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July 20th, 2007, 02:55 AM
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Major
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Join Date: Apr 2004
Location: La La Land (California, USA)
Posts: 1,244
Thanks: 0
Thanked 30 Times in 11 Posts
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Re: Veturi - LA (Looking for Players)
>> There isn't much that Man can do against Ermor.
> Well, your SC is doing a kickass job, and I'm not even
> sure if all my armies combined can take her down...
All your armies, probably not... Ten of your mages, easily.
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July 20th, 2007, 07:25 AM
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Corporal
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Join Date: Nov 2006
Posts: 119
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Re: Veturi - LA (Looking for Players)
I'll be away from Saturday morning to Sunday evening (european time). IF you keep stalling turns like you have for now, I can make it without any stale turns, I would appreciate this a lot. Since now the turn runs at around 5am (my time), and I could turn in my turn after that in the morning, then the next one would run Sunday 4am or so, and I could play it in the evening without losing a single turn.
Under the relentless attacks of C'tis and Man I really don't feel like taking stale turns right now, but on this I'm at your mercy
Quote:
All your armies, probably not... Ten of your mages, easily.
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Well, that probably was an exaggeration. And my mages are useless for combat still, damn ermor with drai nscale 3 (I'll NEVER pick that again). But I just might have a trick or two up my sleeve still, I'm not crushed yet
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July 20th, 2007, 12:19 PM
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Lieutenant Colonel
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Join Date: May 2007
Posts: 1,355
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Re: Veturi - LA (Looking for Players)
Would you find 30 hour quichost useful, Hullu?
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July 20th, 2007, 01:55 PM
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Corporal
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Join Date: Nov 2006
Posts: 119
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Re: Veturi - LA (Looking for Players)
I don't really mind usually, just this once (and well, who knows about future weekends) it would be useful to have you all stall turns like you usually do so they're not moving too fast It'll probably be 40 hours or so between the time I can do turns this weekend, if I lose a turn, my bad - no panic.
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July 20th, 2007, 02:24 PM
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Lieutenant Colonel
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Join Date: May 2007
Posts: 1,355
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Re: Veturi - LA (Looking for Players)
I wouldn't object to temporarily slowing down the game dramatically, or postponing things. Happening in smokybat anyways. I'll just focus on Jaguar and Outriders, then.
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July 20th, 2007, 03:01 PM
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Major
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Join Date: Apr 2004
Location: La La Land (California, USA)
Posts: 1,244
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Lets slow the timer down!
What can I say? I would LOVE to have a bit more time. I managed to get myself
in four games, because it looked as if they were not going to ever start, or at
least would be restarted. All of a sudden, I am at war in each and every one
of them, and one of my subordinates at work has left, so that I have to take care
of his duties.
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July 20th, 2007, 03:52 PM
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Lieutenant Colonel
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Join Date: May 2007
Posts: 1,355
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Re: Lets slow the timer down!
In a standard situation, I'd vote for 30 hour turns. I'd be willing to spring for 48, but I don't think that's ideal.
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July 20th, 2007, 08:07 PM
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Corporal
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Join Date: Nov 2006
Posts: 119
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Re: Lets slow the timer down!
30 hours effectively gives you two full days if you bother to play the turns as late as possible and play two in a row...
I wouldn't mind slowing down if anyone needs it, 48 hours sounds a bit too slow though.
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July 20th, 2007, 11:05 PM
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Major
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Join Date: Apr 2004
Location: La La Land (California, USA)
Posts: 1,244
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Re: Lets slow the timer down!
I am pretty much stalling. I am still at work, the only way I can do anything is
to remote into my home PC, and I have 9mn. I switched research, and that's it.
Don't tell my boss anyway ;-)
==================
Damn. I am finished. Guys, I am switching to AI. I had forgotten that my army
was lacking supplies. On this turn, it needed 26 extra supplies, which it did not
get. As a result 247 troops got a disease. I really do not see a point in
playing. Sorry to walk out, but feel sick of the whole thing. I am in too many
games, and I have been doing stupid [censored] in all of them. I doubt anyone will
want to take over a nation of cripples.
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July 21st, 2007, 02:09 AM
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Lieutenant Colonel
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Join Date: May 2007
Posts: 1,355
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Re: Lets slow the timer down!
Sorry to hear about your misfortune, Tuidjy. I wish you luck in the future.
... Well, that was successful. More than I expected, mind you. I can declare the first strike against Pan a success. Breaching the walls of their northern fortress the same turn my troops land there? Nice. The followup will be tricky though.
Since man's going AI, I'll have to pay more attention to my Southern Border. Then factor in Ctis overtaking my northern border...
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