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  #41  
Old July 28th, 2007, 03:29 AM

sum1lost sum1lost is offline
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Default Re: Humans. Stomp. *crunch crunch*

I have one in year three in one game. Archangel with fear+awe combo, ethereal, lucky coin, frostbrand, birch boots, regeneration amulet, reinvigoration amulet.

Pretty much phoenixpower + fireshields himself, then dives into melee and casts close-range evocations or attacks. It came more than halfway through the year, though.
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  #42  
Old July 29th, 2007, 05:20 PM

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Default Re: Humans. Stomp. *crunch crunch*

Anyways, here's my supe making his debut in late summer, year two. He's not fully developed, thanks to placing close to hostile Jomon, hostile R'lyeh, crowded by neutral Caelum and Arcosephale, and large barbarian hordes I had trouble expanding and getting all my research out. I'm still waiting on some research, but Jomon still couldn't touch this. I'm sure he can manage something, though, given time- though Utgard surely is making that difficult for him.



Notes: Dominion -1, Cold is only 1, so I don't get full bennies from the frosty winter wonderland I'm working on. Didn't do my full spellscript, just earthpower, air shield, iron skin. At the end of an admittedly smaller than expected battle, hadn't taken one hit.

Awe +2, Chill 25, Reinvig 4. I do have further plans, but I was forced to deploy early. Im really pissed that there's only one lake in Outsider, and R'lyeh's right there. It makes sense for him to declare war, but paralysis is a problem. Hence I'm trying to end my war with Jomon ASAP.
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  #43  
Old July 29th, 2007, 08:24 PM
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Default Re: Humans. Stomp. *crunch crunch*

Here was one I was using in a game while I was fighting LA Ermor.
I also had 2 Kings of Elemental Earth and 2 Kings of Elemental Fire to soak up attacks.

His scripting was Undead Mastery.

That was about all I needed against LA Ermor.

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  #44  
Old July 29th, 2007, 08:33 PM
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Default Re: Humans. Stomp. *crunch crunch*

He seems almost unstoppable, with all that MR and stuff. The one thing that would do him in is ... Banefire
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  #45  
Old July 29th, 2007, 08:44 PM
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Default Re: Humans. Stomp. *crunch crunch*

Maybe not a true SC, but definitely one of my favorite prophets of all time that I had linked in a different thread:





Can switch the Bracer out of course, he was actually switching between it and some other items I had made. This was in a Dom9 province with GoH and he has the +hit points hall of fame ability. Being able to only have 2 misc items hurts, especially seeing as one of them has to be the amulet of the fish for land work.
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  #46  
Old August 2nd, 2007, 11:49 AM
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Default Re: Humans. Stomp. *crunch crunch*

Quote:
coobe said:
cool dude I like screenies of SC´s... there was once a thread, we should start a new one
Okay, I'll post a few screenies from my latest Ulm Reborn game for your consideration. NOTE: I play SP, so I'm not going to make any claims about how well these guys would perform in MP....

First, we have Tiamat, the commander of Team Tarrasque:

Only having two Misc slots puts a real limit on how thoroughly I can "pimp out" my big lizard, but that's okay. Tarrasques don't really need much equipment to be hardcore killing machines. The Astral empowerment is so that she can Gateway her buddies in Team Tarrasque all over the world to do my evil bidding.

Second, the noble Van Duk:

He's not a full-fledged SC, but he does make a good Thug. Keen observers will note that Van Duk is carrying a Hell Sword which was forged by tainted Blood magic. How does he rationalize such evil with the strict moral code of Ulm Reborn? Simple ... his God told him that it was okay.

Third, Liwet the Sternheld:

Again, not a true SC, but a great Thug. He self-buffs with Personal Luck, Astral Shield, & Mistform. Then Liwet soars over the fray to strike the enemy's vulnerable rear. What's his heroic ability? Why, Awesome Presence, of course....

Finally, the only "true" SC of this post, Antrax the King of Banefires:

His MR is a bit low, but my AI opponents haven't figured out how to take advantage of that weakness. If I were playing Antrax against a human, I'd give him some +MR gear for sure. Probably a Starshine Cap and a Lead Shield....
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  #47  
Old August 11th, 2007, 05:44 PM
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Default Re: Humans. Stomp. *crunch crunch*

This is my baby, created in a blitz. he might not be a good sc, but i suck at making scs in general so i think its pretty good for me

[image]http://www.shrapnelcommunity.com/threads/uploads/542845-machak.bmp[/image]
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  #48  
Old August 11th, 2007, 06:52 PM

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Default Re: Humans. Stomp. *crunch crunch*

Here's the latest evolution of Ymir, sitting pretty in my capital. R'lyeh's been busy horrormarking me, but I fought off the first basic horror rather easily.

Do you think I have enough defense on my pretender to beat a horror with a measly 18 attack skill?



Does anyone have any screenshots of the stats of this Umor I keep hearing about? Whats blood vengeance, anyways?
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  #49  
Old August 11th, 2007, 07:45 PM
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Default Re: Humans. Stomp. *crunch crunch*



Soul Leech: AN AoE life drain, MR negates, 0 damage (+str)
Life Drain: AN life drain, 0 dmg
Consume Soul: Death, MR negates
Astral Claw: AN, 0 dmg, increases Horror Mark
Curse Luck: special AoE effect of Curse Luck, length 4 so allows for repel. Curse Luck effect:



Blood Vengeance means that every time the creature is subject to damage, the one dealing the damage must make a magic resistance check or suffer it himself. Soul Slay -> suicide, melee hits -> own damage, longbowmen killing themselves, etc. The better the attacker's magic resistance, the less effective this is.

Umor, the Eater of Gods, seems to be more likely to attack horror-marked pretenders. He has three forms. His first, physically the most powerful, has the following stats:

55 HP
15 Prot
19 MR
20 Strength
22 Attack
12 Defence
Blood Vengance +0
1xCurse Luck
1xLifedrain
4xAstral Claw
and, of course, etherealness/magic being/fear etc

His second and third form have less hp and attack, but more defense, and the special abilities increase. He'll be rather difficult to finish off...

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  #50  
Old August 11th, 2007, 07:51 PM
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Default Re: Humans. Stomp. *crunch crunch*

I hope 30 horror marks are enough to summon this guy

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