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Old August 9th, 2007, 03:33 PM

parcelt parcelt is offline
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Default conjuration bonus / rat tail

Two (rather unrelated) questions:

- I found a site giving a conjuration bonus (of 15 I think). What exactly does this mean?

- For my SC's (Yomi game, I just love sweeping the map with small groups of invincible Dai Oni demons ) I usually forge frost brand or fire brand swords, and these tend to get the job done very well. The other day I was reading in the manual (it's becoming one of my favourite books of all times, and noticed the rat tail. This is a whip with attack 5, damage 9, 2 attacks, instals fear if it strikes, and length 9 (IIRC). I guess it can't eventually compete with weapons that have area damage, but still it seems pretty good too. Anybody who uses these and is happy with them?
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Old August 9th, 2007, 03:37 PM
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Meglobob Meglobob is offline
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Default Re: conjuration bonus / rat tail

Quote:
parcelt said:
Two (rather unrelated) questions:

- I found a site giving a conjuration bonus (of 15 I think). What exactly does this mean?
Its a 15% reduction in gems to cast conjuration spells.

Ie...a 20 gem conjuration will now cost 17 gems. Nice...
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Old August 9th, 2007, 03:42 PM

thejeff thejeff is offline
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Default Re: conjuration bonus / rat tail

They also give Animal Awe. Not very useful most of the time, but I was fighting Bandar Log. All the little (and big) monkeys run away. Would probably help against elephants too.

- Then he started with sacred summons and Enslave Mind...
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Old August 9th, 2007, 03:43 PM
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Default Re: conjuration bonus / rat tail

1) Conjuration rituals cost 15% less gems if cast in the province with that magic site

2) The rat tail is very good at making single targets run away. This is very useful in assassination attempts (where retreat means death) or attacking a raiding thug who has no where to retreat to (thus retreat means death). You can also do fun things like give a big tough guy of your own (a Dai Oni would be good) a rat tail and boots of the behemoth, and script them to "attack large enemy monsters". They'll stomp straight through everybody to go scare off anybody too large to trample. For maximum effect use a lantern shield and horror helm. This can be a good way to get rid of somebody who is otherwise too tough to kill.
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Old August 9th, 2007, 04:12 PM

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Default Re: conjuration bonus / rat tail

thanks for all the answers guys. Definitely have to try that rat tail / trample combo, Baalz!
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Old August 11th, 2007, 05:33 AM
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Default Re: conjuration bonus / rat tail

I'd just like to correct few facts first. All whips are "strength not added" weapons, so even minimal armor will protect from the whip's damage (not from the fear though), and the animal awe doesn't cause the bandar to run away faster, but to be unable to attack the wielder of the Rat Tail.
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