.com.unity Forums
  The Official e-Store of Shrapnel Games

This Month's Specials

Raging Tiger- Save $9.00
winSPMBT: Main Battle Tank- Save $5.00

   







Go Back   .com.unity Forums > Shrapnel Community > Space Empires: IV & V

Reply
 
Thread Tools Display Modes
  #1  
Old February 12th, 2002, 10:59 PM
thorfrog's Avatar

thorfrog thorfrog is offline
Sergeant
 
Join Date: Nov 2000
Location: USA
Posts: 368
Thanks: 0
Thanked 0 Times in 0 Posts
thorfrog is on a distinguished road
Default Malfador, Bring back retreat option from SEIII

Bring back retreat option from SEIII. The ability to retreat should be available. Perhaps give it a 3 turn delay. Either way this should be an option returned to the game.
Reply With Quote
  #2  
Old February 12th, 2002, 11:42 PM

Dravis Dravis is offline
Corporal
 
Join Date: Dec 2000
Location: Procyon III
Posts: 101
Thanks: 0
Thanked 0 Times in 0 Posts
Dravis is on a distinguished road
Default Re: Malfador, Bring back retreat option from SEIII

A 3-5 turn delay. hmm, that might be work. E-mail Malfador with that.
__________________
Grand Admiral Dravis
------------------
We are all bound by our experiences. They are the limits of our consciousness.
But in the end the human soul will ever reach for the truth...
Reply With Quote
  #3  
Old February 13th, 2002, 12:23 AM
PvK's Avatar

PvK PvK is offline
National Security Advisor
 
Join Date: Dec 1999
Posts: 8,806
Thanks: 54
Thanked 33 Times in 31 Posts
PvK is on a distinguished road
Default Re: Malfador, Bring back retreat option from SEIII

Ya, sounds good to me.
Reply With Quote
  #4  
Old February 13th, 2002, 12:31 AM
Suicide Junkie's Avatar
Suicide Junkie Suicide Junkie is offline
Shrapnel Fanatic
 
Join Date: Feb 2001
Location: Waterloo, Ontario, Canada
Posts: 11,451
Thanks: 1
Thanked 4 Times in 4 Posts
Suicide Junkie is on a distinguished road
Default Re: Malfador, Bring back retreat option from SEIII

Would this retreat be limited to "back where you came from"?

Perhaps the turn-delay required for retreat should be 30 / (combat speed).

[ 12 February 2002: Message edited by: suicide_junkie ]

Reply With Quote
  #5  
Old February 13th, 2002, 01:33 AM
PvK's Avatar

PvK PvK is offline
National Security Advisor
 
Join Date: Dec 1999
Posts: 8,806
Thanks: 54
Thanked 33 Times in 31 Posts
PvK is on a distinguished road
Default Re: Malfador, Bring back retreat option from SEIII

Yes, retreating ships should end up moving strategically the direction they leave the tactical map (as in SE III). This would also want the addition of the SE III movement tactic "Retreat" (keeping "Don't Get Hurt" as it is).

A comprehensive solution probably requires some thorough design of how exactly it works both in turn-based and simultaneous movement.

For example, do you prohibit retreating in the direction of hostile-occupied sectors? If not, then does the retreat start another battle? (This was the main thing MM brought up as a problem in SE3).

In SE3 (which is turn-based), strategic movement points were required and consumed by retreating, which made it possible to eventually run down a slower ship. With simultaneous mode, it's not clear how this would be accomplished (maybe by adjusting starting positions - actually, currently in simultaneous, if you overrun a fleet heading away from you, combat starts with the ships deployed in the same part of the tactical map... done correctly, that might work out ok).

It's a complicated problem to solve completely with the abstractions of SE IV, but it wouldn't be impossible. The current box around the tactical map isn't very satisfying, at least to me.

PvK
Reply With Quote
  #6  
Old February 13th, 2002, 04:37 AM

disabled disabled is offline
BANNED USER
 
Join Date: Jul 2000
Posts: 901
Thanks: 0
Thanked 0 Times in 0 Posts
disabled is on a distinguished road
Default Re: Malfador, Bring back retreat option from SEIII

I recall MM saying they were considering bringing it back for SE5... So it's kinda a break even on it. We get it back, but not for a year or so.

I think if enough letters are emailed to MM demanding it, MM would re-add it.

But I don't know if it's worth the number of hard code changes...
Reply With Quote
  #7  
Old February 13th, 2002, 04:56 AM

Baron Munchausen Baron Munchausen is offline
General
 
Join Date: Aug 2000
Location: Ohio, USA
Posts: 4,323
Thanks: 0
Thanked 0 Times in 0 Posts
Baron Munchausen is on a distinguished road
Default Re: Malfador, Bring back retreat option from SEIII

quote:
Originally posted by Hadrian Aventine:
I recall MM saying they were considering bringing it back for SE5... So it's kinda a break even on it. We get it back, but not for a year or so.

I think if enough letters are emailed to MM demanding it, MM would re-add it.

But I don't know if it's worth the number of hard code changes...



Actually, all we need is some way to avoid getting caught in the 'invisible corner'. He wouldn't have to implement strategic movement, just let the pursued ship 'disappear' from combat if it gets a certain distance ahead of the pursuers. Out of range of all weapons when it hits the wall, maybe? Something like that.
Reply With Quote
  #8  
Old February 13th, 2002, 06:50 AM
PvK's Avatar

PvK PvK is offline
National Security Advisor
 
Join Date: Dec 1999
Posts: 8,806
Thanks: 54
Thanked 33 Times in 31 Posts
PvK is on a distinguished road
Default Re: Malfador, Bring back retreat option from SEIII

The problem though is the "retreat forward" tactic. You want to get through an enemy position, so you engage them, and immediately retreat, getting back to the strategic map, where you then go forward. They can never intercept you. Or, worse, you move onto an enemy homeworld, then immediately retreat in tactical. With no strategic movement, you'd be on the homeworld sector, and could lay mines, use stellar manipulations (destroy planet), etc. That's why a retreat needs to result in strategic movement (as in SE3), or at least, restricted strategic movement and actions following the retreat.

PvK
Reply With Quote
  #9  
Old February 13th, 2002, 07:09 AM

Talenn Talenn is offline
Sergeant
 
Join Date: Nov 2000
Posts: 273
Thanks: 0
Thanked 0 Times in 0 Posts
Talenn is on a distinguished road
Default Re: Malfador, Bring back retreat option from SEIII

IMO, in a game system as abstracted as SE4, any retreat function is just going to cause FAR more problems that it solves, especially by players exploiting it against the AI.

In order for a retreat system to really be viable, some or all of the following would be necessary:

1) some sort of 'mass based' movement system so that smaller ships were truly faster and/or more economical per movement point than larger ships.

2) some sort of inertial movement system and/or maneuver system such that ships cant simply up and change direction at will.

3) some sort of an 'orders blackout' on retreating ships while they return to some point(closest friendly base?).

Without some or all the above, any retreat system is just a disaster waiting to happen. How do you defend your systems? Maybe on the Warp Points, but only if the retreaters are sent back through it (which seems odd if you drive them AWAY from the WP in combat).

Also, once in your system, they can dance around your defenders at will and glass your colonies unless you have local superiority at ALL of them...not likely.

If there was an easy way to implement it, I'm sure it would already be in the game.

Talenn
Reply With Quote
  #10  
Old February 13th, 2002, 10:24 AM
Marco's Avatar

Marco Marco is offline
Corporal
 
Join Date: Nov 2000
Location: Bergamo Italy
Posts: 75
Thanks: 0
Thanked 0 Times in 0 Posts
Marco is on a distinguished road
Default Re: Malfador, Bring back retreat option from SEIII

How about a simpler system where retreat will be allowed only:
1)After a fixed number of round of tactical combat.
2)For ships with a tactical movement greater than enemy ships.
3)Exactly in the location of the strategic map from where the retreating ships come from, just before starting tactical combat.
4)If the retreating ships have strategic movement points left.
5)Eventually the retreat option can be set to cost a number of strategic movement points greater than 1.

This will not allow to bypass defenders with "forward retreat" tactics and, beaucause the retreat move is a backward move to the starting strategic position, it can't start another tactical battle.

[ 13 February 2002: Message edited by: Marco ]

[ 13 February 2002: Message edited by: Marco ]

Reply With Quote
Reply

Bookmarks


Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is On
HTML code is On

Forum Jump


All times are GMT -4. The time now is 04:12 AM.


Powered by vBulletin® Version 3.8.1
Copyright ©2000 - 2025, Jelsoft Enterprises Ltd.
Copyright ©1999 - 2025, Shrapnel Games, Inc. - All Rights Reserved.