tests on a regular basis. Do not think about strategies while operating heavy machinery. Before beginning this game make arrangements for someone to check on you daily. If you find that your game has continued for more than 36 hours straight then you should consult a physician immediately (Do NOT show him the game!)
|
Posting Rules
|
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts
HTML code is On
|
|
|
|
|