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  #131  
Old August 9th, 2007, 07:23 PM

Sombre Sombre is offline
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Default Re: Updated mod

We're +8. 8 hours ahead of GMT. We live in the future while you cavemen live in the past.
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  #132  
Old August 11th, 2007, 05:01 PM
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Default Re: Updated mod

poor little Hoburgs. Their home was struck by a hurricane in turn two. They have just now restored order.

They are taking measures to insure in the future that only the poor areas are flooded.
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  #133  
Old August 11th, 2007, 06:06 PM
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Default Re: Updated mod

Quote:
Cor2 said:
poor little Hoburgs. Their home was struck by a hurricane in turn two. They have just now restored order.

They are taking measures to insure in the future that only the poor areas are flooded.
The people of Hoburgs will have to build a shoddy system of levees.

Jazzepi
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  #134  
Old August 13th, 2007, 04:52 PM
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Default Re: Updated mod

Gaaar!!! Now bogus "liberated" a province next to my capital. WTF? I hav had better luck playing misfortune 3.

I was massing troops to try to get into the sea in that province.
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  #135  
Old August 14th, 2007, 12:41 AM

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Default Re: Updated mod

Hahah. I like the idea of Bogus liberating a land from happily farming hoburgs. Very heroic.
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  #136  
Old August 14th, 2007, 10:15 PM
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Default Re: Updated mod

Nice.

3 on 1 again.

I'm pretty much convinced that non-wrap around maps are very unbalanced for people who are not in the corner.

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  #137  
Old August 15th, 2007, 05:40 AM
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Default Re: Updated mod

well expanding at such a fast pace is dangerous

"the tallest reed is the first to be cut down"
"The sweetest well water is the first to be drunk"

ancient chinese proverbs have lasted for a reason
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  #138  
Old August 15th, 2007, 05:57 AM

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Default Re: Updated mod

Yeah if you have runaway income, research and territory then people are probably going to ally against you. But I agree that wraparound maps are inherently more balanced in terms of start positions. I really like them.
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  #139  
Old August 15th, 2007, 06:18 AM

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Default Re: Updated mod

Also I think you did not want to allow any of your neighbors any space to expand, so no choice but to go to war against you.
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  #140  
Old August 15th, 2007, 07:26 AM
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Default Re: Updated mod

Quote:
LoloMo said:
Also I think you did not want to allow any of your neighbors any space to expand, so no choice but to go to war against you.
Please don't just parrot DrPraetorius because you happen to be in an alliance with him. I'm being attacked by an alliance of two people both of which are in a corner, and some random person. How many neighbors do both of you have? Of course, since you're both in a corner you only have 3. So you ally with one, to attack the third. This only leaves you each of you with one undefended front.

I didn't do anything amazing to expand. I don't have an awake pretender, the only thing interesting I did was buy two mercenaries which I got for very cheap. Most of my provinces are water provinces.

But all of you have information you shouldn't have because the graphs are on. Nobody should ever have access to how high my nation's research is, but the graphs are on, and nobody should know my income. The only things the graphs regurgitate that you should even be able to approximate with spies is territory count and army size.

So basically I got ganged up on because 1. the graph made it easy to pick out the fact that I was doing a ton of researching and had a small army and 2. I'm buttressed up against two corner nations who have the "easy mode diplomacy go-go" handicap on in full force. My nation wasn't even running away with being the largest, or the highest income, before I was attacked, I was just in the running for 1st-3rd.

Jazzepi
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