|  | 
| 
 
 
 
 
 
 
 
 
    
    
 |  | 
 
 
	
		|  |  |  
	
	
		
	
	
	| 
			
			 
			
				August 2nd, 2007, 07:08 PM
			
			
			
		 |  
	| 
		
			
			| 
 Major |  | 
					Join Date: Dec 2006 
						Posts: 1,226
					 Thanks: 12 
		
			
				Thanked 86 Times in 48 Posts
			
		
	      |  |  
    
	| 
				 Re: Allegiances (Team Game, Experimental - Recruit 
 It sounded to me like DrP was debating which 2 of the 3 to include as the nation choices, as opposed to saying they would be overpowered in relation to the other teams. Correct me if I'm wrong. 
 The teams look pretty good to me, although the Half-Men faction might be a bit weak (And I don't think Abysia being back in there would change that). That being said there are 3 spare teams, so no big deal even if I'm right (and I might not be since it's hard to read how this will play out). No one has to play them.
 |  
	
		
	
	
	| 
			
			 
			
				August 2nd, 2007, 07:23 PM
			
			
			
		 |  
	| 
		
			|  | 
 Major General |  | 
					Join Date: Feb 2005 Location: Lake of Hali, Aldebaran, OH 
						Posts: 2,474
					 Thanks: 51 
		
			
				Thanked 67 Times in 27 Posts
			
		
	      |  |  
    
	| 
				 Re: Allegiances (Team Game, Experimental - Recruit 
  All I was saying was that I think T'ien Ch'i and Arco are both more powerful than EA Ermor, but not by much. What about Agartha?
 I'll start cranking out maps. Do we want water, or no?
 
 On balance:
 Nifelheim + Caelum - this looks scaaaary. Caelum raids while Niefelheim punches in the face, and you get excellent magic diversity.
 Helheim + Tir - not as powerful as it looks, since the two positions don't contribute that much to one another. Still, raiding bless rushers can coordinate to cause serious hurt.
 Lanka + Abysia - Brutal, and covers every path except water quite well.
 Pangaea + Kailasa - I hope you like nature. Decent, but not terrifically exciting.
 Arco + T'ien Ch'i - If they can survive to take advantage of their great research and gem income, very powerful indeed. But probably will be killed early.
 R'lyeh + Atlantis - If their quadrant is mostly water, but there's little or no water elsewhere, should be balanced.
 
				__________________If you read his speech at Rice, all his arguments for going to the moon work equally well as arguments for blowing up the moon, sending cloned dinosaurs into space, or constructing a towering *****-shaped obelisk on Mars. --Randall Munroe
 |  
	
		
	
	
	| 
			
			 
			
				August 2nd, 2007, 07:42 PM
			
			
			
		 |  
	| 
		
			|  | 
 Major General |  | 
					Join Date: Feb 2004 Location: Houston, Texas 
						Posts: 2,435
					 Thanks: 57 
		
			
				Thanked 662 Times in 142 Posts
			
		
	      |  |  
    
	| 
				 Re: Allegiances (Team Game, Experimental - Recruit 
 You forgot Mictlan + Sauromatia - jaguar warriors or poison archers should cover most everybody and strong research with good blood on both sides could be quite deadly.  
 I'd say stick Argatha on the half men team, it marginally fits and I agree that theme needs a little help.
 
				__________________My guides to Mictlan, MA Atlantis, Eriu, Sauromatia, Marverni, HINNOM, LA Atlantis, Bandar, MA Ulm, Machaka, Helheim, Niefleheim, EA Caelum, MA Oceana, EA Ulm, EA Arco, MA Argatha, LA Pangaea, MA T'ien Ch'i, MA Abysia, EA Atlantis, EA Pangaea, Shinuyama, Communions, Vampires, and Thugs
Baalz good player pledge |  
	
		
	
	
	| 
			
			 
			
				August 3rd, 2007, 12:15 AM
			
			
			
		 |  
	| 
		
			|  | 
 Sergeant |  | 
					Join Date: Feb 2007 Location: Austin, TX 
						Posts: 234
					 Thanks: 0 
		
			
				Thanked 0 Times in 0 Posts
			
		
	      |  |  
    
	| 
				 Re: Allegiances (Team Game, Experimental - Recruit 
 Reading all this, I'm really excited to play.    Hopefully we will get two more soon. If not, can always do 2 vs 2 vs 2.
 
DrP: yes, let's do water. 
 
Alright, so another adjustment to the themes:
 
DEMONIC: Lanka, Yomi, Abysia 
VANIR: Vanheim, Helhiem, and Tir Og 
BARBARIANS: Mictlan, Marverni, Sauromatia 
CIVILIZATION: T'ien Ch'i, Arcoscephale, Ermor  
HALF-MEN: C'tis, Pangea, Agartha  
UNDERWATER: R'yleh, Oceana, Atlantis  
FROZEN: Niefelhiem, Caelum, Ulm
 
I'll post this at the top as well.
 
We have the age and nations. Obviously, we'll do random teams. I have a random roll dice program which I'll use once we get 8 (or decide on 6). 
 
After that, do we want to bid/draft for the theme each team will play? Or, random that as well? Seems like the consensus is for bid/draft. |  
	
		
	
	
	| 
			
			 
			
				August 3rd, 2007, 03:25 AM
			
			
			
		 |  
	| 
		
			|  | 
 First Lieutenant |  | 
					Join Date: Jun 2006 Location: Sacramento, CA 
						Posts: 729
					 Thanks: 66 
		
			
				Thanked 6 Times in 6 Posts
			
		
	      |  |  
    
	| 
				 Re: Allegiances (Team Game, Experimental - Recruit 
 Thrawn,
 I am definately interested, but I'm in three games right now and don't want to overbook myself...it's relly a shame when work gets in the way of your gaming!
 
 Anyway, if there is any potential for a "round two" at a later date, please pencil me in.  Thanks
 
				__________________Power is an illusion...
 |  
	
		
	
	
	| 
			
			 
			
				August 3rd, 2007, 06:36 AM
			
			
			
		 |  
	| 
		
			
			| 
 Major |  | 
					Join Date: Sep 2005 
						Posts: 1,122
					 Thanks: 5 
		
			
				Thanked 2 Times in 2 Posts
			
		
	      |  |  
    
	| 
				 Re: Allegiances (Team Game, Experimental - Recruit 
 When did we decide on early era? |  
	
		
	
	
	| 
			
			 
			
				August 3rd, 2007, 12:20 PM
			
			
			
		 |  
	| 
		
			|  | 
 Sergeant |  | 
					Join Date: Feb 2007 Location: Austin, TX 
						Posts: 234
					 Thanks: 0 
		
			
				Thanked 0 Times in 0 Posts
			
		
	      |  |  
    
	| 
				 Re: Allegiances (Team Game, Experimental - Recruit 
 Well, Folket, I guess you're right. All the talk about fairness for the themes being batted around seemed to focus on EA. But, I am fine with MA as well. Let's vote on EA vs. MA, and I will tally. |  
	
		
	
	
	| 
			
			 
			
				August 3rd, 2007, 12:36 PM
			
			
			
		 |  
	| 
		
			|  | 
 Major General |  | 
					Join Date: Feb 2004 Location: Houston, Texas 
						Posts: 2,435
					 Thanks: 57 
		
			
				Thanked 662 Times in 142 Posts
			
		
	      |  |  
    
	| 
				 Re: Allegiances (Team Game, Experimental - Recruit 
 EA 
				__________________My guides to Mictlan, MA Atlantis, Eriu, Sauromatia, Marverni, HINNOM, LA Atlantis, Bandar, MA Ulm, Machaka, Helheim, Niefleheim, EA Caelum, MA Oceana, EA Ulm, EA Arco, MA Argatha, LA Pangaea, MA T'ien Ch'i, MA Abysia, EA Atlantis, EA Pangaea, Shinuyama, Communions, Vampires, and Thugs
Baalz good player pledge |  
	
		
	
	
	| 
			
			 
			
				August 3rd, 2007, 01:30 PM
			
			
			
		 |  
	| 
		
			
			| 
 Corporal |  | 
					Join Date: Jan 2004 Location: Portland, OR  USA 
						Posts: 131
					 Thanks: 0 
		
			
				Thanked 0 Times in 0 Posts
			
		
	      |  |  
    
	| 
				 Re: Allegiances (Team Game, Experimental - Recruit 
 Pretty much 3/4s of the MP games I've kindly allowed other players to kick me in the balls with have been EA.  I swing toward MA for spice, but EA will be fine if that's how the cookie crumbles. |  
	
		
	
	
	| 
			
			 
			
				August 3rd, 2007, 04:51 PM
			
			
			
		 |  
	| 
		
			|  | 
 Major General |  | 
					Join Date: Feb 2005 Location: Lake of Hali, Aldebaran, OH 
						Posts: 2,474
					 Thanks: 51 
		
			
				Thanked 67 Times in 27 Posts
			
		
	      |  |  
    
	| 
				 Re: Allegiances (Team Game, Experimental - Recruit 
  230 provinces, 1725x1725 pixels, 30% water *by area*, which is something l.t. 20% water provinces, and is balanced.
 I've put little colored diamonds over the eight start locations, paired by teams.
 
 The southern team is a little bit crowded and the northern and eastern teams end up with a bit too much breathing space, maybe - but it's not a big enough difference that it won't be outweighed by luck and/or the playstyle of your neighbours.
 
 Looking forward to the game,
 TNDP
 
				__________________If you read his speech at Rice, all his arguments for going to the moon work equally well as arguments for blowing up the moon, sending cloned dinosaurs into space, or constructing a towering *****-shaped obelisk on Mars. --Randall Munroe
 |  
	
		
	
	
	
	
	
	
	| 
	|  Posting Rules |  
	| 
		
		You may not post new threads You may not post replies You may not post attachments You may not edit your posts 
 HTML code is On 
 |  |  |  |  |