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				July 23rd, 2007, 07:31 PM
			
			
			
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				 Re: Status page 
 Cainehill 	Sylvania 	Missed a turnMorkilus 	Kharam Dzu 	Missed a turn
 
 Both staled last turn, I think they're both heading for another one.
 
 Jazzepi
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				July 23rd, 2007, 11:36 PM
			
			
			
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				 Re: Status page 
 Doh. That makes New Ulm's crusade all the more effective. |  
	
		
	
	
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				July 24th, 2007, 12:58 AM
			
			
			
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				 Re: Status page 
 The last month on which the dwarves moved, all their existing forces were involved.  One army was drawn to the Sylvania border, to be surrounded the
 following month.  The second force was intercepted as it attempted to strike
 toward our capital.  The third force tried to break the siege of their capital,
 and was destroyed.  The only survivor was their pretender.  Her uncanny
 resemblance to Lady Elena stayed the hand of our warriors, and she was
 allowed to escape to the south.
 
 There was NOTHING for them to do anymore.  All three forces had been
 reduced, why would they attack again?  The dwarves have fallen prey
 to despair, their warriors flee as our forces march on, and their
 peasantry flocks to our priests.  Their mountain citadel is the last
 refuge of the failed regime, and in time, it too will fall.  I guess
 their military leader felt he had nothing to contribute.
 
 As for the elves, we consider them our friends.  We regret that they seem
 have to slipped back to their hereditary ennui, but we will certainly not
 take advantage of this.  We would be happy if they elected a new general.
 
 ----------
 
 And in any case, it appears that a new dwarven leader has emerged.
 
				__________________No good deed goes unpunished...
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				July 24th, 2007, 07:38 AM
			
			
			
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				 Re: Status page 
 
	Quote: 
	
		| Jazzepi said: Cainehill 	Sylvania 	Missed a turn
 
 |  Morkilus played his turn. Does anybody know what happened to Cainehill? I will play the current turn for him, I guess. |  
	
		
	
	
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				July 24th, 2007, 10:26 AM
			
			
			
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				 NASTY surpirse 
 Hmm... Is capitain Svalfangr supposed to transform, on death, into a size six, 100HP, 18 defense etherial berserker with a +5 fear aura, area curse,
 area death and area decay?!  Oh and magic resistance 18, just so that there
 is no weakness there, either.
 
 There is no description, so I do not know whether this is a bug or a feature.
 In any case, that was QUITE the nasty surprise.  I did not expect the dwarves
 to have much of a chance before this, but now I am not sure I have a chance.
 
 ---
 
 Too bad that the description of the Bringer of Change was missing.  This is a
 very good idea, and shows great attention to detail on the part of the modder.
 I just wish that I had been given a chance to appreciate the joke as it happened.
 Now give me a few hours, to figure out what the Priesthood has to say about this.
 
 Speaking of this, are backups are kept of all turns?  I wish I
 had been saving mine.  This game is great for a AAR.
 
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				July 24th, 2007, 12:01 PM
			
			
			
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				 Re: NASTY surpirse 
 Bah, I didn't get to play the turn for Cainehill in time since I got busy. Because some players already played their turns I won't roll back the game now, because that always leads to complications. I'll send Cainehill an email and ask what's up. |  
	
		
	
	
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				July 24th, 2007, 12:03 PM
			
			
			
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				 Re: NASTY surpirse 
 
	Quote: 
	
		| Tuidjy said: Hmm... Is capitain Svalfangr supposed to transform, on death, into a size
 six, 100HP, 18 defense etherial berserker with a +5 fear aura, area curse,
 area death and area decay?!  Oh and magic resistance 18, just so that there
 is no weakness there, either.
 
 |  No, he isn't supposed to. But his parrot is.    Take note of the description texts. |  
	
		
	
	
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				July 24th, 2007, 01:44 PM
			
			
			
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				 Re: NASTY surpirse 
 The parrot doesn't hang around. He just flips out and delivers the whomp for one battle.
 Poor crusty cap'n.
 
 In others news, knights from the south have stormed onto an isle we Vaetti were attempting to liberate from local despots. We are concerned - from what we have experienced humans appear to be an aggressive and expansive race.
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				July 24th, 2007, 05:58 PM
			
			
			
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				 What\'s in store for Kharad Dzu? 
 If the Priesthood of Ulm Reborn needed any more proof of the infernal nature of the dwarven nation, if would have gotten it last month.   Once again, ignoble pirates
 raided peaceful villagers who believe in the Lady Elena.  We are sad to admit that
 as never before, the raid was successful.  The local militia had no trouble
 dispatching the raiders, as it had done twice before.  But this time, as one of the
 captains fell, a horrible demon appeared.   Despite the best efforts of the brave
 villagers, and despite being gravely injured and crippled, the demon managed to
 rout the defenders, and offered the province to its worshipers.
 
 As all infernal creatures, it was cowardly.  Rather than stay and face the holy
 hammers of our paladins next month, it ran away to some hell or other.  We hope
 that now, when it is very clear that their leaders have consorted with infernal
 forces, the dwarves of Kharam Dzu lay down their arms and let the Light of Lady
 Elena in their hearts.  We urge all soldiers still enrolled in the dwarven military
 to simply retreat when they see an Ulm detachment marching towards them.
 
 We would also like to inquire whether an unified command still exists in Kharam
 Dzu.  Will their remaining armies be left to fend for themselves, or will they
 be turned over to A Iocal commander?
 
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				July 27th, 2007, 11:58 AM
			
			
			
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				 Re: What\'s in store for Kharad Dzu? 
 Let it be known that this month the ignoble and aggressive human brutes of Teutanion, clearly seeking to bring violence to the peaceful woodlands and mountains of the north, did declare a crusade against the Vaettir.
 We can only hope their expansionist nature and ranks of prowling heathen knights are noted by our common neighbours. Along with the assault launched by New Ulm on the seafaring Dzu it seems the so called 'pious' human nations leave little room for others in their perfect world - a dark place of petty feudal squabbles and religious tyranny.
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